Mercurial > sdl-ios-xcode
annotate src/thread/epoc/SDL_systhread.cpp @ 968:4675910b0b7b
Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
From: Hannu Savolainen
Subject: Re: SDL uses obsolete OSS features
I did some work on getting OSS to work better with SDL. There have been
some problems with select which should be fixed now.
I'm having some problems in understanding what is the purpose of the
DSP_WaitAudio() routine. I added a return to the very beginning of this
routine and commendted out the define for USE_BLOCKING_WRITES. At least
lbreakout2 seems to work as well as earlier. The latencies are the same.
An ordinary blocking write does exactly the same thing than DSP_WaitAudio
does. So I would recommend using the USE_BLOCKING_WRITES approach and
removing everything from the DSP_WaitAudio routine. Also enabling
USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because
you don't need to handle the partial writes (the do-while loop).
Attached is a patch against SDL-1.2.7. After these changes SDL will use
OSS as it's designed to be used (make it as simple as possible). This code
should work with all OSS implementations because it uses only the very
fundamental features that have been there since the jurassic times.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 12 Nov 2004 21:39:04 +0000 |
parents | f6ffac90895c |
children | 604d73db6802 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
297
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* |
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24 SDL_systhread.cpp |
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25 Epoc thread management routines for SDL |
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26 |
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27 Epoc version by Markus Mertama (w@iki.fi) |
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28 */ |
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29 |
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30 |
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31 //#include <stdlib.h> |
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32 //#include <stdio.h> |
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33 |
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34 |
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35 extern "C" { |
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36 #undef NULL |
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37 #include "SDL_error.h" |
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38 #include "SDL_thread.h" |
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39 #include "SDL_systhread.h" |
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40 }; |
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41 |
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42 #include <e32std.h> |
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43 |
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44 |
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45 static int object_count; |
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46 |
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47 int RunThread(TAny* data) |
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48 { |
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49 SDL_RunThread(data); |
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50 return(0); |
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51 } |
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52 |
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53 |
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54 TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2) |
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55 { |
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56 return ((RThread*)(aPtr1))->Create(aName, |
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57 RunThread, |
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58 KDefaultStackSize, |
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59 NULL, |
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60 aPtr2); |
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61 } |
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62 |
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63 int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2) |
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64 { |
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65 TBuf<16> name; |
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66 TInt status = KErrNone; |
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67 do |
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68 { |
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69 object_count++; |
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70 name.Format(_L("SDL_%x"), object_count); |
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71 status = aFunc(name, aPtr1, aPtr2); |
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72 } |
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73 while(status == KErrAlreadyExists); |
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74 return status; |
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75 } |
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76 |
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77 |
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78 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) |
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79 { |
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80 RThread rthread; |
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81 |
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82 TInt status = CreateUnique(NewThread, &rthread, args); |
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83 if (status != KErrNone) |
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84 { |
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85 delete(((RThread*)(thread->handle))); |
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86 thread->handle = NULL; |
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87 SDL_SetError("Not enough resources to create thread"); |
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88 return(-1); |
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89 } |
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90 rthread.Resume(); |
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91 thread->handle = rthread.Handle(); |
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92 return(0); |
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93 } |
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94 |
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95 void SDL_SYS_SetupThread(void) |
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96 { |
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97 return; |
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98 } |
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99 |
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100 Uint32 SDL_ThreadID(void) |
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101 { |
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102 RThread current; |
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103 TThreadId id = current.Id(); |
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104 return id; |
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105 } |
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106 |
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107 void SDL_SYS_WaitThread(SDL_Thread *thread) |
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108 { |
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109 RUndertaker taker; |
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110 taker.Create(); |
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111 TRequestStatus status; |
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112 taker.Logon(status, thread->handle); |
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113 User::WaitForRequest(status); |
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114 taker.Close(); |
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115 } |
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116 |
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117 /* WARNING: This function is really a last resort. |
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118 * Threads should be signaled and then exit by themselves. |
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119 * TerminateThread() doesn't perform stack and DLL cleanup. |
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120 */ |
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121 void SDL_SYS_KillThread(SDL_Thread *thread) |
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122 { |
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123 RThread rthread; |
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124 rthread.SetHandle(thread->handle); |
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125 rthread.Kill(0); |
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126 rthread.Close(); |
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127 } |