annotate src/audio/SDL_mixer_MMX.h @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
parents a9e38f3b8e4d
children e3b3130f3af8
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539
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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1 // headers for MMX assembler version of SDL_MixAudio
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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2 // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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3 // This code is licensed under the LGPL (see COPYING for details)
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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4 //
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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5 // Assumes buffer size in bytes is a multiple of 16
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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6 // Assumes SDL_MIX_MAXVOLUME = 128
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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8
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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9 #if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT)
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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10 void SDL_MixAudio_MMX_S16(char* ,char* ,unsigned int ,int );
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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11 void SDL_MixAudio_MMX_S8(char* ,char* ,unsigned int ,int );
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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12 #endif
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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13