Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CDStatus.3 @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_CDStatus" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_CDStatus\- Returns the current status of the given drive\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBCDstatus \fBSDL_CDStatus\fP\fR(\fBSDL_CD *cdrom\fR); | |
9 \fB/* Given a status, returns true if there\&'s a disk in the drive */ | |
10 #define CD_INDRIVE(status) ((int)status > 0) | |
11 .SH "DESCRIPTION" | |
12 .PP | |
13 This function returns the current status of the given drive\&. Status is described like so: | |
14 .PP | |
15 .nf | |
16 \f(CWtypedef enum { | |
17 CD_TRAYEMPTY, | |
18 CD_STOPPED, | |
19 CD_PLAYING, | |
20 CD_PAUSED, | |
21 CD_ERROR = -1 | |
22 } CDstatus;\fR | |
23 .fi | |
24 .PP | |
25 .PP | |
26 If the drive has a CD in it, the table of contents of the CD and current play position of the CD will be stored in the SDL_CD structure\&. | |
27 .PP | |
28 The macro \fBCD_INDRIVE\fP is provided for convenience, and given a status returns true if there\&'s a disk in the drive\&. | |
29 .PP | |
30 .RS | |
31 \fBNote: | |
32 .PP | |
33 \fBSDL_CDStatus\fP also updates the \fI\fBSDL_CD\fR\fR structure passed to it\&. | |
34 .RE | |
35 .SH "EXAMPLE" | |
36 .PP | |
37 .nf | |
38 \f(CWint playTrack(int track) | |
39 { | |
40 int playing = 0; | |
41 | |
42 if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { | |
43 /* clamp to the actual number of tracks on the CD */ | |
44 if (track >= cdrom->numtracks) { | |
45 track = cdrom->numtracks-1; | |
46 } | |
47 | |
48 if ( SDL_CDPlayTracks(cdrom, track, 0, 1, 0) == 0 ) { | |
49 playing = 1; | |
50 } | |
51 } | |
52 return playing; | |
53 }\fR | |
54 .fi | |
55 .PP | |
56 .SH "SEE ALSO" | |
57 .PP | |
58 \fI\fBSDL_CD\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
59 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |