annotate src/audio/SDL_audiodev.c @ 3818:49eadd6e8962 SDL-ryan-multiple-audio-device

Mangled ALSA dynamic loading...static loading will still work if you have the right libraries, but this is expected to break in general cases as we start dealing with different symbol versions, etc (but may work with, say, distro-specific packages, etc).
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 06 Oct 2006 19:45:11 +0000
parents 2c5387c0a642
children
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 SDL - Simple DirectMedia Layer
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1138
diff changeset
3 Copyright (C) 1997-2006 Sam Lantinga
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 This library is free software; you can redistribute it and/or
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1138
diff changeset
6 modify it under the terms of the GNU Lesser General Public
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7 License as published by the Free Software Foundation; either
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1138
diff changeset
8 version 2.1 of the License, or (at your option) any later version.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 This library is distributed in the hope that it will be useful,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1138
diff changeset
13 Lesser General Public License for more details.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1138
diff changeset
15 You should have received a copy of the GNU Lesser General Public
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1138
diff changeset
16 License along with this library; if not, write to the Free Software
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1138
diff changeset
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 Sam Lantinga
252
e8157fcb3114 Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents: 94
diff changeset
20 slouken@libsdl.org
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21 */
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
22 #include "SDL_config.h"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
24 /* Get the name of the audio device we use for output */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
25
1567
12b6d331d82a Good idea, renaming OpenBSD audio to BSD audio.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
26 #if SDL_AUDIO_DRIVER_BSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
27
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
28 #include <fcntl.h>
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
29 #include <sys/types.h>
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
30 #include <sys/stat.h>
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
31
1358
c71e05b4dc2e More header massaging... works great on Windows. ;-)
Sam Lantinga <slouken@libsdl.org>
parents: 1338
diff changeset
32 #include "SDL_stdinc.h"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
33 #include "SDL_audiodev_c.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
34
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
35 #ifndef _PATH_DEV_DSP
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
36 #if defined(__NETBSD__) || defined(__OPENBSD__)
94
ae6e6b73333f Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
37 #define _PATH_DEV_DSP "/dev/audio"
ae6e6b73333f Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
38 #else
ae6e6b73333f Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
39 #define _PATH_DEV_DSP "/dev/dsp"
ae6e6b73333f Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
40 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
41 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
42 #ifndef _PATH_DEV_DSP24
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
43 #define _PATH_DEV_DSP24 "/dev/sound/dsp"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
44 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
45 #ifndef _PATH_DEV_AUDIO
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
46 #define _PATH_DEV_AUDIO "/dev/audio"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
47 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
48
3810
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
49 static inline void
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
50 test_device(const char *fname, int flags, int (*test)(int fd),
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
51 char ***devices, int *devCount)
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
52 {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
53 struct stat sb;
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
54 if ( (stat(fname, &sb) == 0) && (S_ISCHR(sb.st_mode)) ) {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
55 int audio_fd = open(fname, flags, 0);
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
56 if ( (audio_fd >= 0) && (test(audio_fd)) ) {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
57 void *p = SDL_realloc(*devices, ((*devCount)+1) * sizeof (char *));
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
58 if (p != NULL) {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
59 size_t len = strlen(fname) + 1;
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
60 char *str = (char *) SDL_malloc(len);
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
61 *devices = (char **) p;
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
62 if (str != NULL) {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
63 SDL_strlcpy(str, fname, len);
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
64 (*devices)[(*devCount)++] = str;
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
65 }
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
66 }
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
67 close(audio_fd);
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
68 }
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
69 }
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
70 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
71
3810
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
72 void
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
73 SDL_FreeUnixAudioDevices(char ***devices, int *devCount)
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
74 {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
75 int i = *devCount;
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
76 if ((i > 0) && (*devices != NULL)) {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
77 while (i--) {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
78 SDL_free( (*devices)[*devCount] );
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
79 }
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
80 }
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
81
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
82 if (*devices != NULL) {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
83 SDL_free(*devices);
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
84 }
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
85
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
86 *devices = NULL;
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
87 *devCount = 0;
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
88 }
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
89
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
90 static int
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
91 test_stub(int fd)
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
92 {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
93 return 1;
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
94 }
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
95
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
96 void
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
97 SDL_EnumUnixAudioDevices(int flags, int classic, int (*test)(int fd),
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
98 char ***devices, int *devCount)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
99 {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
100 const char *audiodev;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
101 char audiopath[1024];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
102
3810
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
103 if (test == NULL)
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
104 test = test_stub;
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
105
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
106 /* Figure out what our audio device is */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
107 if (((audiodev = SDL_getenv("SDL_PATH_DSP")) == NULL) &&
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
108 ((audiodev = SDL_getenv("AUDIODEV")) == NULL)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
109 if (classic) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
110 audiodev = _PATH_DEV_AUDIO;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
111 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
112 struct stat sb;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
113
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
114 /* Added support for /dev/sound/\* in Linux 2.4 */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
115 if (((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode))
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
116 && ((stat(_PATH_DEV_DSP24, &sb) == 0)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
117 && S_ISCHR(sb.st_mode))) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
118 audiodev = _PATH_DEV_DSP24;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
119 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
120 audiodev = _PATH_DEV_DSP;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
121 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
122 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
123 }
3810
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
124 test_device(audiodev, flags, test, devices, devCount);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
125
3810
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
126 if (SDL_strlen(audiodev) < (sizeof(audiopath) - 3)) {
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
127 int instance = 0;
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
128 while (instance++ <= 64) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
129 SDL_snprintf(audiopath, SDL_arraysize(audiopath),
3810
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
130 "%s%d", audiodev, instance);
2c5387c0a642 Multiple audio device code is now working for dsp and dma targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 3809
diff changeset
131 test_device(audiopath, flags, test, devices, devCount);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
132 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
133 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
134 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
135
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
136 #endif /* Audio driver selection */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1567
diff changeset
137 /* vi: set ts=4 sw=4 expandtab: */