Mercurial > sdl-ios-xcode
annotate src/video/uikit/SDL_uikitview.h @ 2425:491958a6c881 gsoc2008_iphone
Removed log messages (printf and NSLog)
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:42:14 +0000 |
parents | ab89ff6e97af |
children | 96124abbcede |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #import <UIKit/UIKit.h> |
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24 #include "SDL_stdinc.h" |
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25 #include "SDL_mouse.h" |
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26 #include "SDL_mouse_c.h" |
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27 #include "SDL_events.h" |
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28 |
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29 #if SDL_IPHONE_MULTIPLE_MICE |
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30 #define MAX_SIMULTANEOUS_TOUCHES 5 |
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31 #else |
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32 #define MAX_SIMULTANEOUS_TOUCHES 1 |
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33 #endif |
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34 |
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35 @interface SDL_uikitview : UIView<UITextFieldDelegate> { |
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36 |
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37 SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES]; |
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38 |
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39 #if SDL_IPHONE_KEYBOARD |
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40 UITextField *textField; |
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41 BOOL keyboardVisible; |
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42 #endif |
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43 |
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44 } |
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45 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; |
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46 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; |
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47 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; |
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48 |
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Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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49 #if SDL_IPHONE_KEYBOARD |
ab89ff6e97af
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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50 - (void)showKeyboard; |
ab89ff6e97af
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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51 - (void)hideKeyboard; |
ab89ff6e97af
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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52 - (void)initializeKeyboard; |
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Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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53 @property (readonly) BOOL keyboardVisible; |
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Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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54 #endif |
ab89ff6e97af
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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55 |
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56 @end |
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Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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57 |
ab89ff6e97af
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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58 #if SDL_IPHONE_KEYBOARD |
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59 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_WindowID windowID); |
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Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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60 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_WindowID windowID); |
ab89ff6e97af
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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61 extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID); |
ab89ff6e97af
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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62 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_WindowID windowID); |
ab89ff6e97af
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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63 #endif |