Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_MixAudio.3 @ 3294:470d0a416aa7
Fixed bug #714
fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 21 Sep 2009 11:04:01 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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1 .TH "SDL_MixAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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Merged revision 3472 from SDL 1.2, fixing bug #493
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3 SDL_MixAudio \- Mix audio data |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
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Added new docs for SDL 1.2.1
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11 This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. |
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12 .PP |
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13 .RS |
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14 \fBNote: |
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15 .PP |
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16 Do not use this function for mixing together more than two streams of sample data\&. The output from repeated application of this function may be distorted by clipping, because there is no accumulator with greater range than the input (not to mention this being an inefficient way of doing it)\&. Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead\&. |
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17 .RE |
0 | 18 .SH "SEE ALSO" |
19 .PP | |
20 \fI\fBSDL_OpenAudio\fP\fR | |
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21 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |