Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetModState.3 @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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parents:
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1 .TH "SDL_GetModState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_GetModState\- Get the state of modifier keys\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDLMod \fBSDL_GetModState\fP\fR(\fBvoid\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
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11 Returns the current state of the modifier keys (CTRL, ALT, etc\&.)\&. |
0 | 12 .SH "RETURN VALUE" |
13 .PP | |
14 The return value can be an OR\&'d combination of the SDLMod enum\&. | |
15 .PP | |
16 .PP | |
17 .RS | |
18 \fBSDLMod\fR | |
19 .PP | |
20 .PP | |
21 .nf | |
22 \f(CWtypedef enum { | |
23 KMOD_NONE = 0x0000, | |
24 KMOD_LSHIFT= 0x0001, | |
25 KMOD_RSHIFT= 0x0002, | |
26 KMOD_LCTRL = 0x0040, | |
27 KMOD_RCTRL = 0x0080, | |
28 KMOD_LALT = 0x0100, | |
29 KMOD_RALT = 0x0200, | |
30 KMOD_LMETA = 0x0400, | |
31 KMOD_RMETA = 0x0800, | |
32 KMOD_NUM = 0x1000, | |
33 KMOD_CAPS = 0x2000, | |
34 KMOD_MODE = 0x4000, | |
35 } SDLMod;\fR | |
36 .fi | |
37 .PP | |
38 .RE | |
39 SDL also defines the following symbols for convenience: | |
40 .PP | |
41 .RS | |
42 .PP | |
43 .nf | |
44 \f(CW#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) | |
45 #define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) | |
46 #define KMOD_ALT (KMOD_LALT|KMOD_RALT) | |
47 #define KMOD_META (KMOD_LMETA|KMOD_RMETA)\fR | |
48 .fi | |
49 .PP | |
50 .RE | |
51 .SH "SEE ALSO" | |
52 .PP | |
53 \fI\fBSDL_GetKeyState\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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54 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |