Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_mutexV.3 @ 2813:49243a6e9ff1
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
will be far superior. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 01 Dec 2008 00:05:31 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_mutexV" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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changeset
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3 SDL_mutexV \- Unlock a mutex |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 #include "SDL_thread\&.h" | |
8 .sp | |
9 \fBint \fBSDL_mutexV\fP\fR(\fBSDL_mutex *mutex\fR); | |
10 .SH "DESCRIPTION" | |
11 .PP | |
12 Unlocks the \fBmutex\fR, which was previously created with \fI\fBSDL_CreateMutex\fP\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&. | |
13 .PP | |
14 SDL also defines a macro \fB#define SDL_UnlockMutex(m) SDL_mutexV(m)\fP\&. | |
15 .SH "SEE ALSO" | |
16 .PP | |
17 \fI\fBSDL_CreateMutex\fP\fR, \fI\fBSDL_mutexP\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |