Mercurial > sdl-ios-xcode
annotate README.DirectFB @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | 0e70b4b8cf84 |
children | 8133d1d278da |
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1 SDL on DirectFB |
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2 |
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3 Supports: |
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4 |
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5 - Hardware YUV overlays |
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6 - OpenGL - software only |
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7 - 2D/3D accelerations (depends on directfb driver) |
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8 |
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9 What you need: |
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10 |
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11 DirectFB 1.0.0 - required |
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12 Kernel-Framebuffer support: required: vesafb, radeonfb .... |
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13 Mesa 7.0.x - optional for OpenGL |
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14 |
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15 As of this writing 20070810 you need to pull Mesa from git and do the following: |
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16 |
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17 ------------------------ |
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18 cd mesa |
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19 make linux-directfb |
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20 make |
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21 |
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22 echo Installing - pleaser enter sudo pw. |
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23 |
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24 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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25 cd src/mesa/drivers/directfb |
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26 make |
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27 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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28 ------------------------ |
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30 To run the SDL - testprograms: |
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32 export SDL_VIDEODRIVER=directfb |
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33 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib |
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34 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 |
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36 ./testgl |
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38 To use hardware accelerated YUV-overlays for YUV-textures, use: |
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40 export SDL_DIRECTFB_YUV_DIRECT=1 |
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42 This is disabled by default. It will only support one concurrent |
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43 overlay and may behave strange if not used with SDL_CreateYUvOverlay |
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44 from SDLcompat.c. |
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45 |