annotate include/SDL_events.h @ 3696:47d923feedb0

Fixed bug #935 Patrice Mandin Hello, I originally added pth support for threads in SDL 1.2 because on the Atari platform we did not have any thread library. I think pth support could be removed from SDL 1.3 for two reasons: - Atari platform removed - pth does not provides real (preemptive) threads, because it is user space, and expect the application to call one of its function to give CPU to another thread. So it is not exactly useful for applications, that expect threads to run simultaneously.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Jan 2010 20:47:20 +0000
parents 64ce267332c6
children f7b03b6838cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_events.h
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25 *
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26 * Include file for SDL event handling.
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27 */
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28
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29 #ifndef _SDL_events_h
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30 #define _SDL_events_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_video.h"
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35 #include "SDL_keyboard.h"
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36 #include "SDL_mouse.h"
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37 #include "SDL_joystick.h"
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38 #include "SDL_quit.h"
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39
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40 #include "begin_code.h"
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41 /* Set up for C function definitions, even when using C++ */
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42 #ifdef __cplusplus
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43 /* *INDENT-OFF* */
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44 extern "C" {
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45 /* *INDENT-ON* */
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46 #endif
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47
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48 /* General keyboard/mouse state definitions */
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49 #define SDL_RELEASED 0
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50 #define SDL_PRESSED 1
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51
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52 /**
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53 * \brief The types of events that can be delivered.
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54 */
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55 typedef enum
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56 {
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57 SDL_NOEVENT = 0, /**< Unused (do not remove) */
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58 SDL_WINDOWEVENT, /**< Window state change */
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59 SDL_KEYDOWN, /**< Keys pressed */
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60 SDL_KEYUP, /**< Keys released */
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61 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
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62 SDL_TEXTINPUT, /**< Keyboard text input */
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63 SDL_MOUSEMOTION, /**< Mouse moved */
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64 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
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65 SDL_MOUSEBUTTONUP, /**< Mouse button released */
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66 SDL_MOUSEWHEEL, /**< Mouse wheel motion */
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67 SDL_JOYAXISMOTION, /**< Joystick axis motion */
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68 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
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69 SDL_JOYHATMOTION, /**< Joystick hat position change */
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70 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
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71 SDL_JOYBUTTONUP, /**< Joystick button released */
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72 SDL_QUIT, /**< User-requested quit */
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73 SDL_SYSWMEVENT, /**< System specific event */
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74 SDL_PROXIMITYIN, /**< Proximity In event */
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75 SDL_PROXIMITYOUT, /**< Proximity Out event */
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76 SDL_EVENT_RESERVED1, /**< Reserved for future use... */
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77 SDL_EVENT_RESERVED2, /**< Reserved for future use... */
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78 SDL_EVENT_RESERVED3, /**< Reserved for future use... */
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79 /** Events ::SDL_USEREVENT through ::SDL_MAXEVENTS-1 are for your use */
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80 SDL_USEREVENT = 24,
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81 /**
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82 * This last event is only for bounding internal arrays
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83 * It is the number of bits in the event mask datatype -- Uint32
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84 */
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85 SDL_NUMEVENTS = 32
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86 } SDL_EventType;
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87
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88 /*@{*/
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89 #define SDL_EVENTMASK(X) (1<<(X))
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90 /**
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91 * \brief Predefined event masks
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92 */
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93 typedef enum
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94 {
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95 SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT),
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96 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
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97 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
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98 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
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99 SDL_TEXTEDITINGMASK = SDL_EVENTMASK(SDL_TEXTEDITING),
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100 SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT),
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101 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
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102 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
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103 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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104 SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL),
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105 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) |
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106 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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107 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
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108 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
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109 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
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110 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
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111 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
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112 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) |
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113 SDL_EVENTMASK(SDL_JOYBALLMOTION) |
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114 SDL_EVENTMASK(SDL_JOYHATMOTION) |
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115 SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP),
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116 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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117 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT),
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118 SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN),
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119 SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT)
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120 } SDL_EventMask;
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121 #define SDL_ALLEVENTS 0xFFFFFFFF
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122 /*@}*/
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123
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124 /**
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125 * \brief Window state change event data (event.window.*)
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126 */
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127 typedef struct SDL_WindowEvent
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128 {
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129 Uint8 type; /**< ::SDL_WINDOWEVENT */
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130 Uint32 windowID; /**< The associated window */
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131 Uint8 event; /**< ::SDL_WindowEventID */
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132 int data1; /**< event dependent data */
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133 int data2; /**< event dependent data */
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134 } SDL_WindowEvent;
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135
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136 /**
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137 * \brief Keyboard button event structure (event.key.*)
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138 */
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139 typedef struct SDL_KeyboardEvent
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140 {
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141 Uint8 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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142 Uint32 windowID; /**< The window with keyboard focus, if any */
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143 Uint8 which; /**< The keyboard device index */
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144 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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145 SDL_keysym keysym; /**< The key that was pressed or released */
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146 } SDL_KeyboardEvent;
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147
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148 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
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149 /**
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150 * \brief Keyboard text editing event structure (event.edit.*)
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151 */
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152 typedef struct SDL_TextEditingEvent
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153 {
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154 Uint8 type; /**< ::SDL_TEXTEDITING */
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155 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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156 int start; /**< The start cursor of selected editing text */
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157 int length; /**< The length of selected editing text */
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158 } SDL_TextEditingEvent;
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159
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160
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161 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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162 /**
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163 * \brief Keyboard text input event structure (event.text.*)
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164 */
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165 typedef struct SDL_TextInputEvent
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166 {
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167 Uint8 type; /**< ::SDL_TEXTINPUT */
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168 Uint32 windowID; /**< The window with keyboard focus, if any */
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169 Uint8 which; /**< The keyboard device index */
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170 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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171 } SDL_TextInputEvent;
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172
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173 /**
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174 * \brief Mouse motion event structure (event.motion.*)
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175 */
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176 typedef struct SDL_MouseMotionEvent
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177 {
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178 Uint8 type; /**< ::SDL_MOUSEMOTION */
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179 Uint32 windowID; /**< The window with mouse focus, if any */
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180 Uint8 which; /**< The mouse device index */
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181 Uint8 state; /**< The current button state */
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182 int x; /**< X coordinate, relative to window */
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183 int y; /**< Y coordinate, relative to window */
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184 int z; /**< Z coordinate, for future use */
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185 int pressure; /**< Pressure reported by tablets */
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186 int pressure_max; /**< Maximum value of the pressure reported by the device */
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187 int pressure_min; /**< Minimum value of the pressure reported by the device */
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188 int rotation; /**< For future use */
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189 int tilt_x; /**< For future use */
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190 int tilt_y; /**< For future use */
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191 int cursor; /**< The cursor being used in the event */
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192 int xrel; /**< The relative motion in the X direction */
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193 int yrel; /**< The relative motion in the Y direction */
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194 } SDL_MouseMotionEvent;
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195
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196 /**
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197 * \brief Mouse button event structure (event.button.*)
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198 */
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199 typedef struct SDL_MouseButtonEvent
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200 {
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201 Uint8 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
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202 Uint32 windowID; /**< The window with mouse focus, if any */
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203 Uint8 which; /**< The mouse device index */
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204 Uint8 button; /**< The mouse button index */
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205 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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206 int x; /**< X coordinate, relative to window */
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207 int y; /**< Y coordinate, relative to window */
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208 } SDL_MouseButtonEvent;
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209
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210 /**
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211 * \brief Mouse wheel event structure (event.wheel.*)
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212 */
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213 typedef struct SDL_MouseWheelEvent
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214 {
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215 Uint8 type; /**< ::SDL_MOUSEWHEEL */
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216 Uint32 windowID; /**< The window with mouse focus, if any */
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217 Uint8 which; /**< The mouse device index */
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218 int x; /**< The amount scrolled horizontally */
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219 int y; /**< The amount scrolled vertically */
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220 } SDL_MouseWheelEvent;
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221
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222 /**
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223 * \brief Joystick axis motion event structure (event.jaxis.*)
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224 */
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225 typedef struct SDL_JoyAxisEvent
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226 {
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227 Uint8 type; /**< ::SDL_JOYAXISMOTION */
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228 Uint8 which; /**< The joystick device index */
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229 Uint8 axis; /**< The joystick axis index */
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230 int value; /**< The axis value (range: -32768 to 32767) */
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231 } SDL_JoyAxisEvent;
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232
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233 /**
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234 * \brief Joystick trackball motion event structure (event.jball.*)
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235 */
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236 typedef struct SDL_JoyBallEvent
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237 {
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238 Uint8 type; /**< ::SDL_JOYBALLMOTION */
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239 Uint8 which; /**< The joystick device index */
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240 Uint8 ball; /**< The joystick trackball index */
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241 int xrel; /**< The relative motion in the X direction */
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242 int yrel; /**< The relative motion in the Y direction */
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243 } SDL_JoyBallEvent;
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244
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245 /**
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246 * \brief Joystick hat position change event structure (event.jhat.*)
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247 */
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248 typedef struct SDL_JoyHatEvent
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249 {
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250 Uint8 type; /**< ::SDL_JOYHATMOTION */
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251 Uint8 which; /**< The joystick device index */
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252 Uint8 hat; /**< The joystick hat index */
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253 Uint8 value; /**< The hat position value.
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254 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
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255 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
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256 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
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257 *
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258 * Note that zero means the POV is centered.
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259 */
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260 } SDL_JoyHatEvent;
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261
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262 /**
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263 * \brief Joystick button event structure (event.jbutton.*)
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264 */
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265 typedef struct SDL_JoyButtonEvent
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266 {
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267 Uint8 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
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268 Uint8 which; /**< The joystick device index */
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269 Uint8 button; /**< The joystick button index */
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270 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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271 } SDL_JoyButtonEvent;
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272
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273 /**
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274 * \brief The "quit requested" event
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275 */
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276 typedef struct SDL_QuitEvent
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277 {
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278 Uint8 type; /**< ::SDL_QUIT */
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279 } SDL_QuitEvent;
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280
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281 /**
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282 * \brief A user-defined event type (event.user.*)
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283 */
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284 typedef struct SDL_UserEvent
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285 {
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286 Uint8 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */
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287 Uint32 windowID; /**< The associated window if any*/
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288 int code; /**< User defined event code */
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289 void *data1; /**< User defined data pointer */
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290 void *data2; /**< User defined data pointer */
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291 } SDL_UserEvent;
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292
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293 struct SDL_SysWMmsg;
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294 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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295
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296 /**
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297 * \brief A video driver dependent system event (event.syswm.*)
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298 *
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299 * \note If you want to use this event, you should include SDL_syswm.h.
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300 */
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301 typedef struct SDL_SysWMEvent
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302 {
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303 Uint8 type; /**< ::SDL_SYSWMEVENT */
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304 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
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305 } SDL_SysWMEvent;
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306
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307 typedef struct SDL_ProximityEvent
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308 {
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309 Uint8 type;
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310 Uint32 windowID; /**< The associated window */
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311 Uint8 which;
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312 int cursor;
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313 int x;
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314 int y;
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315 } SDL_ProximityEvent;
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316
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317 #ifndef SDL_NO_COMPAT
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318 /**
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319 * \addtogroup Compatibility
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320 */
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321 /*@{*/
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322
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323 /**
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324 * \name Typedefs for backwards compatibility
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325 */
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326 /*@{*/
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327 typedef struct SDL_ActiveEvent
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328 {
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329 Uint8 type;
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330 Uint8 gain;
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331 Uint8 state;
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332 } SDL_ActiveEvent;
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333
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334 typedef struct SDL_ResizeEvent
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335 {
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336 Uint8 type;
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337 int w;
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338 int h;
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339 } SDL_ResizeEvent;
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340 /*@}*/
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341
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342 /*@}*//*Compatibility*/
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343 #endif
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344
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345 /**
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346 * \brief General event structure
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347 */
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348 typedef union SDL_Event
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349 {
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350 Uint8 type; /**< Event type, shared with all events */
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351 SDL_WindowEvent window; /**< Window event data */
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352 SDL_KeyboardEvent key; /**< Keyboard event data */
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353 SDL_TextEditingEvent edit; /**< Text editing event data */
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354 SDL_TextInputEvent text; /**< Text input event data */
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355 SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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356 SDL_MouseButtonEvent button; /**< Mouse button event data */
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357 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
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358 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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359 SDL_JoyBallEvent jball; /**< Joystick ball event data */
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360 SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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361 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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362 SDL_QuitEvent quit; /**< Quit request event data */
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363 SDL_UserEvent user; /**< Custom event data */
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364 SDL_SysWMEvent syswm; /**< System dependent window event data */
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365 SDL_ProximityEvent proximity; /**< Proximity In or Out event */
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366
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367 /** Temporarily here for backwards compatibility */
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368 /*@{*/
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369 #ifndef SDL_NO_COMPAT
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370 SDL_ActiveEvent active;
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371 SDL_ResizeEvent resize;
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372 #endif
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373 /*@}*/
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374 } SDL_Event;
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375
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376
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377 /* Function prototypes */
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378
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379 /**
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380 * Pumps the event loop, gathering events from the input devices.
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381 *
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382 * This function updates the event queue and internal input device state.
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383 *
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384 * This should only be run in the thread that sets the video mode.
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385 */
337
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386 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
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387
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388 /*@{*/
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389 typedef enum
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390 {
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391 SDL_ADDEVENT,
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392 SDL_PEEKEVENT,
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393 SDL_GETEVENT
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394 } SDL_eventaction;
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395
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396 /**
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397 * Checks the event queue for messages and optionally returns them.
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398 *
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399 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
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400 * the back of the event queue.
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401 *
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402 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
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403 * of the event queue, matching \c mask, will be returned and will not
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404 * be removed from the queue.
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405 *
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406 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
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407 * of the event queue, matching \c mask, will be returned and will be
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408 * removed from the queue.
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409 *
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410 * \return The number of events actually stored, or -1 if there was an error.
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411 *
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412 * This function is thread-safe.
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413 */
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414 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
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415 SDL_eventaction action,
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416 Uint32 mask);
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417 /*@}*/
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418
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419 /**
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420 * Checks to see if certain event types are in the event queue.
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421 */
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422 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask);
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423
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424 /**
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425 * \brief Polls for currently pending events.
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426 *
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427 * \return 1 if there are any pending events, or 0 if there are none available.
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428 *
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429 * \param event If not NULL, the next event is removed from the queue and
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430 * stored in that area.
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431 */
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432 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
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433
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434 /**
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435 * \brief Waits indefinitely for the next available event.
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436 *
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437 * \return 1, or 0 if there was an error while waiting for events.
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438 *
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439 * \param event If not NULL, the next event is removed from the queue and
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440 * stored in that area.
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441 */
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442 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
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443
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444 /**
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445 * \brief Waits until the specified timeout (in milliseconds) for the next
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446 * available event.
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447 *
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448 * \return 1, or 0 if there was an error while waiting for events.
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449 *
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450 * \param event If not NULL, the next event is removed from the queue and
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451 * stored in that area.
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452 */
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453 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
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454 int timeout);
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455
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456 /**
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457 * \brief Add an event to the event queue.
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458 *
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459 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue
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460 * was full or there was some other error.
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461 */
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462 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
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463
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464 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
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465
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466 /**
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467 * Sets up a filter to process all events before they change internal state and
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468 * are posted to the internal event queue.
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469 *
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470 * The filter is protypted as:
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471 * \code
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472 * int SDL_EventFilter(void *userdata, SDL_Event * event);
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473 * \endcode
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474 *
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475 * If the filter returns 1, then the event will be added to the internal queue.
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476 * If it returns 0, then the event will be dropped from the queue, but the
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477 * internal state will still be updated. This allows selective filtering of
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478 * dynamically arriving events.
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479 *
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480 * \warning Be very careful of what you do in the event filter function, as
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481 * it may run in a different thread!
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482 *
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483 * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The
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484 * event filter is only called when the window manager desires to close the
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485 * application window. If the event filter returns 1, then the window will
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486 * be closed, otherwise the window will remain open if possible.
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487 *
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488 * If the quit event is generated by an interrupt signal, it will bypass the
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489 * internal queue and be delivered to the application at the next event poll.
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490 */
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491 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
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492 void *userdata);
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493
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494 /**
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495 * Return the current event filter - can be used to "chain" filters.
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496 * If there is no event filter set, this function returns SDL_FALSE.
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497 */
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498 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
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499 void **userdata);
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500
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501 /**
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502 * Run the filter function on the current event queue, removing any
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503 * events for which the filter returns 0.
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504 */
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505 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
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506 void *userdata);
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507
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508 /*@{*/
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509 #define SDL_QUERY -1
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510 #define SDL_IGNORE 0
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511 #define SDL_DISABLE 0
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512 #define SDL_ENABLE 1
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513
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514 /**
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515 * This function allows you to set the state of processing certain events.
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516 * - If \c state is set to ::SDL_IGNORE, that event will be automatically
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517 * dropped from the event queue and will not event be filtered.
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518 * - If \c state is set to ::SDL_ENABLE, that event will be processed
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519 * normally.
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520 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
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521 * current processing state of the specified event.
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522 */
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523 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
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524 /*@}*/
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525
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526 /* Ends C function definitions when using C++ */
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527 #ifdef __cplusplus
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528 /* *INDENT-OFF* */
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529 }
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530 /* *INDENT-ON* */
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531 #endif
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532 #include "close_code.h"
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533
74212992fb08 Initial revision
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534 #endif /* _SDL_events_h */
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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535
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
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536 /* vi: set ts=4 sw=4 expandtab: */