Mercurial > sdl-ios-xcode
annotate include/SDL_byteorder.h @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | b8d311d90021 |
children | cfb9518670f4 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
530
diff
changeset
|
3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
251
b8688cfdc232
Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
173
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Macros for determining the byte-order of this platform */ | |
29 | |
30 #ifndef _SDL_byteorder_h | |
31 #define _SDL_byteorder_h | |
32 | |
33 /* The two types of endianness */ | |
34 #define SDL_LIL_ENDIAN 1234 | |
35 #define SDL_BIG_ENDIAN 4321 | |
36 | |
37 /* Pardon the mess, I'm trying to determine the endianness of this host. | |
38 I'm doing it by preprocessor defines rather than some sort of configure | |
39 script so that application code can use this too. The "right" way would | |
40 be to dynamically generate this file on install, but that's a lot of work. | |
41 */ | |
24
71bf2ad74dfa
Fixed endian detection on IA64 architectures (thanks Bill!)
Sam Lantinga <slouken@lokigames.com>
parents:
1
diff
changeset
|
42 #if defined(__i386__) || defined(__ia64__) || defined(WIN32) || \ |
0 | 43 (defined(__alpha__) || defined(__alpha)) || \ |
44 defined(__arm__) || \ | |
1
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
45 (defined(__mips__) && defined(__MIPSEL__)) || \ |
173
83018110dce8
Added initial support for EPOC/Symbian OS (thanks Hannu!)
Sam Lantinga <slouken@libsdl.org>
parents:
24
diff
changeset
|
46 defined(__SYMBIAN32__) || \ |
530
d37660186e58
Added check for AMD x86-64 ("Hammer") architecture in byte order determination.
Ryan C. Gordon <icculus@icculus.org>
parents:
297
diff
changeset
|
47 defined(__x86_64__) || \ |
1
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
48 defined(__LITTLE_ENDIAN__) |
0 | 49 #define SDL_BYTEORDER SDL_LIL_ENDIAN |
50 #else | |
51 #define SDL_BYTEORDER SDL_BIG_ENDIAN | |
52 #endif | |
53 | |
54 #endif /* _SDL_byteorder_h */ |