annotate docs/man3/SDL_WM_ToggleFullScreen.3 @ 2813:49243a6e9ff1

Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code will be far superior. :)
author Sam Lantinga <slouken@libsdl.org>
date Mon, 01 Dec 2008 00:05:31 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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1 .TH "SDL_WM_ToggleFullScreen" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_WM_ToggleFullScreen \- Toggles fullscreen mode
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_WM_ToggleFullScreen\fP\fR(\fBSDL_Surface *surface\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Toggles the application between windowed and fullscreen mode, if supported\&. (X11 is the only target currently supported, BeOS support is experimental)\&.
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12 .SH "RETURN VALUE"
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13 .PP
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14 Returns \fB0\fR on failure or \fB1\fR on success\&.
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02