annotate docs/html/sdlwmseticon.html @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_WM_SetIcon</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Window Management"
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14 HREF="wm.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_WM_GetCaption"
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17 HREF="sdlwmgetcaption.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_WM_IconifyWindow"
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20 HREF="sdlwmiconifywindow.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlwmgetcaption.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlwmiconifywindow.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLWMSETICON"
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74 ></A
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75 >SDL_WM_SetIcon</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN3582"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_WM_SetIcon&nbsp;--&nbsp;Sets the icon for the display window.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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87 NAME="AEN3585"
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88 ></A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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94 NAME="AEN3586"
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95 ></A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >void <B
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106 CLASS="FSFUNC"
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107 >SDL_WM_SetIcon</B
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108 ></CODE
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109 >(SDL_Surface *icon, Uint8 *mask);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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118 NAME="AEN3592"
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Sets the icon for the display window. Win32 icons must be 32x32.</P
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124 ><P
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125 >This function must be called before the first call to
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126 <A
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127 HREF="sdlsetvideomode.html"
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128 >SDL_SetVideoMode</A
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129 >.</P
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130 ><P
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131 >The <TT
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132 CLASS="PARAMETER"
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133 ><I
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134 >mask</I
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135 ></TT
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136 > is a bitmask that describes the shape of the
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137 icon. If <TT
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138 CLASS="PARAMETER"
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139 ><I
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140 >mask</I
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141 ></TT
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142 > is NULL, then the shape is determined by
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143 the colorkey of <TT
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144 CLASS="PARAMETER"
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145 ><I
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146 >icon</I
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147 ></TT
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148 >, if any, or makes the icon
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149 rectangular (no transparency) otherwise.</P
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150 ><P
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151 >If <TT
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152 CLASS="PARAMETER"
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153 ><I
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154 >mask</I
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155 ></TT
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156 > is non-NULL, it points to a bitmap with bits set
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157 where the corresponding pixel should be visible. The format of the bitmap is as
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158 follows: Scanlines come in the usual top-down order. Each scanline consists of
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159 (width / 8) bytes, rounded up. The most significant bit of each byte represents
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160 the leftmost pixel.</P
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161 ></DIV
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162 ><DIV
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163 CLASS="REFSECT1"
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164 ><A
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165 NAME="AEN3603"
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166 ></A
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167 ><H2
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168 >Example</H2
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169 ><PRE
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170 CLASS="PROGRAMLISTING"
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171 >SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);</PRE
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172 ></DIV
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173 ><DIV
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174 CLASS="REFSECT1"
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175 ><A
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176 NAME="AEN3606"
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177 ></A
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178 ><H2
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179 >See Also</H2
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180 ><P
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181 ><A
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182 HREF="sdlsetvideomode.html"
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183 ><TT
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184 CLASS="FUNCTION"
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185 >SDL_SetVideoMode</TT
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186 ></A
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187 >,
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188 <A
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189 HREF="sdlwmsetcaption.html"
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190 ><TT
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191 CLASS="FUNCTION"
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192 >SDL_WM_SetCaption</TT
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193 ></A
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194 ></P
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195 ></DIV
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196 ><DIV
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197 CLASS="NAVFOOTER"
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198 ><HR
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199 ALIGN="LEFT"
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200 WIDTH="100%"><TABLE
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201 SUMMARY="Footer navigation table"
0
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202 WIDTH="100%"
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203 BORDER="0"
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204 CELLPADDING="0"
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205 CELLSPACING="0"
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206 ><TR
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207 ><TD
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208 WIDTH="33%"
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209 ALIGN="left"
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210 VALIGN="top"
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211 ><A
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212 HREF="sdlwmgetcaption.html"
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213 ACCESSKEY="P"
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214 >Prev</A
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215 ></TD
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216 ><TD
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217 WIDTH="34%"
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218 ALIGN="center"
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219 VALIGN="top"
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220 ><A
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221 HREF="index.html"
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222 ACCESSKEY="H"
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223 >Home</A
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224 ></TD
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225 ><TD
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226 WIDTH="33%"
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227 ALIGN="right"
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228 VALIGN="top"
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229 ><A
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230 HREF="sdlwmiconifywindow.html"
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231 ACCESSKEY="N"
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232 >Next</A
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233 ></TD
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234 ></TR
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235 ><TR
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236 ><TD
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237 WIDTH="33%"
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238 ALIGN="left"
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239 VALIGN="top"
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240 >SDL_WM_GetCaption</TD
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241 ><TD
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242 WIDTH="34%"
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243 ALIGN="center"
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244 VALIGN="top"
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245 ><A
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246 HREF="wm.html"
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247 ACCESSKEY="U"
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248 >Up</A
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249 ></TD
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250 ><TD
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251 WIDTH="33%"
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252 ALIGN="right"
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253 VALIGN="top"
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254 >SDL_WM_IconifyWindow</TD
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255 ></TR
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256 ></TABLE
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257 ></DIV
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258 ></BODY
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259 ></HTML
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260 >