Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer_MMX_VC.c @ 968:4675910b0b7b
Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
From: Hannu Savolainen
Subject: Re: SDL uses obsolete OSS features
I did some work on getting OSS to work better with SDL. There have been
some problems with select which should be fixed now.
I'm having some problems in understanding what is the purpose of the
DSP_WaitAudio() routine. I added a return to the very beginning of this
routine and commendted out the define for USE_BLOCKING_WRITES. At least
lbreakout2 seems to work as well as earlier. The latencies are the same.
An ordinary blocking write does exactly the same thing than DSP_WaitAudio
does. So I would recommend using the USE_BLOCKING_WRITES approach and
removing everything from the DSP_WaitAudio routine. Also enabling
USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because
you don't need to handle the partial writes (the do-while loop).
Attached is a patch against SDL-1.2.7. After these changes SDL will use
OSS as it's designed to be used (make it as simple as possible). This code
should work with all OSS implementations because it uses only the very
fundamental features that have been there since the jurassic times.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 12 Nov 2004 21:39:04 +0000 |
parents | 72ef7ce609ef |
children | b4117292e587 |
rev | line source |
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1 #if defined(USE_ASM_MIXER_VC) |
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2 // MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples |
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3 // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) |
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4 // Converted to Intel ASM notation by Cth |
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5 // This code is licensed under the LGPL (see COPYING for details) |
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6 // |
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7 // Assumes buffer size in bytes is a multiple of 16 |
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8 // Assumes SDL_MIX_MAXVOLUME = 128 |
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9 |
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10 |
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11 //////////////////////////////////////////////// |
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12 // Mixing for 16 bit signed buffers |
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13 //////////////////////////////////////////////// |
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14 |
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15 #include <windows.h> |
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16 #include <stdio.h> |
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17 |
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18 void SDL_MixAudio_MMX_S16_VC(char* dst,char* src,unsigned int nSize,int volume) |
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19 { |
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20 __asm |
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21 { |
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22 align 16 |
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23 |
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24 push edi |
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25 push esi |
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26 push ebx |
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27 |
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28 mov edi, dst // edi = dst |
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29 mov esi, src // esi = src |
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30 mov eax, volume // eax = volume |
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31 mov ebx, nSize // ebx = size |
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32 shr ebx, 4 // process 16 bytes per iteration = 8 samples |
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33 jz endS16 |
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34 |
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35 pxor mm0, mm0 |
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36 movd mm0, eax //%%eax,%%mm0 |
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37 movq mm1, mm0 //%%mm0,%%mm1 |
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38 psllq mm0, 16 //$16,%%mm0 |
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39 por mm0, mm1 //%%mm1,%%mm0 |
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40 psllq mm0, 16 //$16,%%mm0 |
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41 por mm0, mm1 //%%mm1,%%mm0 |
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42 psllq mm0, 16 //$16,%%mm0 |
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43 por mm0, mm1 //%%mm1,%%mm0 // mm0 = vol|vol|vol|vol |
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44 |
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45 mixloopS16: |
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46 movq mm1, [esi] //(%%esi),%%mm1\n" // mm1 = a|b|c|d |
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47 movq mm2, mm1 //%%mm1,%%mm2\n" // mm2 = a|b|c|d |
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48 movq mm4, [esi + 8] //8(%%esi),%%mm4\n" // mm4 = e|f|g|h |
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49 // pre charger le buffer dst dans mm7 |
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50 movq mm7, [edi] //(%%edi),%%mm7\n" // mm7 = dst[0]" |
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51 // multiplier par le volume |
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52 pmullw mm1, mm0 //%%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) |
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53 pmulhw mm2, mm0 //%%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) |
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54 movq mm5, mm4 //%%mm4,%%mm5\n" // mm5 = e|f|g|h |
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55 pmullw mm4, mm0 //%%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) |
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56 pmulhw mm5, mm0 //%%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) |
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57 movq mm3, mm1 //%%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) |
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58 punpckhwd mm1, mm2 //%%mm2,%%mm1\n" // mm1 = a*v|b*v |
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59 movq mm6, mm4 //%%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) |
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60 punpcklwd mm3, mm2 //%%mm2,%%mm3\n" // mm3 = c*v|d*v |
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61 punpckhwd mm4, mm5 //%%mm5,%%mm4\n" // mm4 = e*f|f*v |
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62 punpcklwd mm6, mm5 //%%mm5,%%mm6\n" // mm6 = g*v|h*v |
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63 // pre charger le buffer dst dans mm5 |
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64 movq mm5, [edi + 8] //8(%%edi),%%mm5\n" // mm5 = dst[1] |
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65 // diviser par 128 |
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66 psrad mm1, 7 //$7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME |
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67 add esi, 16 //$16,%%esi\n" |
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68 psrad mm3, 7 //$7,%%mm3\n" // mm3 = c*v/128|d*v/128 |
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69 psrad mm4, 7 //$7,%%mm4\n" // mm4 = e*v/128|f*v/128 |
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70 // mm1 = le sample avec le volume modifie |
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71 packssdw mm3, mm1 //%%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) |
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72 psrad mm6, 7 //$7,%%mm6\n" // mm6= g*v/128|h*v/128 |
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73 paddsw mm3, mm7 //%%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst |
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74 // mm4 = le sample avec le volume modifie |
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75 packssdw mm6, mm4 //%%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) |
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76 movq [edi], mm3 //%%mm3,(%%edi)\n" |
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77 paddsw mm6, mm5 //%%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst |
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78 movq [edi + 8], mm6 //%%mm6,8(%%edi)\n" |
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79 add edi, 16 //$16,%%edi\n" |
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80 dec ebx //%%ebx\n" |
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81 jnz mixloopS16 |
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82 |
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83 ends16: |
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84 emms |
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85 |
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86 pop ebx |
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87 pop esi |
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88 pop edi |
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89 } |
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90 |
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91 } |
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92 |
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93 //////////////////////////////////////////////// |
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94 // Mixing for 8 bit signed buffers |
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95 //////////////////////////////////////////////// |
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96 |
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97 void SDL_MixAudio_MMX_S8_VC(char* dst,char* src,unsigned int nSize,int volume) |
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98 { |
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99 _asm |
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100 { |
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101 align 16 |
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102 |
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103 push edi |
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104 push esi |
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105 push ebx |
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106 |
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107 mov edi, dst //movl %0,%%edi // edi = dst |
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108 mov esi, src //%1,%%esi // esi = src |
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109 mov eax, volume //%3,%%eax // eax = volume |
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110 |
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111 movd mm0, ebx //%%ebx,%%mm0 |
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112 movq mm1, mm0 //%%mm0,%%mm1 |
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113 psllq mm0, 16 //$16,%%mm0 |
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114 por mm0, mm1 //%%mm1,%%mm0 |
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115 psllq mm0, 16 //$16,%%mm0 |
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116 por mm0, mm1 //%%mm1,%%mm0 |
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117 psllq mm0, 16 //$16,%%mm0 |
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118 por mm0, mm1 //%%mm1,%%mm0 |
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119 |
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120 mov ebx, nSize //%2,%%ebx // ebx = size |
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121 shr ebx, 3 //$3,%%ebx // process 8 bytes per iteration = 8 samples |
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122 cmp ebx, 0 //$0,%%ebx |
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123 je endS8 |
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124 |
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125 mixloopS8: |
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126 pxor mm2, mm2 //%%mm2,%%mm2 // mm2 = 0 |
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127 movq mm1, [esi] //(%%esi),%%mm1 // mm1 = a|b|c|d|e|f|g|h |
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128 movq mm3, mm1 //%%mm1,%%mm3 // mm3 = a|b|c|d|e|f|g|h |
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129 // on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 |
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130 pcmpgtb mm2, mm1 //%%mm1,%%mm2 // mm2 = 11111111|00000000|00000000.... |
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131 punpckhbw mm1, mm2 //%%mm2,%%mm1 // mm1 = 0|a|0|b|0|c|0|d |
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132 punpcklbw mm3, mm2 //%%mm2,%%mm3 // mm3 = 0|e|0|f|0|g|0|h |
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133 movq mm2, [edi] //(%%edi),%%mm2 // mm2 = destination |
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134 pmullw mm1, mm0 //%%mm0,%%mm1 // mm1 = v*a|v*b|v*c|v*d |
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135 add esi, 8 //$8,%%esi |
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136 pmullw mm3, mm0 //%%mm0,%%mm3 // mm3 = v*e|v*f|v*g|v*h |
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137 psraw mm1, 7 //$7,%%mm1 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 |
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138 psraw mm3, 7 //$7,%%mm3 // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 |
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139 packsswb mm3, mm1 //%%mm1,%%mm3 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 |
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140 paddsb mm3, mm2 //%%mm2,%%mm3 // add to destination buffer |
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141 movq [edi], mm3 //%%mm3,(%%edi) // store back to ram |
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142 add edi, 8 //$8,%%edi |
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143 dec ebx //%%ebx |
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144 jnz mixloopS8 |
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145 |
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146 endS8: |
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147 emms |
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148 |
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149 pop ebx |
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150 pop esi |
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151 pop edi |
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152 } |
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153 } |
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154 |
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155 #endif /* USE_ASM_MIXER_VC */ |