Mercurial > sdl-ios-xcode
annotate include/SDL.h @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | b8d311d90021 |
children | f31856cf29ae |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
337
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
251
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Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Main include header for the SDL library */ | |
29 | |
30 #ifndef _SDL_H | |
31 #define _SDL_H | |
32 | |
33 #include "SDL_main.h" | |
34 #include "SDL_types.h" | |
35 #include "SDL_getenv.h" | |
36 #include "SDL_error.h" | |
37 #include "SDL_rwops.h" | |
38 #include "SDL_timer.h" | |
39 #include "SDL_audio.h" | |
40 #include "SDL_cdrom.h" | |
41 #include "SDL_joystick.h" | |
42 #include "SDL_events.h" | |
43 #include "SDL_video.h" | |
44 #include "SDL_byteorder.h" | |
45 #include "SDL_version.h" | |
46 | |
47 #include "begin_code.h" | |
48 /* Set up for C function definitions, even when using C++ */ | |
49 #ifdef __cplusplus | |
50 extern "C" { | |
51 #endif | |
52 | |
53 /* As of version 0.5, SDL is loaded dynamically into the application */ | |
54 | |
55 /* These are the flags which may be passed to SDL_Init() -- you should | |
56 specify the subsystems which you will be using in your application. | |
57 */ | |
58 #define SDL_INIT_TIMER 0x00000001 | |
59 #define SDL_INIT_AUDIO 0x00000010 | |
60 #define SDL_INIT_VIDEO 0x00000020 | |
61 #define SDL_INIT_CDROM 0x00000100 | |
62 #define SDL_INIT_JOYSTICK 0x00000200 | |
63 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ | |
64 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ | |
65 #define SDL_INIT_EVERYTHING 0x0000FFFF | |
66 | |
67 /* This function loads the SDL dynamically linked library and initializes | |
68 * the subsystems specified by 'flags' (and those satisfying dependencies) | |
69 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | |
70 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) | |
71 */ | |
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
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72 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
0 | 73 |
74 /* This function initializes specific SDL subsystems */ | |
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
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75 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
0 | 76 |
77 /* This function cleans up specific SDL subsystems */ | |
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
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78 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
0 | 79 |
80 /* This function returns mask of the specified subsystems which have | |
81 been initialized. | |
82 If 'flags' is 0, it returns a mask of all initialized subsystems. | |
83 */ | |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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84 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
0 | 85 |
86 /* This function cleans up all initialized subsystems and unloads the | |
87 * dynamically linked library. You should call it upon all exit conditions. | |
88 */ | |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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89 extern DECLSPEC void SDLCALL SDL_Quit(void); |
0 | 90 |
91 /* Ends C function definitions when using C++ */ | |
92 #ifdef __cplusplus | |
93 } | |
94 #endif | |
95 #include "close_code.h" | |
96 | |
97 #endif /* _SDL_H */ |