annotate src/video/bwindow/SDL_BView.h @ 910:4ab6d1fd028f

Date: Sat, 26 Jun 2004 14:58:42 +0300 From: "Mike Gorchak" Subject: QNX 6.3 fixes for SDL Sam, I've added new OpenGL framework for SDL, which appeared in the new QNX version - 6.3. I've leave compatibility with previous QNX versions. And I've moved all GL specific functions to the separate module, like it done for the other platforms. SDL is now ready for the QNX 6.3 :)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 19:46:38 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_BView_h
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24 #define _SDL_BView_h
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25
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26 #ifdef SAVE_RCSID
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27 static char rcsid =
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28 "@(#) $Id$";
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29 #endif
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30
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31 /* This is the event handling and graphics update portion of SDL_BWin */
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32
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33 extern "C" {
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34 #include "SDL_events_c.h"
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35 };
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36
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37 class SDL_BView : public BView
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38 {
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39 public:
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40 SDL_BView(BRect frame) :
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41 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
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42 (B_WILL_DRAW|B_FRAME_EVENTS)) {
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43 image = NULL;
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44 xoff = yoff = 0;
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45 SetViewColor(0,0,0,0);
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46 SetHighColor(0,0,0,0);
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47 }
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48 virtual ~SDL_BView() {
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49 SetBitmap(NULL);
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50 }
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51 /* Set drawing offsets for fullscreen mode */
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52 virtual void SetXYOffset(int x, int y) {
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53 xoff = x;
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54 yoff = y;
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55 }
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56 virtual void GetXYOffset(int &x, int &y) {
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57 x = xoff;
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58 y = yoff;
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59 }
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60 /* The view changed size. If it means we're in fullscreen, we
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61 * draw a nice black box in the entire view to get black borders.
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62 */
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63 virtual void FrameResized(float width, float height) {
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64 BRect bounds;
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65 bounds.top = bounds.left = 0;
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66 bounds.right = width;
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67 bounds.bottom = height;
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68 /* Fill the entire view with black */
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69 FillRect(bounds, B_SOLID_HIGH);
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70 /* And if there's an image, redraw it. */
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71 if( image ) {
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72 bounds = image->Bounds();
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73 Draw(bounds);
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74 }
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75 }
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76
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77 /* Drawing portion of this complete breakfast. :) */
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78 virtual void SetBitmap(BBitmap *bitmap) {
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79 if ( image ) {
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80 delete image;
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81 }
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82 image = bitmap;
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83 }
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84 virtual void Draw(BRect updateRect) {
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85 if ( image ) {
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86 if(xoff || yoff) {
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87 BRect dest;
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88 dest.top = updateRect.top + yoff;
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89 dest.left = updateRect.left + xoff;
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90 dest.bottom = updateRect.bottom + yoff;
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91 dest.right = updateRect.right + xoff;
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92 DrawBitmap(image, updateRect, dest);
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93 } else {
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94 DrawBitmap(image, updateRect, updateRect);
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95 }
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96 }
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97 }
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98 virtual void DrawAsync(BRect updateRect) {
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99 if(xoff || yoff) {
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100 BRect dest;
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101 dest.top = updateRect.top + yoff;
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102 dest.left = updateRect.left + xoff;
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103 dest.bottom = updateRect.bottom + yoff;
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104 dest.right = updateRect.right + xoff;;
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105 DrawBitmapAsync(image, updateRect, dest);
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106 } else {
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107 DrawBitmapAsync(image, updateRect, updateRect);
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108 }
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109 }
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110
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111 private:
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112 BBitmap *image;
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113 int xoff, yoff;
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114 };
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116 #endif /* _SDL_BView_h */