annotate docs/man3/SDL_ExposeEvent.3 @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
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children 720a96badf51
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1 .TH "SDL_ExposeEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_ExposeEvent\- Quit requested event
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 type
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9 } SDL_ExposeEvent;\fR
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10 .fi
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11 .PP
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12 .SH "STRUCTURE DATA"
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13 .TP 20
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14 \fBtype\fR
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15 \fBSDL_QUIT\fP
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16 .SH "DESCRIPTION"
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17 .PP
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18 \fBSDL_ExposeEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used whan an event of type \fBSDL_VIDEOEXPOSE\fP is reported\&.
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19 .PP
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20 A VIDEOEXPOSE event is triggered when the screen has been modified outside of the application, usually by the window manager and needs to be redrawn\&.
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21 .SH "SEE ALSO"
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22 .PP
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23 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00