annotate docs/html/sdlgetkeystate.html @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
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73 NAME="SDLGETKEYSTATE"
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74 ></A
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75 >SDL_GetKeyState</H1
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82 >Name</H2
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83 >SDL_GetKeyState&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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104 CLASS="FUNCDEF"
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105 >Uint8 *<B
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106 CLASS="FSFUNC"
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107 >SDL_GetKeyState</B
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108 ></CODE
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109 >(int *numkeys);</CODE
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110 ></P
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111 ><P
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117 ><A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in <TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >numkeys</I
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127 ></TT
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128 >. The array is indexed by the <A
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129 HREF="sdlkey.html"
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130 ><TT
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131 CLASS="LITERAL"
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132 >SDLK_*</TT
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133 ></A
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134 > symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller.</P
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135 ><DIV
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136 CLASS="NOTE"
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139 ><P
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140 ><B
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141 >Note: </B
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142 >Use <A
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143 HREF="sdlpumpevents.html"
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144 ><TT
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145 CLASS="FUNCTION"
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146 >SDL_PumpEvents</TT
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147 ></A
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148 > to update the state array.</P
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149 ></BLOCKQUOTE
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150 ></DIV
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151 ></DIV
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152 ><DIV
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153 CLASS="REFSECT1"
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154 ><A
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156 ></A
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157 ><H2
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158 >Example</H2
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159 ><P
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160 ><PRE
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161 CLASS="PROGRAMLISTING"
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162 >Uint8 *keystate = SDL_GetKeyState(NULL);
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163 if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");</PRE
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164 ></P
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165 ></DIV
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166 ><DIV
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167 CLASS="REFSECT1"
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168 ><A
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169 NAME="AEN5710"
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170 ></A
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171 ><H2
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172 >See Also</H2
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173 ><P
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174 ><A
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175 HREF="sdlkey.html"
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176 ><TT
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177 CLASS="LITERAL"
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178 >SDL Key Symbols</TT
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179 ></A
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180 >,
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181 <A
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182 HREF="sdlpumpevents.html"
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183 ><TT
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184 CLASS="FUNCTION"
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185 >SDL_PumpEvents</TT
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186 ></A
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187 ></P
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188 ></DIV
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189 ><DIV
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190 CLASS="NAVFOOTER"
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191 ><HR
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192 ALIGN="LEFT"
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193 WIDTH="100%"><TABLE
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194 SUMMARY="Footer navigation table"
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195 WIDTH="100%"
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196 BORDER="0"
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197 CELLPADDING="0"
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198 CELLSPACING="0"
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199 ><TR
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200 ><TD
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201 WIDTH="33%"
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202 ALIGN="left"
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203 VALIGN="top"
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204 ><A
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205 HREF="sdleventstate.html"
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206 ACCESSKEY="P"
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207 >Prev</A
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208 ></TD
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209 ><TD
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210 WIDTH="34%"
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211 ALIGN="center"
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212 VALIGN="top"
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213 ><A
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214 HREF="index.html"
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215 ACCESSKEY="H"
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216 >Home</A
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217 ></TD
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218 ><TD
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219 WIDTH="33%"
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220 ALIGN="right"
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221 VALIGN="top"
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222 ><A
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223 HREF="sdlgetmodstate.html"
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224 ACCESSKEY="N"
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225 >Next</A
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226 ></TD
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227 ></TR
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228 ><TR
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229 ><TD
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230 WIDTH="33%"
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231 ALIGN="left"
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232 VALIGN="top"
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233 >SDL_EventState</TD
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234 ><TD
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235 WIDTH="34%"
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236 ALIGN="center"
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237 VALIGN="top"
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238 ><A
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239 HREF="eventfunctions.html"
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240 ACCESSKEY="U"
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241 >Up</A
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242 ></TD
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243 ><TD
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244 WIDTH="33%"
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245 ALIGN="right"
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246 VALIGN="top"
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247 >SDL_GetModState</TD
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248 ></TR
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249 ></TABLE
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250 ></DIV
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251 ></BODY
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252 ></HTML
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253 >