Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbelo.h @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef SDL_fbelo_h | |
29 #define SDL_fbelo_h | |
30 | |
31 #include <stdlib.h> | |
32 | |
33 #include "SDL_fbvideo.h" | |
34 | |
35 /* ELO */ | |
36 #define ELO_PACKET_SIZE 10 | |
37 #define ELO_START_BYTE 'U' | |
38 | |
39 /* eloConvertXY | |
40 Convert the raw coordinates from the ELO controller | |
41 to a screen position. | |
42 */ | |
43 void eloConvertXY(_THIS, int *dx, int *dy); | |
44 | |
45 /* eloInitController(int fd) | |
46 Initialize the ELO serial touchscreen controller | |
47 */ | |
48 int eloInitController(int fd); | |
49 | |
50 /* eloParsePacket | |
51 extract position and button state from a packet | |
52 */ | |
53 int eloParsePacket(unsigned char* mousebuf, int* dx, int* dy, int* button_state); | |
54 | |
4
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Date: Thu, 26 Apr 2001 10:46:23 +0200
Sam Lantinga <slouken@lokigames.com>
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55 /* eloReadPosition |
4f6c5f021323
Date: Thu, 26 Apr 2001 10:46:23 +0200
Sam Lantinga <slouken@lokigames.com>
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56 read a packet and get the cursor position |
4f6c5f021323
Date: Thu, 26 Apr 2001 10:46:23 +0200
Sam Lantinga <slouken@lokigames.com>
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57 */ |
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Date: Thu, 26 Apr 2001 10:46:23 +0200
Sam Lantinga <slouken@lokigames.com>
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58 |
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Date: Thu, 26 Apr 2001 10:46:23 +0200
Sam Lantinga <slouken@lokigames.com>
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59 int eloReadPosition(_THIS, int fd, int* x, int* y, int* button_state, int* realx, int* realy); |
4f6c5f021323
Date: Thu, 26 Apr 2001 10:46:23 +0200
Sam Lantinga <slouken@lokigames.com>
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60 |
0 | 61 #endif /* SDL_fbelo_h */ |