Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWindow.m @ 1181:49d3efec6651
Quartz driver OpenGL updates:
Driver can now open whatever library is specified in SDL_GL_LoadLibrary()
call (previously, it ignored this parameter), and uses the default system
library when NULL is specified.
Also, library is loaded once in SDL_GL_LoadLibrary() and not every call to
SDL_GL_GetProcAddress().
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 22 Nov 2005 08:21:39 +0000 |
parents | 68c8da837fc0 |
children | 376665398b25 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #include "SDL_QuartzVideo.h" |
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24 #include "SDL_QuartzWindow.h" |
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25 |
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26 /* |
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27 This function makes the *SDL region* of the window 100% opaque. |
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28 The genie effect uses the alpha component. Otherwise, |
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29 it doesn't seem to matter what value it has. |
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30 */ |
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31 static void QZ_SetPortAlphaOpaque () { |
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32 |
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33 SDL_Surface *surface = current_video->screen; |
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34 int bpp; |
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35 |
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36 bpp = surface->format->BitsPerPixel; |
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37 |
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38 if (bpp == 32) { |
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39 |
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40 Uint32 *pixels = (Uint32*) surface->pixels; |
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41 Uint32 rowPixels = surface->pitch / 4; |
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42 Uint32 i, j; |
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43 |
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44 for (i = 0; i < surface->h; i++) |
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45 for (j = 0; j < surface->w; j++) { |
272
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46 |
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47 pixels[ (i * rowPixels) + j ] |= 0xFF000000; |
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48 } |
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49 } |
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50 } |
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51 |
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52 @implementation SDL_QuartzWindow |
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53 |
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54 /* we override these methods to fix the miniaturize animation/dock icon bug */ |
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55 - (void)miniaturize:(id)sender |
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56 { |
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57 if (SDL_VideoSurface->flags & SDL_OPENGL) { |
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58 |
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59 /* |
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60 Future: Grab framebuffer and put into NSImage |
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61 [ qz_window setMiniwindowImage:image ]; |
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62 */ |
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63 } |
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64 else { |
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65 |
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66 /* make the alpha channel opaque so anim won't have holes in it */ |
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67 QZ_SetPortAlphaOpaque (); |
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68 } |
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69 |
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70 /* window is hidden now */ |
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71 SDL_PrivateAppActive (0, SDL_APPACTIVE); |
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72 |
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73 [ super miniaturize:sender ]; |
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74 } |
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75 |
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76 - (void)display |
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77 { |
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78 /* |
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79 This method fires just before the window deminaturizes from the Dock. |
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80 |
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81 We'll save the current visible surface, let the window manager redraw any |
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82 UI elements, and restore the SDL surface. This way, no expose event |
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83 is required, and the deminiaturize works perfectly. |
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84 */ |
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85 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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86 |
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87 /* make sure pixels are fully opaque */ |
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88 if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) |
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89 QZ_SetPortAlphaOpaque (); |
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90 |
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91 /* save current visible SDL surface */ |
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92 [ self cacheImageInRect:[ window_view frame ] ]; |
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93 |
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94 /* let the window manager redraw controls, border, etc */ |
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95 [ super display ]; |
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96 |
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97 /* restore visible SDL surface */ |
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98 [ self restoreCachedImage ]; |
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99 |
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100 /* window is visible again */ |
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101 SDL_PrivateAppActive (1, SDL_APPACTIVE); |
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102 } |
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103 |
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104 - (void)setFrame:(NSRect)frameRect display:(BOOL)flag |
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105 { |
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106 |
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107 /* |
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108 If the video surface is NULL, this originated from QZ_SetVideoMode, |
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109 so don't send the resize event. |
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110 */ |
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111 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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112 |
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113 if (this && SDL_VideoSurface == NULL) { |
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114 |
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115 [ super setFrame:frameRect display:flag ]; |
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116 } |
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117 else if (this && qz_window) { |
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118 |
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119 NSRect newViewFrame; |
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120 |
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121 [ super setFrame:frameRect display:flag ]; |
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122 |
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123 newViewFrame = [ window_view frame ]; |
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124 |
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125 SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height); |
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126 |
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127 /* If not OpenGL, we have to update the pixels and pitch */ |
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128 if ( ! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) { |
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129 |
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130 CGrafPtr thePort = [ window_view qdPort ]; |
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131 LockPortBits ( thePort ); |
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132 |
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133 SDL_VideoSurface->pixels = GetPixBaseAddr ( GetPortPixMap ( thePort ) ); |
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134 SDL_VideoSurface->pitch = GetPixRowBytes ( GetPortPixMap ( thePort ) ); |
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135 |
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136 /* |
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137 SDL_VideoSurface->pixels now points to the window's pixels |
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138 We want it to point to the *view's* pixels |
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139 */ |
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140 { |
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141 int vOffset = [ qz_window frame ].size.height - |
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142 newViewFrame.size.height - newViewFrame.origin.y; |
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143 |
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144 int hOffset = newViewFrame.origin.x; |
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145 |
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146 SDL_VideoSurface->pixels += (vOffset * SDL_VideoSurface->pitch) + hOffset * (device_bpp/8); |
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147 } |
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148 |
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149 UnlockPortBits ( thePort ); |
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150 } |
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151 } |
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152 } |
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153 |
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154 - (void)appDidHide:(NSNotification*)note |
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155 { |
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156 SDL_PrivateAppActive (0, SDL_APPACTIVE); |
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157 } |
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158 |
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159 - (void)appWillUnhide:(NSNotification*)note |
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160 { |
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161 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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162 |
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163 if ( this ) { |
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164 |
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165 /* make sure pixels are fully opaque */ |
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166 if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) |
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167 QZ_SetPortAlphaOpaque (); |
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168 |
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169 /* save current visible SDL surface */ |
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170 [ self cacheImageInRect:[ window_view frame ] ]; |
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171 } |
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172 } |
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173 |
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174 - (void)appDidUnhide:(NSNotification*)note |
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175 { |
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176 /* restore cached image, since it may not be current, post expose event too */ |
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177 [ self restoreCachedImage ]; |
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178 |
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179 //SDL_PrivateExpose (); |
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180 |
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181 SDL_PrivateAppActive (1, SDL_APPACTIVE); |
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182 } |
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183 |
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184 - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag |
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185 { |
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186 /* Make our window subclass receive these application notifications */ |
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187 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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188 selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; |
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189 |
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190 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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191 selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; |
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192 |
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193 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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194 selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; |
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195 |
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196 return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; |
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197 } |
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198 |
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199 @end |
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200 |
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201 @implementation SDL_QuartzWindowDelegate |
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202 - (BOOL)windowShouldClose:(id)sender |
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203 { |
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204 SDL_PrivateQuit(); |
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205 return NO; |
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206 } |
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207 |
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208 - (void)windowDidBecomeKey:(NSNotification *)aNotification |
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209 { |
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210 SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS); |
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211 } |
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212 |
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213 - (void)windowDidResignKey:(NSNotification *)aNotification |
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214 { |
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215 SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS); |
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216 } |
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217 |
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218 - (void)windowDidBecomeMain:(NSNotification *)aNotification |
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219 { |
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220 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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221 if (this && QZ_IsMouseInWindow (this)) |
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222 SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS); |
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223 } |
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224 |
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225 - (void)windowDidResignMain:(NSNotification *)aNotification |
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226 { |
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227 SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS); |
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228 } |
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229 |
58
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* Removed fullscreen menu option from the "Window" menu
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230 @end |