Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Init.3 @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_Init\- Initializes SDL | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&. | |
12 .TP 20 | |
13 \fBSDL_INIT_TIMER\fP | |
14 Initializes the \fItimer\fR subsystem\&. | |
15 .TP 20 | |
16 \fBSDL_INIT_AUDIO\fP | |
17 Initializes the \fIaudio\fR subsystem\&. | |
18 .TP 20 | |
19 \fBSDL_INIT_VIDEO\fP | |
20 Initializes the \fIvideo\fR subsystem\&. | |
21 .TP 20 | |
22 \fBSDL_INIT_CDROM\fP | |
23 Initializes the \fIcdrom\fR subsystem\&. | |
24 .TP 20 | |
25 \fBSDL_INIT_JOYSTICK\fP | |
26 Initializes the \fIjoystick\fR subsystem\&. | |
27 .TP 20 | |
28 \fBSDL_INIT_EVERYTHING\fP | |
29 Initialize all of the above\&. | |
30 .TP 20 | |
31 \fBSDL_INIT_NOPARACHUTE\fP | |
32 Prevents SDL from catching fatal signals\&. | |
33 .TP 20 | |
34 \fBSDL_INIT_EVENTTHREAD\fP | |
35 .SH "RETURN VALUE" | |
36 .PP | |
37 Returns \fB-1\fR on an error or \fB0\fR on success\&. | |
38 .SH "SEE ALSO" | |
39 .PP | |
40 \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |