Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CDPlayTracks.3 @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_CDPlayTracks" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_CDPlayTracks\- Play the given CD track(s) | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_CDPlayTracks\fP\fR(\fBSDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes)\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_CDPlayTracks\fP plays the given CD starting at track \fBstart_track\fR, for \fBntracks\fR tracks\&. | |
12 .PP | |
13 \fBstart_frame\fR is the frame offset, from the beginning of the \fBstart_track\fR, at which to start\&. \fBnframes\fR is the frame offset, from the beginning of the last track (\fBstart_track\fR+\fBntracks\fR), at which to end playing\&. | |
14 .PP | |
15 \fBSDL_CDPlayTracks\fP should only be called after calling \fI\fBSDL_CDStatus\fP\fR to get track information about the CD\&. | |
16 .PP | |
17 .RS | |
18 \fBNote: | |
19 .PP | |
20 Data tracks are ignored\&. | |
21 .RE | |
22 .SH "RETURN VALUE" | |
23 .PP | |
24 Returns \fB0\fR, or \fB-1\fR if there was an error\&. | |
25 .SH "EXAMPLES" | |
26 .PP | |
27 .PP | |
28 .nf | |
29 \f(CW/* assuming cdrom is a previously opened device */ | |
30 /* Play the entire CD */ | |
31 if(CD_INDRIVE(SDL_CDStatus(cdrom))) | |
32 SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); | |
33 | |
34 /* Play the first track */ | |
35 if(CD_INDRIVE(SDL_CDStatus(cdrom))) | |
36 SDL_CDPlayTracks(cdrom, 0, 0, 1, 0); | |
37 | |
38 /* Play first 15 seconds of the 2nd track */ | |
39 if(CD_INDRIVE(SDL_CDStatus(cdrom))) | |
40 SDL_CDPlayTracks(cdrom, 1, 0, 0, CD_FPS*15);\fR | |
41 .fi | |
42 .PP | |
43 | |
44 .SH "SEE ALSO" | |
45 .PP | |
46 \fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDStatus\fP\fR, \fI\fBSDL_CD\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |