Mercurial > sdl-ios-xcode
annotate src/thread/beos/SDL_systhread.c @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* BeOS thread management routines for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <signal.h> | |
32 #include <be/kernel/OS.h> | |
33 | |
34 #include "SDL_error.h" | |
35 #include "SDL_mutex.h" | |
36 #include "SDL_thread.h" | |
37 #include "SDL_thread_c.h" | |
38 #include "SDL_systhread.h" | |
39 | |
40 | |
41 static int sig_list[] = { | |
42 SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0 | |
43 }; | |
44 | |
45 void SDL_MaskSignals(sigset_t *omask) | |
46 { | |
47 sigset_t mask; | |
48 int i; | |
49 | |
50 sigemptyset(&mask); | |
51 for ( i=0; sig_list[i]; ++i ) { | |
52 sigaddset(&mask, sig_list[i]); | |
53 } | |
54 sigprocmask(SIG_BLOCK, &mask, omask); | |
55 } | |
56 void SDL_UnmaskSignals(sigset_t *omask) | |
57 { | |
58 sigprocmask(SIG_SETMASK, omask, NULL); | |
59 } | |
60 | |
61 static int32 RunThread(void *data) | |
62 { | |
63 SDL_RunThread(data); | |
64 return(0); | |
65 } | |
66 | |
67 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) | |
68 { | |
69 /* Create the thread and go! */ | |
70 thread->handle=spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args); | |
71 if ( (thread->handle == B_NO_MORE_THREADS) || | |
72 (thread->handle == B_NO_MEMORY) ) { | |
73 SDL_SetError("Not enough resources to create thread"); | |
74 return(-1); | |
75 } | |
76 resume_thread(thread->handle); | |
77 return(0); | |
78 } | |
79 | |
80 void SDL_SYS_SetupThread(void) | |
81 { | |
82 /* Mask asynchronous signals for this thread */ | |
83 SDL_MaskSignals(NULL); | |
84 } | |
85 | |
86 Uint32 SDL_ThreadID(void) | |
87 { | |
88 return((Uint32)find_thread(NULL)); | |
89 } | |
90 | |
91 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
92 { | |
93 status_t the_status; | |
94 | |
95 wait_for_thread(thread->handle, &the_status); | |
96 } | |
97 | |
98 void SDL_SYS_KillThread(SDL_Thread *thread) | |
99 { | |
100 kill_thread(thread->handle); | |
101 } |