annotate src/video/aalib/SDL_aavideo.c @ 1376:4a47f20705eb

I don't think we need aclocal anymore (comes from the automake package)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Feb 2006 18:52:51 +0000
parents 19418e4422cb
children d910939febfa
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* AAlib based SDL video driver implementation.
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24 */
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25
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26 #include <unistd.h>
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27 #include <sys/stat.h>
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28
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29
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30 #include "SDL_video.h"
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31 #include "SDL_mouse.h"
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32 #include "../SDL_sysvideo.h"
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33 #include "../SDL_pixels_c.h"
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34 #include "../../events/SDL_events_c.h"
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35
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36 #include "SDL_aavideo.h"
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37 #include "SDL_aaevents_c.h"
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38 #include "SDL_aamouse_c.h"
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39
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40 #include <aalib.h>
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41
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42 /* Initialization/Query functions */
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43 static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat);
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44 static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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45 static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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46 static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
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47 static void AA_VideoQuit(_THIS);
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48
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49 /* Hardware surface functions */
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50 static int AA_AllocHWSurface(_THIS, SDL_Surface *surface);
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51 static int AA_LockHWSurface(_THIS, SDL_Surface *surface);
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52 static int AA_FlipHWSurface(_THIS, SDL_Surface *surface);
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53 static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface);
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54 static void AA_FreeHWSurface(_THIS, SDL_Surface *surface);
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55
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56 /* Cache the VideoDevice struct */
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57 static struct SDL_VideoDevice *local_this;
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58
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59 /* AAlib driver bootstrap functions */
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60
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61 static int AA_Available(void)
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62 {
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63 return 1; /* Always available ! */
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64 }
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65
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66 static void AA_DeleteDevice(SDL_VideoDevice *device)
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67 {
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68 SDL_free(device->hidden);
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69 SDL_free(device);
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70 }
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71
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72 static SDL_VideoDevice *AA_CreateDevice(int devindex)
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73 {
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74 SDL_VideoDevice *device;
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75
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76 /* Initialize all variables that we clean on shutdown */
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77 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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78 if ( device ) {
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79 SDL_memset(device, 0, (sizeof *device));
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80 device->hidden = (struct SDL_PrivateVideoData *)
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81 SDL_malloc((sizeof *device->hidden));
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82 }
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83 if ( (device == NULL) || (device->hidden == NULL) ) {
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84 SDL_OutOfMemory();
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85 if ( device ) {
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86 SDL_free(device);
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87 }
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88 return(0);
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89 }
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90 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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91
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92 /* Set the function pointers */
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93 device->VideoInit = AA_VideoInit;
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94 device->ListModes = AA_ListModes;
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95 device->SetVideoMode = AA_SetVideoMode;
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96 device->CreateYUVOverlay = NULL;
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97 device->SetColors = AA_SetColors;
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98 device->UpdateRects = NULL;
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99 device->VideoQuit = AA_VideoQuit;
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100 device->AllocHWSurface = AA_AllocHWSurface;
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101 device->CheckHWBlit = NULL;
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102 device->FillHWRect = NULL;
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103 device->SetHWColorKey = NULL;
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104 device->SetHWAlpha = NULL;
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105 device->LockHWSurface = AA_LockHWSurface;
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106 device->UnlockHWSurface = AA_UnlockHWSurface;
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107 device->FlipHWSurface = NULL;
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108 device->FreeHWSurface = AA_FreeHWSurface;
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109 device->SetCaption = NULL;
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110 device->SetIcon = NULL;
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111 device->IconifyWindow = NULL;
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112 device->GrabInput = NULL;
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113 device->GetWMInfo = NULL;
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114 device->InitOSKeymap = AA_InitOSKeymap;
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115 device->PumpEvents = AA_PumpEvents;
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116
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117 device->free = AA_DeleteDevice;
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118
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119 return device;
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120 }
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121
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122 VideoBootStrap AALIB_bootstrap = {
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123 "aalib", "ASCII Art Library",
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124 AA_Available, AA_CreateDevice
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125 };
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126
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127 static void AA_ResizeHandler(aa_context *);
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128
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129 int AA_VideoInit(_THIS, SDL_PixelFormat *vformat)
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130 {
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131 int keyboard;
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132 int i;
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133
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134 /* Initialize all variables that we clean on shutdown */
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135 for ( i=0; i<SDL_NUMMODES; ++i ) {
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136 SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
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137 SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
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138 }
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139 /* Modes sorted largest to smallest */
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140 SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768;
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141 SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600;
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142 SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480;
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143 SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400;
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144 SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240;
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145 SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200;
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146 SDL_modelist[6] = NULL;
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147
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148 /* Initialize the library */
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149
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150 AA_mutex = SDL_CreateMutex();
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151
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152 aa_parseoptions (NULL, NULL, NULL, NULL);
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153
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154 AA_context = aa_autoinit(&aa_defparams);
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155 if ( ! AA_context ) {
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156 SDL_SetError("Unable to initialize AAlib");
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157 return(-1);
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158 }
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159
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160 /* Enable mouse and keyboard support */
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161
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162 if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) {
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163 SDL_SetError("Unable to initialize AAlib keyboard");
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164 return(-1);
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165 }
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166 if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) {
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167 fprintf(stderr,"Warning: Unable to initialize AAlib mouse");
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168 }
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169 AA_rparams = aa_getrenderparams();
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170
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171 local_this = this;
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172
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173 aa_resizehandler(AA_context, AA_ResizeHandler);
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174
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175 fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname);
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176
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177 AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname,"X11") == 0);
0
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178 /* Determine the screen depth (use default 8-bit depth) */
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179 vformat->BitsPerPixel = 8;
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180 vformat->BytesPerPixel = 1;
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181
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182 /* We're done! */
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183 return(0);
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184 }
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185
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186 SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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187 {
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188 if(format->BitsPerPixel != 8)
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189 return NULL;
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190
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191 if ( flags & SDL_FULLSCREEN ) {
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192 return SDL_modelist;
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193 } else {
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194 return (SDL_Rect **) -1;
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195 }
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196 }
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197
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198 /* From aavga.c
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199 AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
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200 resolution by scaling down manually each frame
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201 */
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202 static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2)
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203 {
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204 register int ex, spx = 0, ddx, ddx1;
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205 int ddy1, ddy, spy = 0, ey;
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206 int x;
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207 char *bb1 = b1;
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208 if (!x1 || !x2 || !y1 || !y2)
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209 return;
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210 ddx = x1 + x1;
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211 ddx1 = x2 + x2;
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212 if (ddx1 < ddx)
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213 spx = ddx / ddx1, ddx %= ddx1;
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214 ddy = y1 + y1;
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215 ddy1 = y2 + y2;
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216 if (ddy1 < ddy)
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217 spy = (ddy / ddy1) * x1, ddy %= ddy1;
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218 ey = -ddy1;
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219 for (; y2; y2--) {
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220 ex = -ddx1;
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221 for (x = x2; x; x--) {
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222 *b2 = *b1;
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223 b2++;
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224 b1 += spx;
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225 ex += ddx;
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226 if (ex > 0) {
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227 b1++;
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228 ex -= ddx1;
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229 }
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230 }
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231 bb1 += spy;
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232 ey += ddy;
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233 if (ey > 0) {
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234 bb1 += x1;
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235 ey -= ddy1;
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236 }
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237 b1 = bb1;
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238 }
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239 }
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240
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241 /* Various screen update functions available */
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242 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
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243
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244 SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current,
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245 int width, int height, int bpp, Uint32 flags)
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246 {
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247 int mode;
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248
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249 if ( AA_buffer ) {
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250 SDL_free( AA_buffer );
0
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251 }
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252
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253 AA_buffer = SDL_malloc(width * height);
0
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254 if ( ! AA_buffer ) {
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255 SDL_SetError("Couldn't allocate buffer for requested mode");
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256 return(NULL);
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257 }
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258
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259 /* printf("Setting mode %dx%d\n", width, height); */
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260
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261 SDL_memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context));
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diff changeset
262 SDL_memset(AA_buffer, 0, width * height);
0
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diff changeset
263
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diff changeset
264 /* Allocate the new pixel format for the screen */
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diff changeset
265 if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) {
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266 return(NULL);
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parents:
diff changeset
267 }
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diff changeset
268
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parents:
diff changeset
269 /* Set up the new mode framebuffer */
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diff changeset
270 current->flags = SDL_FULLSCREEN;
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diff changeset
271 AA_w = current->w = width;
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diff changeset
272 AA_h = current->h = height;
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diff changeset
273 current->pitch = current->w;
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diff changeset
274 current->pixels = AA_buffer;
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diff changeset
275
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diff changeset
276 AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width);
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diff changeset
277 AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height);
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parents:
diff changeset
278
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parents:
diff changeset
279 /* Set the blit function */
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diff changeset
280 this->UpdateRects = AA_DirectUpdate;
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parents:
diff changeset
281
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parents:
diff changeset
282 /* We're done */
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parents:
diff changeset
283 return(current);
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parents:
diff changeset
284 }
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diff changeset
285
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diff changeset
286 static void AA_ResizeHandler(aa_context *context)
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parents:
diff changeset
287 {
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parents:
diff changeset
288 aa_resize(context);
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diff changeset
289 local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w);
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parents:
diff changeset
290 local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h);
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diff changeset
291
74212992fb08 Initial revision
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parents:
diff changeset
292 fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context));
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parents:
diff changeset
293 aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));
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parents:
diff changeset
294 aa_flush(context);
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parents:
diff changeset
295 }
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parents:
diff changeset
296
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parents:
diff changeset
297 /* We don't actually allow hardware surfaces other than the main one */
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parents:
diff changeset
298 static int AA_AllocHWSurface(_THIS, SDL_Surface *surface)
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parents:
diff changeset
299 {
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parents:
diff changeset
300 return(-1);
74212992fb08 Initial revision
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parents:
diff changeset
301 }
74212992fb08 Initial revision
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diff changeset
302 static void AA_FreeHWSurface(_THIS, SDL_Surface *surface)
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parents:
diff changeset
303 {
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parents:
diff changeset
304 return;
74212992fb08 Initial revision
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parents:
diff changeset
305 }
74212992fb08 Initial revision
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parents:
diff changeset
306
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parents:
diff changeset
307 /* We need to wait for vertical retrace on page flipped displays */
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parents:
diff changeset
308 static int AA_LockHWSurface(_THIS, SDL_Surface *surface)
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parents:
diff changeset
309 {
74212992fb08 Initial revision
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parents:
diff changeset
310 /* TODO ? */
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parents:
diff changeset
311 return(0);
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parents:
diff changeset
312 }
74212992fb08 Initial revision
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parents:
diff changeset
313 static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface)
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parents:
diff changeset
314 {
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parents:
diff changeset
315 return;
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parents:
diff changeset
316 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317
74212992fb08 Initial revision
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parents:
diff changeset
318 /* FIXME: How is this done with AAlib? */
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parents:
diff changeset
319 static int AA_FlipHWSurface(_THIS, SDL_Surface *surface)
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parents:
diff changeset
320 {
74212992fb08 Initial revision
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parents:
diff changeset
321 SDL_mutexP(AA_mutex);
74212992fb08 Initial revision
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parents:
diff changeset
322 aa_flush(AA_context);
74212992fb08 Initial revision
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parents:
diff changeset
323 SDL_mutexV(AA_mutex);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
324 return(0);
74212992fb08 Initial revision
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parents:
diff changeset
325 }
74212992fb08 Initial revision
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parents:
diff changeset
326
74212992fb08 Initial revision
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parents:
diff changeset
327 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
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328 {
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329 int i;
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330 SDL_Rect *rect;
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331
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332 fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context));
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333 #if 1
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334 aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context));
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335 #else
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336 /* Render only the rectangles in the list */
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337 printf("Update rects : ");
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338 for ( i=0; i < numrects; ++i ) {
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339 rect = &rects[i];
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340 printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
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341 aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio);
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342 }
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343 printf("\n");
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344 #endif
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345 SDL_mutexP(AA_mutex);
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346 aa_flush(AA_context);
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347 SDL_mutexV(AA_mutex);
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348 return;
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349 }
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350
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351 int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
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352 {
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353 int i;
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354
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355 for ( i=0; i < ncolors; i++ ) {
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356 aa_setpalette(AA_palette, firstcolor + i,
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357 colors[i].r>>2,
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358 colors[i].g>>2,
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359 colors[i].b>>2);
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360 }
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361 return(1);
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362 }
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363
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364 /* Note: If we are terminated, this could be called in the middle of
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365 another SDL video routine -- notably UpdateRects.
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366 */
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367 void AA_VideoQuit(_THIS)
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368 {
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369 int i;
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370
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371 aa_uninitkbd(AA_context);
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372 aa_uninitmouse(AA_context);
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373
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374 /* Free video mode lists */
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375 for ( i=0; i<SDL_NUMMODES; ++i ) {
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376 if ( SDL_modelist[i] != NULL ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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377 SDL_free(SDL_modelist[i]);
0
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378 SDL_modelist[i] = NULL;
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379 }
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380 }
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381
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382 aa_close(AA_context);
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383
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384 SDL_DestroyMutex(AA_mutex);
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385
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386 this->screen->pixels = NULL;
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387 }