Mercurial > sdl-ios-xcode
annotate src/main/macosx/SDLMain.h @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 50620ec9c86a |
children | 782fd950bd46 098dfc876bba |
rev | line source |
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
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Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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4 |
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Oops, back out that SDL_main -> SDLMain conversion
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5 Feel free to customize this file to suit your needs |
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Oops, back out that SDL_main -> SDLMain conversion
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6 */ |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
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7 |
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Oops, back out that SDL_main -> SDLMain conversion
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8 #import <Cocoa/Cocoa.h> |
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Oops, back out that SDL_main -> SDLMain conversion
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9 |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
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10 @interface SDLMain : NSObject |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
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11 @end |