annotate docs/html/sdlblitsurface.html @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_BlitSurface</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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16 TITLE="SDL_ConvertSurface"
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17 HREF="sdlconvertsurface.html"><LINK
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19 TITLE="SDL_FillRect"
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20 HREF="sdlfillrect.html"></HEAD
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlconvertsurface.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlfillrect.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLBLITSURFACE"
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74 ></A
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75 >SDL_BlitSurface</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN2299"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_BlitSurface&nbsp;--&nbsp;This performs a fast blit from the source surface to the destination surface.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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87 NAME="AEN2302"
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88 ></A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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94 NAME="AEN2303"
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95 ></A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_BlitSurface</B
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108 ></CODE
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109 >(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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118 NAME="AEN2309"
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >This performs a fast blit from the source surface to the destination surface.</P
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124 ><P
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125 >The width and height in <TT
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126 CLASS="PARAMETER"
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127 ><I
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128 >srcrect</I
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129 ></TT
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130 > determine the
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131 size of the copied rectangle. Only the position is used in the
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132 <TT
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133 CLASS="PARAMETER"
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134 ><I
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135 >dstrect</I
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136 ></TT
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137 > (the width and height are ignored).</P
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138 ><P
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139 >If <TT
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140 CLASS="PARAMETER"
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141 ><I
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142 >srcrect</I
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143 ></TT
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144 > is <TT
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145 CLASS="LITERAL"
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146 >NULL</TT
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147 >, the
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148 entire surface is copied. If <TT
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149 CLASS="PARAMETER"
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150 ><I
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151 >dstrect</I
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152 ></TT
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153 > is
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154 <TT
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155 CLASS="LITERAL"
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156 >NULL</TT
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157 >, then the destination position (upper left
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158 corner) is (0, 0).</P
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159 ><P
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160 >The final blit rectangle is saved in
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161 <TT
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162 CLASS="PARAMETER"
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163 ><I
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164 >dstrect</I
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165 ></TT
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166 > after all clipping is performed
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167 (<TT
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168 CLASS="PARAMETER"
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169 ><I
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170 >srcrect</I
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171 ></TT
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172 > is not modified).</P
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173 ><P
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174 >The blit function should not be called on a locked surface.</P
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175 ><P
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176 >The results of blitting operations vary greatly depending on whether <TT
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177 CLASS="LITERAL"
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178 >SDL_SRCAPLHA</TT
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179 > is set or not. See <A
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180 HREF="sdlsetalpha.html"
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181 >SDL_SetAlpha</A
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182 > for an explaination of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain.
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183 <PRE
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184 CLASS="PROGRAMLISTING"
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185 >if (source surface has SDL_SRCALPHA set) {
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186 if (source surface has alpha channel (that is, format-&#62;Amask != 0))
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187 blit using per-pixel alpha, ignoring any colour key
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188 else {
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189 if (source surface has SDL_SRCCOLORKEY set)
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190 blit using the colour key AND the per-surface alpha value
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191 else
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192 blit using the per-surface alpha value
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193 }
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194 } else {
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195 if (source surface has SDL_SRCCOLORKEY set)
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196 blit using the colour key
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197 else
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198 ordinary opaque rectangular blit
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199 }</PRE
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200 ></P
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201 ></DIV
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202 ><DIV
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203 CLASS="REFSECT1"
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204 ><A
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205 NAME="AEN2328"
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206 ></A
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207 ><H2
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208 >Return Value</H2
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209 ><P
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210 >If the blit is successful, it returns <SPAN
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211 CLASS="RETURNVALUE"
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212 >0</SPAN
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213 >,
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214 otherwise it returns <SPAN
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215 CLASS="RETURNVALUE"
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216 >-1</SPAN
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217 >.</P
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218 ><P
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219 >If either of the surfaces were in video memory, and the blit returns
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220 <SPAN
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221 CLASS="RETURNVALUE"
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222 >-2</SPAN
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223 >, the video memory was lost, so it should be
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224 reloaded with artwork and re-blitted:
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225 <PRE
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226 CLASS="PROGRAMLISTING"
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227 > while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
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228 while ( SDL_LockSurface(image)) &#60; 0 )
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229 SDL_Delay(10);
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230 -- Write image pixels to image-&#62;pixels --
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231 SDL_UnlockSurface(image);
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232 }</PRE
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233 >
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234 This happens under DirectX 5.0 when the system switches away from your
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235 fullscreen application. Locking the surface will also fail until you
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236 have access to the video memory again.</P
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237 ></DIV
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238 ><DIV
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239 CLASS="REFSECT1"
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240 ><A
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241 NAME="AEN2336"
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242 ></A
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243 ><H2
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244 >See Also</H2
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245 ><P
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246 ><A
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247 HREF="sdllocksurface.html"
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248 ><TT
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249 CLASS="FUNCTION"
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250 >SDL_LockSurface</TT
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251 ></A
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252 >,
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253 <A
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254 HREF="sdlfillrect.html"
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255 ><TT
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256 CLASS="FUNCTION"
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257 >SDL_FillRect</TT
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258 ></A
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259 >,
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260 <A
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261 HREF="sdlsurface.html"
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262 ><SPAN
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263 CLASS="STRUCTNAME"
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264 >SDL_Surface</SPAN
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265 ></A
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266 >,
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267 <A
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268 HREF="sdlrect.html"
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269 ><SPAN
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270 CLASS="STRUCTNAME"
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271 >SDL_Rect</SPAN
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272 ></A
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273 ></P
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274 ></DIV
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275 ><DIV
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276 CLASS="NAVFOOTER"
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277 ><HR
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278 ALIGN="LEFT"
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279 WIDTH="100%"><TABLE
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280 SUMMARY="Footer navigation table"
0
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281 WIDTH="100%"
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282 BORDER="0"
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283 CELLPADDING="0"
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284 CELLSPACING="0"
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285 ><TR
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286 ><TD
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287 WIDTH="33%"
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288 ALIGN="left"
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289 VALIGN="top"
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290 ><A
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291 HREF="sdlconvertsurface.html"
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292 ACCESSKEY="P"
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293 >Prev</A
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294 ></TD
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295 ><TD
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296 WIDTH="34%"
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297 ALIGN="center"
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298 VALIGN="top"
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299 ><A
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300 HREF="index.html"
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301 ACCESSKEY="H"
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302 >Home</A
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303 ></TD
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304 ><TD
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305 WIDTH="33%"
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306 ALIGN="right"
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307 VALIGN="top"
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308 ><A
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309 HREF="sdlfillrect.html"
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310 ACCESSKEY="N"
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311 >Next</A
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312 ></TD
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313 ></TR
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314 ><TR
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315 ><TD
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316 WIDTH="33%"
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317 ALIGN="left"
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318 VALIGN="top"
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319 >SDL_ConvertSurface</TD
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320 ><TD
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321 WIDTH="34%"
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322 ALIGN="center"
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323 VALIGN="top"
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324 ><A
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325 HREF="video.html"
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326 ACCESSKEY="U"
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327 >Up</A
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328 ></TD
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329 ><TD
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330 WIDTH="33%"
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331 ALIGN="right"
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332 VALIGN="top"
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333 >SDL_FillRect</TD
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334 ></TR
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335 ></TABLE
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336 ></DIV
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337 ></BODY
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338 ></HTML
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339 >