Mercurial > sdl-ios-xcode
annotate .cvsignore @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 623b453a3219 |
children | 70bfe658442c |
rev | line source |
---|---|
0 | 1 Makefile.in |
2 configure | |
3 aclocal.m4 | |
4 config.log | |
5 config.cache | |
754
623b453a3219
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
703
diff
changeset
|
6 autom4te* |
596
475f969e8c01
CVS should ignore files automatically generated by building on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
7 depcomp |
0 | 8 libtool |
9 config.status | |
10 Makefile | |
11 sdl-config | |
12 SDL.spec | |
703
ca809c1b41ca
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
596
diff
changeset
|
13 SDL.qpg |
596
475f969e8c01
CVS should ignore files automatically generated by building on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
14 .DS_Store |