annotate src/video/fbcon/SDL_fbvideo.h @ 4328:4abf24b03b1d SDL-1.2

Only show the dynamic audio libraries if we'll be dynamically loading them
author Sam Lantinga <slouken@libsdl.org>
date Tue, 13 Oct 2009 06:45:02 +0000
parents ba587a51f899
children
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_fbvideo_h
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25 #define _SDL_fbvideo_h
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26
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27 #include <sys/types.h>
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28 #include <termios.h>
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29 #include <linux/fb.h>
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30
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31 #include "SDL_mouse.h"
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32 #include "SDL_mutex.h"
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33 #include "../SDL_sysvideo.h"
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34 #if SDL_INPUT_TSLIB
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35 #include "tslib.h"
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36 #endif
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37
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38 /* Hidden "this" pointer for the video functions */
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39 #define _THIS SDL_VideoDevice *this
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40
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41 typedef void FB_bitBlit(
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42 Uint8 *src_pos,
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43 int src_right_delta, /* pixels, not bytes */
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44 int src_down_delta, /* pixels, not bytes */
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45 Uint8 *dst_pos,
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46 int dst_linebytes,
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47 int width,
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48 int height);
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49
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50 /* This is the structure we use to keep track of video memory */
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51 typedef struct vidmem_bucket {
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52 struct vidmem_bucket *prev;
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53 int used;
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54 int dirty;
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55 char *base;
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56 unsigned int size;
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57 struct vidmem_bucket *next;
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58 } vidmem_bucket;
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59
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60 /* Private display data */
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61 struct SDL_PrivateVideoData {
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62 int console_fd;
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63 struct fb_var_screeninfo cache_vinfo;
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64 struct fb_var_screeninfo saved_vinfo;
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65 int saved_cmaplen;
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66 __u16 *saved_cmap;
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67
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68 int current_vt;
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69 int saved_vt;
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70 int keyboard_fd;
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71 int saved_kbd_mode;
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72 struct termios saved_kbd_termios;
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73
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74 int mouse_fd;
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75 #if SDL_INPUT_TSLIB
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76 struct tsdev *ts_dev;
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77 #endif
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78
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79 char *mapped_mem;
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80 char *shadow_mem;
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81 int mapped_memlen;
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82 int mapped_offset;
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83 char *mapped_io;
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84 long mapped_iolen;
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85 int flip_page;
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86 char *flip_address[2];
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87 int rotate;
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88 int shadow_fb; /* Tells whether a shadow is being used. */
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89 FB_bitBlit *blitFunc;
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90 int physlinebytes; /* Length of a line in bytes in physical fb */
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91
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92 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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93 int SDL_nummodes[NUM_MODELISTS];
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94 SDL_Rect **SDL_modelist[NUM_MODELISTS];
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95
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96 vidmem_bucket surfaces;
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97 int surfaces_memtotal;
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98 int surfaces_memleft;
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99
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100 SDL_mutex *hw_lock;
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101 int switched_away;
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102 struct fb_var_screeninfo screen_vinfo;
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103 Uint32 screen_arealen;
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104 Uint8 *screen_contents;
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105 __u16 screen_palette[3*256];
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106
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107 void (*wait_vbl)(_THIS);
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108 void (*wait_idle)(_THIS);
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109 };
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110 /* Old variable names */
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111 #define console_fd (this->hidden->console_fd)
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112 #define current_vt (this->hidden->current_vt)
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113 #define saved_vt (this->hidden->saved_vt)
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114 #define keyboard_fd (this->hidden->keyboard_fd)
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115 #define saved_kbd_mode (this->hidden->saved_kbd_mode)
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116 #define saved_kbd_termios (this->hidden->saved_kbd_termios)
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117 #define mouse_fd (this->hidden->mouse_fd)
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118 #if SDL_INPUT_TSLIB
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119 #define ts_dev (this->hidden->ts_dev)
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120 #endif
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121 #define cache_vinfo (this->hidden->cache_vinfo)
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122 #define saved_vinfo (this->hidden->saved_vinfo)
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123 #define saved_cmaplen (this->hidden->saved_cmaplen)
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124 #define saved_cmap (this->hidden->saved_cmap)
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125 #define mapped_mem (this->hidden->mapped_mem)
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126 #define shadow_mem (this->hidden->shadow_mem)
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127 #define mapped_memlen (this->hidden->mapped_memlen)
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128 #define mapped_offset (this->hidden->mapped_offset)
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129 #define mapped_io (this->hidden->mapped_io)
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130 #define mapped_iolen (this->hidden->mapped_iolen)
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131 #define flip_page (this->hidden->flip_page)
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132 #define flip_address (this->hidden->flip_address)
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133 #define rotate (this->hidden->rotate)
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134 #define shadow_fb (this->hidden->shadow_fb)
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135 #define blitFunc (this->hidden->blitFunc)
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136 #define physlinebytes (this->hidden->physlinebytes)
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137 #define SDL_nummodes (this->hidden->SDL_nummodes)
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138 #define SDL_modelist (this->hidden->SDL_modelist)
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139 #define surfaces (this->hidden->surfaces)
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140 #define surfaces_memtotal (this->hidden->surfaces_memtotal)
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141 #define surfaces_memleft (this->hidden->surfaces_memleft)
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142 #define hw_lock (this->hidden->hw_lock)
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143 #define switched_away (this->hidden->switched_away)
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144 #define screen_vinfo (this->hidden->screen_vinfo)
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145 #define screen_arealen (this->hidden->screen_arealen)
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146 #define screen_contents (this->hidden->screen_contents)
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147 #define screen_palette (this->hidden->screen_palette)
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148 #define wait_vbl (this->hidden->wait_vbl)
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149 #define wait_idle (this->hidden->wait_idle)
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150
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151 /* Accelerator types that are supported by the driver, but are not
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152 necessarily in the kernel headers on the system we compile on.
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153 */
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154 #ifndef FB_ACCEL_MATROX_MGAG400
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155 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
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156 #endif
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157 #ifndef FB_ACCEL_3DFX_BANSHEE
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158 #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
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159 #endif
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160
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161 /* These functions are defined in SDL_fbvideo.c */
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162 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
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163 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
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164
106
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165 /* These are utility functions for working with video surfaces */
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166
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167 static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
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168 {
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169 ((vidmem_bucket *)surface->hwdata)->dirty = 1;
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170 }
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171
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172 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
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173 {
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174 return ((vidmem_bucket *)surface->hwdata)->dirty;
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175 }
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176
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177 static __inline__ void FB_WaitBusySurfaces(_THIS)
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178 {
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179 vidmem_bucket *bucket;
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180
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181 /* Wait for graphic operations to complete */
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182 wait_idle(this);
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183
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184 /* Clear all surface dirty bits */
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185 for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
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186 bucket->dirty = 0;
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187 }
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188 }
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189
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190 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
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191 {
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192 *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
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193 *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
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194 if ( dst == this->screen ) {
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195 *x += this->offset_x;
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196 *y += this->offset_y;
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197 }
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198 }
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199
0
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200 #endif /* _SDL_fbvideo_h */