annotate src/video/uikit/SDL_uikitview.m @ 2425:491958a6c881 gsoc2008_iphone

Removed log messages (printf and NSLog)
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:42:14 +0000
parents ab89ff6e97af
children 96124abbcede
rev   line source
2403
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
e9a1eed243c9 Added standard SDL header comments
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5 This library is free software; you can redistribute it and/or
e9a1eed243c9 Added standard SDL header comments
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
e9a1eed243c9 Added standard SDL header comments
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8 version 2.1 of the License, or (at your option) any later version.
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9
e9a1eed243c9 Added standard SDL header comments
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
e9a1eed243c9 Added standard SDL header comments
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
e9a1eed243c9 Added standard SDL header comments
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13 Lesser General Public License for more details.
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14
e9a1eed243c9 Added standard SDL header comments
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
e9a1eed243c9 Added standard SDL header comments
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
2353
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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23 #import "SDL_uikitview.h"
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ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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24
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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25 #if SDL_IPHONE_KEYBOARD
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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26 #import "SDL_keyboard_c.h"
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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27 #import "keyinfotable.h"
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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28 #import "SDL_uikitappdelegate.h"
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29 #import "SDL_uikitwindow.h"
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30 #endif
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07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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31
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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32 @implementation SDL_uikitview
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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33
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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34 - (void)dealloc {
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35 #if SDL_IPHONE_KEYBOARD
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36 [textField release];
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37 #endif
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07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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38 [super dealloc];
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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39 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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40
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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41 - (id)initWithFrame:(CGRect)frame {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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42
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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43 self = [super initWithFrame: frame];
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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44
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45 #if SDL_IPHONE_KEYBOARD
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46 [self initializeKeyboard];
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47 #endif
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48
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49 int i;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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50 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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51 mice[i].driverdata = NULL;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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52 SDL_AddMouse(&(mice[i]), i);
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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53 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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54 self.multipleTouchEnabled = YES;
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55
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07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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56 return self;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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57
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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58 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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59
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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60 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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61
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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62 NSEnumerator *enumerator = [touches objectEnumerator];
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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63 UITouch *touch=(UITouch*)[enumerator nextObject];
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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64
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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65 // associate touches with mice, so long as we have slots
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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66 int i;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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67 int found = 0;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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68 for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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69
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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70 // check if this mouse is already tracking a touch
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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71 if (mice[i].driverdata != NULL) {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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72 continue;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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73 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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74
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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75 found = 1;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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76
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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77 int oldMouse = SDL_SelectMouse(-1);
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78 SDL_SelectMouse(i);
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79 CGPoint locationInView = [touch locationInView: self];
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80 mice[i].driverdata = [touch retain];
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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81 SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y);
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82 SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT);
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83 SDL_GetRelativeMouseState(NULL, NULL);
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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84 touch = (UITouch*)[enumerator nextObject];
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85
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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86 SDL_SelectMouse(oldMouse);
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87
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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88 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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89 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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90
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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91 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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92
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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93 NSEnumerator *enumerator = [touches objectEnumerator];
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94 UITouch *touch=nil;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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95
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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96 while(touch = (UITouch *)[enumerator nextObject]) {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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97 int i, found = NO;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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98 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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99 if (mice[i].driverdata == touch) {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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100 [(UITouch*)(mice[i].driverdata) release];
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101 mice[i].driverdata = NULL;
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102 SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT);
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103
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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104 found = YES;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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105 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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106 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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107 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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108 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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109
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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110 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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111 /*
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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112 this can happen if the user puts more than 5 touches on the screen
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3d0b3a7d3bea Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabled
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113 at once, or perhaps in other circumstances. Usually (it seems)
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114 all active touches are canceled.
2353
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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115 */
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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116 [self touchesEnded: touches withEvent: event];
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117 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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118
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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119 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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120
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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121 NSEnumerator *enumerator = [touches objectEnumerator];
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122 UITouch *touch=nil;
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123
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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124 while(touch = (UITouch *)[enumerator nextObject]) {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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125 int i, found = NO;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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126 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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127 if (mice[i].driverdata == touch) {
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128 CGPoint locationInView = [touch locationInView: self];
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129 SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y);
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130 found = YES;
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131 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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132 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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133 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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134 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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135
2419
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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136 /*
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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137 ---- Keyboard related functionality below this line ----
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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138 */
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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139 #if SDL_IPHONE_KEYBOARD
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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140
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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141 - (BOOL)keyboardVisible {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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142 return keyboardVisible;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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143 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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144
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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145 /* UITextFieldDelegate related methods */
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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146 - (void)initializeKeyboard {
2425
491958a6c881 Removed log messages (printf and NSLog)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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147
2419
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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148 textField = [[UITextField alloc] initWithFrame: CGRectZero];
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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149 textField.delegate = self;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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150 /* placeholder so there is something to delete! */
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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151 textField.text = @" ";
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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152
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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153 /* set UITextInputTrait properties, mostly to defaults */
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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154 textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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155 textField.autocorrectionType = UITextAutocorrectionTypeNo;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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156 textField.enablesReturnKeyAutomatically = NO;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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157 textField.keyboardAppearance = UIKeyboardAppearanceDefault;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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158 textField.keyboardType = UIKeyboardTypeDefault;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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159 textField.returnKeyType = UIReturnKeyDefault;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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160 textField.secureTextEntry = NO;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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161
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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162 textField.hidden = YES;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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163 keyboardVisible = NO;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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164 [self addSubview: textField];
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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165
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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166 /*
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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167 SDL makes a copy of our keyboard.
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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168 */
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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169
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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170 SDL_Keyboard keyboard;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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171 SDL_zero(keyboard);
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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172 //data->keyboard = SDL_AddKeyboard(&keyboard, -1);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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173 /*
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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174 We'll need to delete this keyboard ...
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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175 */
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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176 SDL_AddKeyboard(&keyboard, 0);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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177 SDLKey keymap[SDL_NUM_SCANCODES];
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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178 SDL_GetDefaultKeymap(keymap);
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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179 SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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180
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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181 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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182
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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183 - (void)showKeyboard {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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184 keyboardVisible = YES;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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185 [textField becomeFirstResponder];
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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186 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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187
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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188 - (void)hideKeyboard {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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189 keyboardVisible = NO;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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190 [textField resignFirstResponder];
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Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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191 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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192
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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193 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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194
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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195 if ([string length] == 0) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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196 /* it wants to replace text with nothing, ie a delete */
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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197 SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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198 SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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199 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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200 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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201
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff changeset
202 int i;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
203 for (i=0; i<[string length]; i++) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff changeset
204
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff changeset
205 unichar c = [string characterAtIndex: i];
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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206
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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207 Uint16 mod = 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
208 SDL_scancode code;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff changeset
209
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
210 if (c < 127) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
211 code = unicharToUIKeyInfoTable[c].code;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
212 mod = unicharToUIKeyInfoTable[c].mod;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
213 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
214 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
215 code = SDL_SCANCODE_UNKNOWN;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
216 mod = 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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217 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
218
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
219 if (mod & KMOD_SHIFT) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
220 SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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221 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
222 SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
223 SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
224 if (mod & KMOD_SHIFT) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
225 SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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226 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
227
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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228 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
229
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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230 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
231 return NO; /* don't allow the edit(!) */
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
232 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
233
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
234 /* Terminates the editing session */
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
235 - (BOOL)textFieldShouldReturn:(UITextField*)_textField {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
236 [self hideKeyboard];
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
237 return YES;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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238 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
239
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
240 #endif
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
241
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
242 @end
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
243
2405
3d0b3a7d3bea Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabled
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2403
diff changeset
244
3d0b3a7d3bea Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabled
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2403
diff changeset
245
2419
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
246 /* iPhone keyboard addition functions */
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
247 #if SDL_IPHONE_KEYBOARD
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
248
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
249 int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
250
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
251 SDL_Window *window = SDL_GetWindowFromID(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
252 SDL_WindowData *data;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
253 SDL_uikitview *view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
254
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
255 if (NULL == window) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
256 SDL_SetError("Window does not exist");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
257 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
258 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
259
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
260 data = (SDL_WindowData *)window->driverdata;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
261 view = data->view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
262
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
263 if (nil == view) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
264 SDL_SetError("Window has no view");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
265 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
266 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
267 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
268 [view showKeyboard];
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
269 return 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
270 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
271 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
272
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
273 int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
274
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
275 SDL_Window *window = SDL_GetWindowFromID(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
276 SDL_WindowData *data;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
277 SDL_uikitview *view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
278
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
279 if (NULL == window) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
280 SDL_SetError("Window does not exist");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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281 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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282 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
283
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
284 data = (SDL_WindowData *)window->driverdata;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
285 view = data->view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
286
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
287 if (NULL == view) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
288 SDL_SetError("Window has no view");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
289 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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290 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
291 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
292 [view hideKeyboard];
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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293 return 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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294 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
295 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
296
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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297 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
298
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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299 SDL_Window *window = SDL_GetWindowFromID(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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300 SDL_WindowData *data;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
301 SDL_uikitview *view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
302
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
303 if (NULL == window) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
304 SDL_SetError("Window does not exist");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
305 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
306 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
307
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
308 data = (SDL_WindowData *)window->driverdata;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
309 view = data->view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
310
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
311 if (NULL == view) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
312 SDL_SetError("Window has no view");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
313 return 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
314 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
315 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
316 return view.keyboardVisible;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
317 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
318 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
319
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
320 int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
321
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
322 SDL_Window *window = SDL_GetWindowFromID(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
323 SDL_WindowData *data;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
324 SDL_uikitview *view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
325
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
326 if (NULL == window) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
327 SDL_SetError("Window does not exist");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
328 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
329 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
330
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
331 data = (SDL_WindowData *)window->driverdata;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
332 view = data->view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
333
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
334 if (NULL == view) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
335 SDL_SetError("Window has no view");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
336 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
337 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
338 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
339 if (SDL_iPhoneKeyboardIsShown(windowID)) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
340 SDL_iPhoneKeyboardHide(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
341 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
342 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
343 SDL_iPhoneKeyboardShow(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
344 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
345 return 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
346 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
347 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
348
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
349 #else
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
350
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
351 int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
352 SDL_SetError("Not compiled with keyboard support");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
353 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
354 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
355
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
356 int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
357 SDL_SetError("Not compiled with keyboard support");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
358 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
359 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
360
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
361 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
362 return 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
363 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
364
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
365 int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
366 SDL_SetError("Not compiled with keyboard support");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
367 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
368 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
369
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
370
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
371 #endif /* SDL_IPHONE_KEYBOARD */