Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 47:45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 07 Jun 2001 14:28:11 +0000 |
parents | 27cb016592f9 |
children | bd6b0a910a65 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
48 #ifdef ENABLE_X11 | |
49 &X11_bootstrap, | |
50 #endif | |
51 #ifdef ENABLE_DGA | |
52 &DGA_bootstrap, | |
53 #endif | |
30
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
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54 #ifdef ENABLE_NANOX |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
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55 &NX_bootstrap, |
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56 #endif |
0 | 57 #ifdef ENABLE_FBCON |
58 &FBCON_bootstrap, | |
59 #endif | |
60 #ifdef ENABLE_PS2GS | |
61 &PS2GS_bootstrap, | |
62 #endif | |
63 #ifdef ENABLE_GGI | |
64 &GGI_bootstrap, | |
65 #endif | |
66 #ifdef ENABLE_SVGALIB | |
67 &SVGALIB_bootstrap, | |
68 #endif | |
69 #ifdef ENABLE_AALIB | |
70 &AALIB_bootstrap, | |
71 #endif | |
72 #ifdef ENABLE_DIRECTX | |
73 &DIRECTX_bootstrap, | |
74 #endif | |
75 #ifdef ENABLE_WINDIB | |
76 &WINDIB_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_BWINDOW | |
79 &BWINDOW_bootstrap, | |
80 #endif | |
81 #ifdef ENABLE_TOOLBOX | |
82 &TOOLBOX_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_DRAWSPROCKET | |
85 &DSp_bootstrap, | |
86 #endif | |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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87 #ifdef ENABLE_QUARTZ |
45b1c4303f87
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88 &QZ_bootstrap, |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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89 #endif |
0 | 90 #ifdef ENABLE_CYBERGRAPHICS |
91 &CGX_bootstrap, | |
92 #endif | |
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Changes since SDL 1.2.0 release
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93 #ifdef ENABLE_DUMMYVIDEO |
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94 &DUMMY_bootstrap, |
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95 #endif |
19
8cc4dbfab9ab
Date: Thu, 19 Apr 2001 08:36:54 +0300
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96 #ifdef ENABLE_PHOTON |
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Date: Thu, 19 Apr 2001 08:36:54 +0300
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97 &ph_bootstrap, |
8cc4dbfab9ab
Date: Thu, 19 Apr 2001 08:36:54 +0300
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98 #endif |
0 | 99 NULL |
100 }; | |
101 SDL_VideoDevice *current_video = NULL; | |
102 | |
103 /* Places to store title and icon text for the app */ | |
104 static char *wm_title = NULL; | |
105 static char *wm_icon = NULL; | |
106 | |
107 /* Various local functions */ | |
108 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
109 void SDL_VideoQuit(void); | |
110 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
111 | |
112 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
113 #ifdef HAVE_OPENGL | |
114 static int lock_count = 0; | |
115 #endif | |
116 | |
117 | |
118 /* | |
119 * Initialize the video and event subsystems -- determine native pixel format | |
120 */ | |
121 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
122 { | |
123 SDL_VideoDevice *video; | |
124 int index; | |
125 int i; | |
126 SDL_PixelFormat vformat; | |
127 Uint32 video_flags; | |
128 | |
129 /* Toggle the event thread flags, based on OS requirements */ | |
130 #if defined(MUST_THREAD_EVENTS) | |
131 flags |= SDL_INIT_EVENTTHREAD; | |
132 #elif defined(CANT_THREAD_EVENTS) | |
133 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
134 SDL_SetError("OS doesn't support threaded events"); | |
135 return(-1); | |
136 } | |
137 #endif | |
138 | |
139 /* Check to make sure we don't overwrite 'current_video' */ | |
140 if ( current_video != NULL ) { | |
141 SDL_VideoQuit(); | |
142 } | |
143 | |
144 /* Select the proper video driver */ | |
145 index = 0; | |
146 video = NULL; | |
147 if ( driver_name != NULL ) { | |
148 #if 0 /* This will be replaced with a better driver selection API */ | |
149 if ( strrchr(driver_name, ':') != NULL ) { | |
150 index = atoi(strrchr(driver_name, ':')+1); | |
151 } | |
152 #endif | |
153 for ( i=0; bootstrap[i]; ++i ) { | |
154 if ( strncmp(bootstrap[i]->name, driver_name, | |
155 strlen(bootstrap[i]->name)) == 0 ) { | |
156 if ( bootstrap[i]->available() ) { | |
157 video = bootstrap[i]->create(index); | |
158 break; | |
159 } | |
160 } | |
161 } | |
162 } else { | |
163 for ( i=0; bootstrap[i]; ++i ) { | |
164 if ( bootstrap[i]->available() ) { | |
165 video = bootstrap[i]->create(index); | |
166 if ( video != NULL ) { | |
167 break; | |
168 } | |
169 } | |
170 } | |
171 } | |
172 if ( video == NULL ) { | |
173 SDL_SetError("No available video device"); | |
174 return(-1); | |
175 } | |
176 current_video = video; | |
177 current_video->name = bootstrap[i]->name; | |
178 | |
179 /* Do some basic variable initialization */ | |
180 video->screen = NULL; | |
181 video->shadow = NULL; | |
182 video->visible = NULL; | |
183 video->physpal = NULL; | |
184 video->gammacols = NULL; | |
185 video->gamma = NULL; | |
186 video->wm_title = NULL; | |
187 video->wm_icon = NULL; | |
188 video->offset_x = 0; | |
189 video->offset_y = 0; | |
190 memset(&video->info, 0, (sizeof video->info)); | |
191 | |
192 /* Set some very sane GL defaults */ | |
193 video->gl_config.driver_loaded = 0; | |
194 video->gl_config.dll_handle = NULL; | |
195 video->gl_config.red_size = 5; | |
196 #if 1 /* This seems to work on more video cards, as a default */ | |
197 video->gl_config.green_size = 5; | |
198 #else | |
199 video->gl_config.green_size = 6; | |
200 #endif | |
201 video->gl_config.blue_size = 5; | |
202 video->gl_config.alpha_size = 0; | |
203 video->gl_config.buffer_size = 0; | |
204 video->gl_config.depth_size = 16; | |
205 video->gl_config.stencil_size = 0; | |
206 video->gl_config.double_buffer = 1; | |
207 video->gl_config.accum_red_size = 0; | |
208 video->gl_config.accum_green_size = 0; | |
209 video->gl_config.accum_blue_size = 0; | |
210 video->gl_config.accum_alpha_size = 0; | |
211 | |
212 /* Initialize the video subsystem */ | |
213 memset(&vformat, 0, sizeof(vformat)); | |
214 if ( video->VideoInit(video, &vformat) < 0 ) { | |
215 SDL_VideoQuit(); | |
216 return(-1); | |
217 } | |
218 | |
219 /* Create a zero sized video surface of the appropriate format */ | |
220 video_flags = SDL_SWSURFACE; | |
221 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
222 vformat.BitsPerPixel, | |
223 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
224 if ( SDL_VideoSurface == NULL ) { | |
225 SDL_VideoQuit(); | |
226 return(-1); | |
227 } | |
228 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
229 | |
230 #if 0 /* Don't change the current palette - may be used by other programs. | |
231 * The application can't do anything with the display surface until | |
232 * a video mode has been set anyway. :) | |
233 */ | |
234 /* If we have a palettized surface, create a default palette */ | |
235 if ( SDL_VideoSurface->format->palette ) { | |
236 SDL_PixelFormat *vf = SDL_VideoSurface->format; | |
237 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
238 video->SetColors(video, | |
239 0, vf->palette->ncolors, vf->palette->colors); | |
240 } | |
241 #endif | |
242 video->info.vfmt = SDL_VideoSurface->format; | |
243 | |
244 /* Start the event loop */ | |
245 if ( SDL_StartEventLoop(flags) < 0 ) { | |
246 SDL_VideoQuit(); | |
247 return(-1); | |
248 } | |
249 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
250 | |
251 /* We're ready to go! */ | |
252 return(0); | |
253 } | |
254 | |
255 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
256 { | |
257 if ( current_video != NULL ) { | |
258 strncpy(namebuf, current_video->name, maxlen-1); | |
259 namebuf[maxlen-1] = '\0'; | |
260 return(namebuf); | |
261 } | |
262 return(NULL); | |
263 } | |
264 | |
265 /* | |
266 * Get the current display surface | |
267 */ | |
268 SDL_Surface *SDL_GetVideoSurface(void) | |
269 { | |
270 SDL_Surface *visible; | |
271 | |
272 visible = NULL; | |
273 if ( current_video ) { | |
274 visible = current_video->visible; | |
275 } | |
276 return(visible); | |
277 } | |
278 | |
279 /* | |
280 * Get the current information about the video hardware | |
281 */ | |
282 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
283 { | |
284 const SDL_VideoInfo *info; | |
285 | |
286 info = NULL; | |
287 if ( current_video ) { | |
288 info = ¤t_video->info; | |
289 } | |
290 return(info); | |
291 } | |
292 | |
293 /* | |
294 * Return a pointer to an array of available screen dimensions for the | |
295 * given format, sorted largest to smallest. Returns NULL if there are | |
296 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
297 * if any dimension is okay for the given format. If 'format' is NULL, | |
298 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
299 */ | |
300 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
301 { | |
302 SDL_VideoDevice *video = current_video; | |
303 SDL_VideoDevice *this = current_video; | |
304 SDL_Rect **modes; | |
305 | |
306 modes = NULL; | |
307 if ( SDL_VideoSurface ) { | |
308 if ( format == NULL ) { | |
309 format = SDL_VideoSurface->format; | |
310 } | |
311 modes = video->ListModes(this, format, flags); | |
312 } | |
313 return(modes); | |
314 } | |
315 | |
316 /* | |
317 * Check to see if a particular video mode is supported. | |
318 * It returns 0 if the requested mode is not supported under any bit depth, | |
319 * or returns the bits-per-pixel of the closest available mode with the | |
320 * given width and height. If this bits-per-pixel is different from the | |
321 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
322 * but will emulate the requested bits-per-pixel with a shadow surface. | |
323 */ | |
324 static Uint8 SDL_closest_depths[4][8] = { | |
325 /* 8 bit closest depth ordering */ | |
326 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
327 /* 15,16 bit closest depth ordering */ | |
328 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
329 /* 24 bit closest depth ordering */ | |
330 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
331 /* 32 bit closest depth ordering */ | |
332 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
333 }; | |
334 | |
335 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) | |
336 { | |
337 int table, b, i; | |
338 int supported; | |
339 SDL_PixelFormat format; | |
340 SDL_Rect **sizes; | |
341 | |
342 /* Currently 1 and 4 bpp are not supported */ | |
343 if ( bpp < 8 || bpp > 32 ) { | |
344 return(0); | |
345 } | |
346 if ( (width == 0) || (height == 0) ) { | |
347 return(0); | |
348 } | |
349 | |
350 /* Search through the list valid of modes */ | |
351 memset(&format, 0, sizeof(format)); | |
352 supported = 0; | |
353 table = ((bpp+7)/8)-1; | |
354 SDL_closest_depths[table][0] = bpp; | |
355 SDL_closest_depths[table][7] = 0; | |
356 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
357 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
358 sizes = SDL_ListModes(&format, flags); | |
359 if ( sizes == (SDL_Rect **)0 ) { | |
360 /* No sizes supported at this bit-depth */ | |
361 continue; | |
362 } else | |
363 #ifdef macintosh /* MPW optimization bug? */ | |
364 if ( (sizes == (SDL_Rect **)0xFFFFFFFF) || | |
365 #else | |
366 if ( (sizes == (SDL_Rect **)-1) || | |
367 #endif | |
368 current_video->handles_any_size ) { | |
369 /* Any size supported at this bit-depth */ | |
370 supported = 1; | |
371 continue; | |
372 } else | |
373 for ( i=0; sizes[i]; ++i ) { | |
374 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
375 supported = 1; | |
376 break; | |
377 } | |
378 } | |
379 } | |
380 if ( supported ) { | |
381 --b; | |
382 return(SDL_closest_depths[table][b]); | |
383 } else { | |
384 return(0); | |
385 } | |
386 } | |
387 | |
388 /* | |
389 * Get the closest non-emulated video mode to the one requested | |
390 */ | |
391 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
392 { | |
393 int table, b, i; | |
394 int supported; | |
395 int native_bpp; | |
396 SDL_PixelFormat format; | |
397 SDL_Rect **sizes; | |
398 | |
399 /* Try the original video mode, get the closest depth */ | |
400 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
401 if ( native_bpp == *BitsPerPixel ) { | |
402 return(1); | |
403 } | |
404 if ( native_bpp > 0 ) { | |
405 *BitsPerPixel = native_bpp; | |
406 return(1); | |
407 } | |
408 | |
409 /* No exact size match at any depth, look for closest match */ | |
410 memset(&format, 0, sizeof(format)); | |
411 supported = 0; | |
412 table = ((*BitsPerPixel+7)/8)-1; | |
413 SDL_closest_depths[table][0] = *BitsPerPixel; | |
414 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
415 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
416 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
417 sizes = SDL_ListModes(&format, flags); | |
418 if ( sizes == (SDL_Rect **)0 ) { | |
419 /* No sizes supported at this bit-depth */ | |
420 continue; | |
421 } | |
422 for ( i=0; sizes[i]; ++i ) { | |
423 if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { | |
424 if ( i > 0 ) { | |
425 --i; | |
426 *w = sizes[i]->w; | |
427 *h = sizes[i]->h; | |
428 *BitsPerPixel = SDL_closest_depths[table][b]; | |
429 supported = 1; | |
430 } else { | |
431 /* Largest mode too small... */; | |
432 } | |
433 break; | |
434 } | |
435 } | |
436 if ( (i > 0) && ! sizes[i] ) { | |
437 /* The smallest mode was larger than requested, OK */ | |
438 --i; | |
439 *w = sizes[i]->w; | |
440 *h = sizes[i]->h; | |
441 *BitsPerPixel = SDL_closest_depths[table][b]; | |
442 supported = 1; | |
443 } | |
444 } | |
445 if ( ! supported ) { | |
446 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
447 } | |
448 return(supported); | |
449 } | |
450 | |
451 /* This should probably go somewhere else -- like SDL_surface.c */ | |
452 static void SDL_ClearSurface(SDL_Surface *surface) | |
453 { | |
454 Uint32 black; | |
455 | |
456 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
457 SDL_FillRect(surface, NULL, black); | |
458 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
459 SDL_Flip(surface); | |
460 SDL_FillRect(surface, NULL, black); | |
461 } | |
462 SDL_Flip(surface); | |
463 } | |
464 | |
465 /* | |
466 * Create a shadow surface suitable for fooling the app. :-) | |
467 */ | |
468 static void SDL_CreateShadowSurface(int depth) | |
469 { | |
470 Uint32 Rmask, Gmask, Bmask; | |
471 | |
472 /* Allocate the shadow surface */ | |
473 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
474 Rmask = (SDL_VideoSurface->format)->Rmask; | |
475 Gmask = (SDL_VideoSurface->format)->Gmask; | |
476 Bmask = (SDL_VideoSurface->format)->Bmask; | |
477 } else { | |
478 Rmask = Gmask = Bmask = 0; | |
479 } | |
480 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
481 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
482 depth, Rmask, Gmask, Bmask, 0); | |
483 if ( SDL_ShadowSurface == NULL ) { | |
484 return; | |
485 } | |
486 | |
487 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
488 if ( SDL_ShadowSurface->format->palette ) { | |
489 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
490 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
491 memcpy(SDL_ShadowSurface->format->palette->colors, | |
492 SDL_VideoSurface->format->palette->colors, | |
493 SDL_VideoSurface->format->palette->ncolors* | |
494 sizeof(SDL_Color)); | |
495 } else { | |
496 SDL_DitherColors( | |
497 SDL_ShadowSurface->format->palette->colors, depth); | |
498 } | |
499 } | |
500 | |
501 /* If the video surface is resizable, the shadow should say so */ | |
502 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
503 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
504 } | |
505 /* If the video surface has no frame, the shadow should say so */ | |
506 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
507 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
508 } | |
509 /* If the video surface is fullscreen, the shadow should say so */ | |
510 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
511 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
512 } | |
513 /* If the video surface is flippable, the shadow should say so */ | |
514 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
515 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
516 } | |
517 return; | |
518 } | |
519 | |
520 /* | |
521 * Set the requested video mode, allocating a shadow buffer if necessary. | |
522 */ | |
523 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
524 { | |
525 SDL_VideoDevice *video, *this; | |
526 SDL_Surface *prev_mode, *mode; | |
527 int video_w; | |
528 int video_h; | |
529 int video_bpp; | |
530 int is_opengl; | |
531 SDL_GrabMode saved_grab; | |
532 | |
533 /* Start up the video driver, if necessary.. | |
534 WARNING: This is the only function protected this way! | |
535 */ | |
536 if ( ! current_video ) { | |
537 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
538 return(NULL); | |
539 } | |
540 } | |
541 this = video = current_video; | |
542 | |
543 /* Default to the current video bpp */ | |
544 if ( bpp == 0 ) { | |
545 flags |= SDL_ANYFORMAT; | |
546 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
547 } | |
548 | |
549 /* Get a good video mode, the closest one possible */ | |
550 video_w = width; | |
551 video_h = height; | |
552 video_bpp = bpp; | |
553 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
554 return(NULL); | |
555 } | |
556 | |
557 /* Check the requested flags */ | |
558 /* There's no palette in > 8 bits-per-pixel mode */ | |
559 if ( video_bpp > 8 ) { | |
560 flags &= ~SDL_HWPALETTE; | |
561 } | |
562 #if 0 | |
563 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
564 /* There's no windowed double-buffering */ | |
565 flags &= ~SDL_DOUBLEBUF; | |
566 } | |
567 #endif | |
568 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
569 /* Use hardware surfaces when double-buffering */ | |
570 flags |= SDL_HWSURFACE; | |
571 } | |
572 | |
573 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
574 if ( is_opengl ) { | |
575 /* These flags are for 2D video modes only */ | |
576 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
577 } | |
578 | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
11
diff
changeset
|
579 /* Reset the keyboard here so event callbacks can run */ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
11
diff
changeset
|
580 SDL_ResetKeyboard(); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
11
diff
changeset
|
581 |
0 | 582 /* Clean up any previous video mode */ |
583 if ( SDL_PublicSurface != NULL ) { | |
584 SDL_PublicSurface = NULL; | |
585 } | |
586 if ( SDL_ShadowSurface != NULL ) { | |
587 SDL_Surface *ready_to_go; | |
588 ready_to_go = SDL_ShadowSurface; | |
589 SDL_ShadowSurface = NULL; | |
590 SDL_FreeSurface(ready_to_go); | |
591 } | |
592 if ( video->physpal ) { | |
593 free(video->physpal->colors); | |
594 free(video->physpal); | |
595 video->physpal = NULL; | |
596 } | |
597 if( video->gammacols) { | |
598 free(video->gammacols); | |
599 video->gammacols = NULL; | |
600 } | |
601 | |
602 /* Save the previous grab state and turn off grab for mode switch */ | |
603 saved_grab = SDL_WM_GrabInputOff(); | |
604 | |
605 /* Try to set the video mode, along with offset and clipping */ | |
606 prev_mode = SDL_VideoSurface; | |
607 SDL_LockCursor(); | |
608 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
609 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
610 if ( mode ) { /* Prevent resize events from mode change */ | |
611 SDL_PrivateResize(mode->w, mode->h); | |
612 } | |
613 /* | |
614 * rcg11292000 | |
615 * If you try to set an SDL_OPENGL surface, and fail to find a | |
616 * matching visual, then the next call to SDL_SetVideoMode() | |
617 * will segfault, since we no longer point to a dummy surface, | |
618 * but rather NULL. | |
619 * Sam 11/29/00 | |
620 * WARNING, we need to make sure that the previous mode hasn't | |
621 * already been freed by the video driver. What do we do in | |
622 * that case? Should we call SDL_VideoInit() again? | |
623 */ | |
624 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
625 | |
626 if ( (mode != NULL) && (!is_opengl) ) { | |
627 /* Sanity check */ | |
628 if ( (mode->w < width) || (mode->h < height) ) { | |
629 SDL_SetError("Video mode smaller than requested"); | |
630 return(NULL); | |
631 } | |
632 | |
633 /* If we have a palettized surface, create a default palette */ | |
634 if ( mode->format->palette ) { | |
635 SDL_PixelFormat *vf = mode->format; | |
636 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
637 video->SetColors(this, 0, vf->palette->ncolors, | |
638 vf->palette->colors); | |
639 } | |
640 | |
641 /* Clear the surface to black */ | |
642 video->offset_x = 0; | |
643 video->offset_y = 0; | |
644 mode->offset = 0; | |
645 SDL_SetClipRect(mode, NULL); | |
646 SDL_ClearSurface(mode); | |
647 | |
648 /* Now adjust the offsets to match the desired mode */ | |
649 video->offset_x = (mode->w-width)/2; | |
650 video->offset_y = (mode->h-height)/2; | |
651 mode->offset = video->offset_y*mode->pitch + | |
652 video->offset_x*mode->format->BytesPerPixel; | |
653 #ifdef DEBUG_VIDEO | |
654 fprintf(stderr, | |
655 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
656 width, height, bpp, | |
657 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
658 #endif | |
659 mode->w = width; | |
660 mode->h = height; | |
661 SDL_SetClipRect(mode, NULL); | |
662 } | |
663 SDL_ResetCursor(); | |
664 SDL_UnlockCursor(); | |
665 | |
666 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
667 if ( mode == NULL ) { | |
668 return(NULL); | |
669 } | |
670 | |
671 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
672 if ( ! video->info.wm_available ) { | |
673 mode->flags |= SDL_NOFRAME; | |
674 } | |
675 | |
676 /* Reset the mouse cursor and grab for new video mode */ | |
677 SDL_SetCursor(NULL); | |
678 if ( video->UpdateMouse ) { | |
679 video->UpdateMouse(this); | |
680 } | |
681 SDL_WM_GrabInput(saved_grab); | |
682 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
683 | |
684 /* If we're running OpenGL, make the context current */ | |
685 if ( (video->screen->flags & SDL_OPENGL) && | |
686 video->GL_MakeCurrent ) { | |
687 if ( video->GL_MakeCurrent(this) < 0 ) { | |
688 return(NULL); | |
689 } | |
690 } | |
691 | |
692 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
693 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
694 /* Load GL functions for performing the texture updates */ | |
695 #ifdef HAVE_OPENGL | |
696 #define SDL_PROC(ret,func,params) \ | |
697 do { \ | |
698 video->func = SDL_GL_GetProcAddress(#func); \ | |
699 if ( ! video->func ) { \ | |
700 SDL_SetError("Couldn't load GL function: %s\n", #func); \ | |
701 return(NULL); \ | |
702 } \ | |
703 } while ( 0 ); | |
704 #include "SDL_glfuncs.h" | |
705 #undef SDL_PROC | |
706 | |
707 /* Create a software surface for blitting */ | |
708 #ifdef GL_VERSION_1_2 | |
709 /* If the implementation either supports the packed pixels | |
710 extension, or implements the core OpenGL 1.2 API, it will | |
711 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
712 */ | |
713 if ( (bpp == 16) && | |
714 (strstr((const char *)video->glGetString(GL_EXTENSIONS), | |
715 "GL_EXT_packed_pixels") || | |
716 (strncmp((const char *)video->glGetString(GL_VERSION), | |
717 "1.2", 3) == 0)) ) | |
718 { | |
719 video->is_32bit = 0; | |
720 SDL_VideoSurface = SDL_CreateRGBSurface( | |
721 flags, | |
722 width, | |
723 height, | |
724 16, | |
725 31 << 11, | |
726 63 << 5, | |
727 31, | |
728 0 | |
729 ); | |
730 } | |
731 else | |
732 #endif /* OpenGL 1.2 */ | |
733 { | |
734 video->is_32bit = 1; | |
735 SDL_VideoSurface = SDL_CreateRGBSurface( | |
736 flags, | |
737 width, | |
738 height, | |
739 32, | |
740 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
741 0x000000FF, | |
742 0x0000FF00, | |
743 0x00FF0000, | |
744 0xFF000000 | |
745 #else | |
746 0xFF000000, | |
747 0x00FF0000, | |
748 0x0000FF00, | |
749 0x000000FF | |
750 #endif | |
751 ); | |
752 } | |
753 if ( ! SDL_VideoSurface ) { | |
754 return(NULL); | |
755 } | |
756 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
757 | |
758 /* Free the original video mode surface (is this safe?) */ | |
759 SDL_FreeSurface(mode); | |
760 | |
761 /* Set the surface completely opaque & white by default */ | |
762 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); | |
763 video->glGenTextures( 1, &video->texture ); | |
764 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
765 video->glTexImage2D( | |
766 GL_TEXTURE_2D, | |
767 0, | |
768 video->is_32bit ? GL_RGBA : GL_RGB, | |
769 256, | |
770 256, | |
771 0, | |
772 video->is_32bit ? GL_RGBA : GL_RGB, | |
773 #ifdef GL_VERSION_1_2 | |
774 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
775 #else | |
776 GL_UNSIGNED_BYTE, | |
777 #endif | |
778 NULL); | |
779 | |
780 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
781 #else | |
782 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
783 return(NULL); | |
784 #endif | |
785 } | |
786 | |
787 /* Create a shadow surface if necessary */ | |
788 /* There are three conditions under which we create a shadow surface: | |
789 1. We need a particular bits-per-pixel that we didn't get. | |
790 2. We need a hardware palette and didn't get one. | |
791 3. We need a software surface and got a hardware surface. | |
792 */ | |
793 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
794 ( | |
795 ( !(flags&SDL_ANYFORMAT) && | |
796 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
797 ( (flags&SDL_HWPALETTE) && | |
798 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
799 /* If the surface is in hardware, video writes are visible | |
800 as soon as they are performed, so we need to buffer them | |
801 */ | |
802 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
803 (SDL_VideoSurface->flags&SDL_HWSURFACE)) | |
804 ) ) { | |
805 SDL_CreateShadowSurface(bpp); | |
806 if ( SDL_ShadowSurface == NULL ) { | |
807 SDL_SetError("Couldn't create shadow surface"); | |
808 return(NULL); | |
809 } | |
810 SDL_PublicSurface = SDL_ShadowSurface; | |
811 } else { | |
812 SDL_PublicSurface = SDL_VideoSurface; | |
813 } | |
814 video->info.vfmt = SDL_VideoSurface->format; | |
815 | |
816 /* We're done! */ | |
817 return(SDL_PublicSurface); | |
818 } | |
819 | |
820 /* | |
821 * Convert a surface into the video pixel format. | |
822 */ | |
823 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
824 { | |
825 Uint32 flags; | |
826 | |
827 if ( ! SDL_PublicSurface ) { | |
828 SDL_SetError("No video mode has been set"); | |
829 return(NULL); | |
830 } | |
831 /* Set the flags appropriate for copying to display surface */ | |
832 flags = (SDL_PublicSurface->flags&SDL_HWSURFACE); | |
833 #ifdef AUTORLE_DISPLAYFORMAT | |
834 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
835 flags |= SDL_RLEACCELOK; | |
836 #else | |
837 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
838 #endif | |
839 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
840 } | |
841 | |
842 /* | |
843 * Convert a surface into a format that's suitable for blitting to | |
844 * the screen, but including an alpha channel. | |
845 */ | |
846 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
847 { | |
848 SDL_PixelFormat *vf; | |
849 SDL_PixelFormat *format; | |
850 SDL_Surface *converted; | |
851 Uint32 flags; | |
852 /* default to ARGB8888 */ | |
853 Uint32 amask = 0xff000000; | |
854 Uint32 rmask = 0x00ff0000; | |
855 Uint32 gmask = 0x0000ff00; | |
856 Uint32 bmask = 0x000000ff; | |
857 | |
858 if ( ! SDL_PublicSurface ) { | |
859 SDL_SetError("No video mode has been set"); | |
860 return(NULL); | |
861 } | |
862 vf = SDL_PublicSurface->format; | |
863 | |
864 switch(vf->BytesPerPixel) { | |
865 case 2: | |
866 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
867 For anything else (like ARGB4444) it doesn't matter | |
868 since we have no special code for it anyway */ | |
869 if ( (vf->Rmask == 0x1f) && | |
870 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
871 rmask = 0xff; | |
872 bmask = 0xff0000; | |
873 } | |
874 break; | |
875 | |
876 case 3: | |
877 case 4: | |
878 /* Keep the video format, as long as the high 8 bits are | |
879 unused or alpha */ | |
880 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
881 rmask = 0xff; | |
882 bmask = 0xff0000; | |
883 } | |
884 break; | |
885 | |
886 default: | |
887 /* We have no other optimised formats right now. When/if a new | |
888 optimised alpha format is written, add the converter here */ | |
889 break; | |
890 } | |
891 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
892 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
893 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
894 converted = SDL_ConvertSurface(surface, format, flags); | |
895 SDL_FreeFormat(format); | |
896 return(converted); | |
897 } | |
898 | |
899 /* | |
900 * Update a specific portion of the physical screen | |
901 */ | |
902 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
903 { | |
904 if ( screen ) { | |
905 SDL_Rect rect; | |
906 | |
907 /* Perform some checking */ | |
908 if ( w == 0 ) | |
909 w = screen->w; | |
910 if ( h == 0 ) | |
911 h = screen->h; | |
912 if ( (int)(x+w) > screen->w ) | |
913 return; | |
914 if ( (int)(y+h) > screen->h ) | |
915 return; | |
916 | |
917 /* Fill the rectangle */ | |
918 rect.x = x; | |
919 rect.y = y; | |
920 rect.w = w; | |
921 rect.h = h; | |
922 SDL_UpdateRects(screen, 1, &rect); | |
923 } | |
924 } | |
925 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
926 { | |
927 int i; | |
928 SDL_VideoDevice *video = current_video; | |
929 SDL_VideoDevice *this = current_video; | |
930 | |
931 if ( screen == SDL_ShadowSurface ) { | |
932 /* Blit the shadow surface using saved mapping */ | |
933 SDL_Palette *pal = screen->format->palette; | |
934 SDL_Color *saved_colors = NULL; | |
935 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { | |
936 /* simulated 8bpp, use correct physical palette */ | |
937 saved_colors = pal->colors; | |
938 if ( video->gammacols ) { | |
939 /* gamma-corrected palette */ | |
940 pal->colors = video->gammacols; | |
941 } else if ( video->physpal ) { | |
942 /* physical palette different from logical */ | |
943 pal->colors = video->physpal->colors; | |
944 } | |
945 } | |
946 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
947 SDL_LockCursor(); | |
948 SDL_DrawCursor(SDL_ShadowSurface); | |
949 for ( i=0; i<numrects; ++i ) { | |
950 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
951 SDL_VideoSurface, &rects[i]); | |
952 } | |
953 SDL_EraseCursor(SDL_ShadowSurface); | |
954 SDL_UnlockCursor(); | |
955 } else { | |
956 for ( i=0; i<numrects; ++i ) { | |
957 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
958 SDL_VideoSurface, &rects[i]); | |
959 } | |
960 } | |
961 if ( saved_colors ) | |
962 pal->colors = saved_colors; | |
963 | |
964 /* Fall through to video surface update */ | |
965 screen = SDL_VideoSurface; | |
966 } | |
967 if ( screen == SDL_VideoSurface ) { | |
968 /* Update the video surface */ | |
969 if ( screen->offset ) { | |
970 for ( i=0; i<numrects; ++i ) { | |
971 rects[i].x += video->offset_x; | |
972 rects[i].y += video->offset_y; | |
973 } | |
974 video->UpdateRects(this, numrects, rects); | |
975 for ( i=0; i<numrects; ++i ) { | |
976 rects[i].x -= video->offset_x; | |
977 rects[i].y -= video->offset_y; | |
978 } | |
979 } else { | |
980 video->UpdateRects(this, numrects, rects); | |
981 } | |
982 } | |
983 } | |
984 | |
985 /* | |
986 * Performs hardware double buffering, if possible, or a full update if not. | |
987 */ | |
988 int SDL_Flip(SDL_Surface *screen) | |
989 { | |
990 SDL_VideoDevice *video = current_video; | |
991 /* Copy the shadow surface to the video surface */ | |
992 if ( screen == SDL_ShadowSurface ) { | |
993 SDL_Rect rect; | |
994 SDL_Palette *pal = screen->format->palette; | |
995 SDL_Color *saved_colors = NULL; | |
996 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { | |
997 /* simulated 8bpp, use correct physical palette */ | |
998 saved_colors = pal->colors; | |
999 if ( video->gammacols ) { | |
1000 /* gamma-corrected palette */ | |
1001 pal->colors = video->gammacols; | |
1002 } else if ( video->physpal ) { | |
1003 /* physical palette different from logical */ | |
1004 pal->colors = video->physpal->colors; | |
1005 } | |
1006 } | |
1007 | |
1008 rect.x = 0; | |
1009 rect.y = 0; | |
1010 rect.w = screen->w; | |
1011 rect.h = screen->h; | |
1012 SDL_LowerBlit(SDL_ShadowSurface,&rect, SDL_VideoSurface,&rect); | |
1013 | |
1014 if ( saved_colors ) | |
1015 pal->colors = saved_colors; | |
1016 screen = SDL_VideoSurface; | |
1017 } | |
1018 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1019 SDL_VideoDevice *this = current_video; | |
1020 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1021 } else { | |
1022 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1023 } | |
1024 return(0); | |
1025 } | |
1026 | |
1027 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1028 int firstcolor, int ncolors) | |
1029 { | |
1030 SDL_Palette *pal = screen->format->palette; | |
1031 SDL_Palette *vidpal; | |
1032 | |
1033 if ( colors != (pal->colors + firstcolor) ) { | |
1034 memcpy(pal->colors + firstcolor, colors, | |
1035 ncolors * sizeof(*colors)); | |
1036 } | |
1037 | |
1038 vidpal = SDL_VideoSurface->format->palette; | |
1039 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1040 /* | |
1041 * This is a shadow surface, and the physical | |
1042 * framebuffer is also indexed. Propagate the | |
1043 * changes to its logical palette so that | |
1044 * updates are always identity blits | |
1045 */ | |
1046 memcpy(vidpal->colors + firstcolor, colors, | |
1047 ncolors * sizeof(*colors)); | |
1048 } | |
1049 SDL_FormatChanged(screen); | |
1050 } | |
1051 | |
1052 static int SetPalette_physical(SDL_Surface *screen, | |
1053 SDL_Color *colors, int firstcolor, int ncolors) | |
1054 { | |
1055 SDL_VideoDevice *video = current_video; | |
1056 int gotall = 1; | |
1057 | |
1058 if ( video->physpal ) { | |
1059 /* We need to copy the new colors, since we haven't | |
1060 * already done the copy in the logical set above. | |
1061 */ | |
1062 memcpy(video->physpal->colors + firstcolor, | |
1063 colors, ncolors * sizeof(*colors)); | |
1064 } | |
1065 if ( screen == SDL_ShadowSurface ) { | |
1066 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1067 /* | |
1068 * The real screen is also indexed - set its physical | |
1069 * palette. The physical palette does not include the | |
1070 * gamma modification, we apply it directly instead, | |
1071 * but this only happens if we have hardware palette. | |
1072 */ | |
1073 screen = SDL_VideoSurface; | |
1074 } else { | |
1075 /* | |
1076 * The video surface is not indexed - invalidate any | |
1077 * active shadow-to-video blit mappings. | |
1078 */ | |
1079 if ( screen->map->dst == SDL_VideoSurface ) { | |
1080 SDL_InvalidateMap(screen->map); | |
1081 } | |
1082 if ( video->gamma ) { | |
1083 if( ! video->gammacols ) { | |
1084 SDL_Palette *pp = video->physpal; | |
1085 if(!pp) | |
1086 pp = screen->format->palette; | |
1087 video->gammacols = malloc(pp->ncolors | |
1088 * sizeof(SDL_Color)); | |
1089 SDL_ApplyGamma(video->gamma, | |
1090 pp->colors, | |
1091 video->gammacols, | |
1092 pp->ncolors); | |
1093 } else { | |
1094 SDL_ApplyGamma(video->gamma, colors, | |
1095 video->gammacols | |
1096 + firstcolor, | |
1097 ncolors); | |
1098 } | |
1099 } | |
1100 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1101 } | |
1102 } | |
1103 | |
1104 if ( screen == SDL_VideoSurface ) { | |
1105 SDL_Color gcolors[256]; | |
1106 | |
1107 if ( video->gamma ) { | |
1108 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); | |
1109 colors = gcolors; | |
1110 } | |
1111 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1112 if ( ! gotall ) { | |
1113 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1114 the video driver is responsible for copying back the | |
1115 correct colors into the video surface palette. | |
1116 */ | |
1117 ; | |
1118 } | |
1119 SDL_CursorPaletteChanged(); | |
1120 } | |
1121 return gotall; | |
1122 } | |
1123 | |
1124 /* | |
1125 * Set the physical and/or logical colormap of a surface: | |
1126 * Only the screen has a physical colormap. It determines what is actually | |
1127 * sent to the display. | |
1128 * The logical colormap is used to map blits to/from the surface. | |
1129 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1130 * | |
1131 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1132 */ | |
1133 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1134 SDL_Color *colors, int firstcolor, int ncolors) | |
1135 { | |
1136 SDL_Palette *pal; | |
1137 int gotall; | |
1138 int palsize; | |
1139 | |
34 | 1140 if ( ! current_video ) { |
1141 return 0; | |
1142 } | |
0 | 1143 if ( screen != SDL_PublicSurface ) { |
1144 /* only screens have physical palettes */ | |
1145 which &= ~SDL_PHYSPAL; | |
1146 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { | |
1147 /* hardware palettes required for split colormaps */ | |
1148 which |= SDL_PHYSPAL | SDL_LOGPAL; | |
1149 } | |
1150 | |
1151 /* Verify the parameters */ | |
1152 pal = screen->format->palette; | |
1153 if( !pal ) { | |
1154 return 0; /* not a palettized surface */ | |
1155 } | |
1156 gotall = 1; | |
1157 palsize = 1 << screen->format->BitsPerPixel; | |
1158 if ( ncolors > (palsize - firstcolor) ) { | |
1159 ncolors = (palsize - firstcolor); | |
1160 gotall = 0; | |
1161 } | |
1162 | |
1163 if ( which & SDL_LOGPAL ) { | |
1164 /* | |
1165 * Logical palette change: The actual screen isn't affected, | |
1166 * but the internal colormap is altered so that the | |
1167 * interpretation of the pixel values (for blits etc) is | |
1168 * changed. | |
1169 */ | |
1170 SetPalette_logical(screen, colors, firstcolor, ncolors); | |
1171 } | |
1172 if ( which & SDL_PHYSPAL ) { | |
1173 SDL_VideoDevice *video = current_video; | |
1174 /* | |
1175 * Physical palette change: This doesn't affect the | |
1176 * program's idea of what the screen looks like, but changes | |
1177 * its actual appearance. | |
1178 */ | |
1179 if(!video) | |
1180 return gotall; /* video not yet initialized */ | |
1181 if(!video->physpal && !(which & SDL_LOGPAL) ) { | |
1182 /* Lazy physical palette allocation */ | |
1183 int size; | |
1184 SDL_Palette *pp = malloc(sizeof(*pp)); | |
1185 current_video->physpal = pp; | |
1186 pp->ncolors = pal->ncolors; | |
1187 size = pp->ncolors * sizeof(SDL_Color); | |
1188 pp->colors = malloc(size); | |
1189 memcpy(pp->colors, pal->colors, size); | |
1190 } | |
1191 if ( ! SetPalette_physical(screen, | |
1192 colors, firstcolor, ncolors) ) { | |
1193 gotall = 0; | |
1194 } | |
1195 } | |
1196 return gotall; | |
1197 } | |
1198 | |
1199 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1200 int ncolors) | |
1201 { | |
1202 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, | |
1203 colors, firstcolor, ncolors); | |
1204 } | |
1205 | |
1206 /* | |
1207 * Clean up the video subsystem | |
1208 */ | |
1209 void SDL_VideoQuit (void) | |
1210 { | |
1211 SDL_Surface *ready_to_go; | |
1212 | |
1213 if ( current_video ) { | |
1214 SDL_VideoDevice *video = current_video; | |
1215 SDL_VideoDevice *this = current_video; | |
1216 | |
1217 /* Halt event processing before doing anything else */ | |
1218 SDL_StopEventLoop(); | |
1219 | |
1220 /* Clean up allocated window manager items */ | |
1221 if ( SDL_PublicSurface ) { | |
1222 SDL_PublicSurface = NULL; | |
1223 } | |
1224 SDL_CursorQuit(); | |
1225 | |
1226 /* Just in case... */ | |
1227 SDL_WM_GrabInputOff(); | |
1228 | |
1229 /* Clean up the system video */ | |
1230 video->VideoQuit(this); | |
1231 | |
1232 /* Free any lingering surfaces */ | |
1233 ready_to_go = SDL_ShadowSurface; | |
1234 SDL_ShadowSurface = NULL; | |
1235 SDL_FreeSurface(ready_to_go); | |
1236 if ( SDL_VideoSurface != NULL ) { | |
1237 ready_to_go = SDL_VideoSurface; | |
1238 SDL_VideoSurface = NULL; | |
1239 SDL_FreeSurface(ready_to_go); | |
1240 } | |
1241 SDL_PublicSurface = NULL; | |
1242 | |
1243 /* Clean up miscellaneous memory */ | |
1244 if ( video->physpal ) { | |
1245 free(video->physpal->colors); | |
1246 free(video->physpal); | |
1247 video->physpal = NULL; | |
1248 } | |
1249 if ( video->gammacols ) { | |
1250 free(video->gammacols); | |
1251 video->gammacols = NULL; | |
1252 } | |
1253 if ( video->gamma ) { | |
1254 free(video->gamma); | |
1255 video->gamma = NULL; | |
1256 } | |
1257 if ( wm_title != NULL ) { | |
1258 free(wm_title); | |
1259 wm_title = NULL; | |
1260 } | |
1261 if ( wm_icon != NULL ) { | |
1262 free(wm_icon); | |
1263 wm_icon = NULL; | |
1264 } | |
1265 | |
1266 /* Finish cleaning up video subsystem */ | |
1267 video->free(this); | |
1268 current_video = NULL; | |
1269 } | |
1270 return; | |
1271 } | |
1272 | |
1273 /* Load the GL driver library */ | |
1274 int SDL_GL_LoadLibrary(const char *path) | |
1275 { | |
1276 SDL_VideoDevice *video = current_video; | |
1277 SDL_VideoDevice *this = current_video; | |
1278 int retval; | |
1279 | |
1280 retval = -1; | |
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1281 if ( video && video->GL_LoadLibrary ) { |
0 | 1282 retval = video->GL_LoadLibrary(this, path); |
1283 } else { | |
1284 SDL_SetError("No dynamic GL support in video driver"); | |
1285 } | |
1286 return(retval); | |
1287 } | |
1288 | |
1289 void *SDL_GL_GetProcAddress(const char* proc) | |
1290 { | |
1291 SDL_VideoDevice *video = current_video; | |
1292 SDL_VideoDevice *this = current_video; | |
1293 void *func; | |
1294 | |
1295 func = NULL; | |
1296 if ( video->GL_GetProcAddress ) { | |
1297 if ( video->gl_config.driver_loaded ) { | |
1298 func = video->GL_GetProcAddress(this, proc); | |
1299 } else { | |
1300 SDL_SetError("No GL driver has been loaded"); | |
1301 } | |
1302 } else { | |
1303 SDL_SetError("No dynamic GL support in video driver"); | |
1304 } | |
1305 return func; | |
1306 } | |
1307 | |
1308 /* Set the specified GL attribute for setting up a GL video mode */ | |
1309 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1310 { | |
1311 int retval; | |
1312 SDL_VideoDevice *video = current_video; | |
1313 | |
1314 retval = 0; | |
1315 switch (attr) { | |
1316 case SDL_GL_RED_SIZE: | |
1317 video->gl_config.red_size = value; | |
1318 break; | |
1319 case SDL_GL_GREEN_SIZE: | |
1320 video->gl_config.green_size = value; | |
1321 break; | |
1322 case SDL_GL_BLUE_SIZE: | |
1323 video->gl_config.blue_size = value; | |
1324 break; | |
1325 case SDL_GL_ALPHA_SIZE: | |
1326 video->gl_config.alpha_size = value; | |
1327 break; | |
1328 case SDL_GL_DOUBLEBUFFER: | |
1329 video->gl_config.double_buffer = value; | |
1330 break; | |
1331 case SDL_GL_BUFFER_SIZE: | |
1332 video->gl_config.buffer_size = value; | |
1333 break; | |
1334 case SDL_GL_DEPTH_SIZE: | |
1335 video->gl_config.depth_size = value; | |
1336 break; | |
1337 case SDL_GL_STENCIL_SIZE: | |
1338 video->gl_config.stencil_size = value; | |
1339 break; | |
1340 case SDL_GL_ACCUM_RED_SIZE: | |
1341 video->gl_config.accum_red_size = value; | |
1342 break; | |
1343 case SDL_GL_ACCUM_GREEN_SIZE: | |
1344 video->gl_config.accum_green_size = value; | |
1345 break; | |
1346 case SDL_GL_ACCUM_BLUE_SIZE: | |
1347 video->gl_config.accum_blue_size = value; | |
1348 break; | |
1349 case SDL_GL_ACCUM_ALPHA_SIZE: | |
1350 video->gl_config.accum_alpha_size = value; | |
1351 break; | |
1352 default: | |
1353 SDL_SetError("Unknown OpenGL attribute"); | |
1354 retval = -1; | |
1355 break; | |
1356 } | |
1357 return(retval); | |
1358 } | |
1359 | |
1360 /* Retrieve an attribute value from the windowing system. */ | |
1361 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1362 { | |
1363 int retval = -1; | |
1364 SDL_VideoDevice* video = current_video; | |
1365 SDL_VideoDevice* this = current_video; | |
1366 | |
1367 if ( video->GL_GetAttribute ) { | |
1368 retval = this->GL_GetAttribute(this, attr, value); | |
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1369 } else { |
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1370 *value = 0; |
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1371 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1372 } |
1373 return retval; | |
1374 } | |
1375 | |
1376 /* Perform a GL buffer swap on the current GL context */ | |
1377 void SDL_GL_SwapBuffers(void) | |
1378 { | |
1379 SDL_VideoDevice *video = current_video; | |
1380 SDL_VideoDevice *this = current_video; | |
1381 | |
1382 if ( video->screen->flags & SDL_OPENGL ) { | |
1383 video->GL_SwapBuffers( this ); | |
1384 } | |
1385 } | |
1386 | |
1387 /* Update rects with locking */ | |
1388 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1389 { | |
1390 SDL_GL_Lock(); | |
1391 SDL_GL_UpdateRects(numrects, rects); | |
1392 SDL_GL_Unlock(); | |
1393 } | |
1394 | |
1395 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1396 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1397 { | |
1398 #ifdef HAVE_OPENGL | |
1399 SDL_VideoDevice *this = current_video; | |
1400 SDL_Rect update, tmp; | |
1401 int x, y, i; | |
1402 | |
1403 for ( i = 0; i < numrects; i++ ) | |
1404 { | |
1405 tmp.y = rects[i].y; | |
1406 tmp.h = rects[i].h; | |
1407 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1408 { | |
1409 tmp.x = rects[i].x; | |
1410 tmp.w = rects[i].w; | |
1411 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1412 { | |
1413 update.x = tmp.x; | |
1414 update.y = tmp.y; | |
1415 update.w = tmp.w; | |
1416 update.h = tmp.h; | |
1417 | |
1418 if ( update.w > 256 ) | |
1419 update.w = 256; | |
1420 | |
1421 if ( update.h > 256 ) | |
1422 update.h = 256; | |
1423 | |
1424 this->glFlush(); | |
1425 this->glTexSubImage2D( | |
1426 GL_TEXTURE_2D, | |
1427 0, | |
1428 0, | |
1429 0, | |
1430 update.w, | |
1431 update.h, | |
1432 this->is_32bit? GL_RGBA : GL_RGB, | |
1433 #ifdef GL_VERSION_1_2 | |
1434 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1435 #else | |
1436 GL_UNSIGNED_BYTE, | |
1437 #endif | |
1438 (Uint8 *)this->screen->pixels + | |
1439 this->screen->format->BytesPerPixel * update.x + | |
1440 update.y * this->screen->pitch ); | |
1441 | |
1442 this->glFlush(); | |
1443 /* | |
1444 * Note the parens around the function name: | |
1445 * This is because some OpenGL implementations define glTexCoord etc | |
1446 * as macros, and we don't want them expanded here. | |
1447 */ | |
1448 this->glBegin(GL_TRIANGLE_STRIP); | |
1449 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1450 (this->glVertex2i)( update.x, update.y ); | |
1451 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1452 (this->glVertex2i)( update.x + update.w, update.y ); | |
1453 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1454 (this->glVertex2i)( update.x, update.y + update.h ); | |
1455 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1456 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1457 this->glEnd(); | |
1458 | |
1459 tmp.x += 256; | |
1460 tmp.w -= 256; | |
1461 } | |
1462 tmp.y += 256; | |
1463 tmp.h -= 256; | |
1464 } | |
1465 } | |
1466 #endif | |
1467 } | |
1468 | |
1469 /* Lock == save current state */ | |
1470 void SDL_GL_Lock() | |
1471 { | |
1472 #ifdef HAVE_OPENGL | |
1473 lock_count--; | |
1474 if (lock_count==-1) | |
1475 { | |
1476 SDL_VideoDevice *this = current_video; | |
1477 | |
1478 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
1479 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); | |
1480 | |
1481 this->glEnable(GL_TEXTURE_2D); | |
1482 this->glEnable(GL_BLEND); | |
1483 this->glDisable(GL_FOG); | |
1484 this->glDisable(GL_ALPHA_TEST); | |
1485 this->glDisable(GL_DEPTH_TEST); | |
1486 this->glDisable(GL_SCISSOR_TEST); | |
1487 this->glDisable(GL_STENCIL_TEST); | |
1488 this->glDisable(GL_CULL_FACE); | |
1489 | |
1490 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1491 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1492 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1493 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1494 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1495 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1496 | |
1497 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1498 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1499 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1500 | |
1501 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1502 this->glMatrixMode(GL_PROJECTION); | |
1503 this->glPushMatrix(); | |
1504 this->glLoadIdentity(); | |
1505 | |
1506 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1507 | |
1508 this->glMatrixMode(GL_MODELVIEW); | |
1509 this->glPushMatrix(); | |
1510 this->glLoadIdentity(); | |
1511 } | |
1512 #endif | |
1513 } | |
1514 | |
1515 /* Unlock == restore saved state */ | |
1516 void SDL_GL_Unlock() | |
1517 { | |
1518 #ifdef HAVE_OPENGL | |
1519 lock_count++; | |
1520 if (lock_count==0) | |
1521 { | |
1522 SDL_VideoDevice *this = current_video; | |
1523 | |
1524 this->glPopMatrix(); | |
1525 this->glMatrixMode(GL_PROJECTION); | |
1526 this->glPopMatrix(); | |
1527 | |
1528 this->glPopClientAttrib(); | |
1529 this->glPopAttrib(); | |
1530 } | |
1531 #endif | |
1532 } | |
1533 | |
1534 /* | |
1535 * Sets/Gets the title and icon text of the display window, if any. | |
1536 */ | |
1537 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1538 { | |
1539 SDL_VideoDevice *video = current_video; | |
1540 SDL_VideoDevice *this = current_video; | |
1541 | |
1542 if ( title ) { | |
1543 if ( wm_title ) { | |
1544 free(wm_title); | |
1545 } | |
1546 wm_title = (char *)malloc(strlen(title)+1); | |
1547 if ( wm_title != NULL ) { | |
1548 strcpy(wm_title, title); | |
1549 } | |
1550 } | |
1551 if ( icon ) { | |
1552 if ( wm_icon ) { | |
1553 free(wm_icon); | |
1554 } | |
1555 wm_icon = (char *)malloc(strlen(icon)+1); | |
1556 if ( wm_icon != NULL ) { | |
1557 strcpy(wm_icon, icon); | |
1558 } | |
1559 } | |
1560 if ( (title || icon) && video && (video->SetCaption != NULL) ) { | |
1561 video->SetCaption(this, wm_title, wm_icon); | |
1562 } | |
1563 } | |
1564 void SDL_WM_GetCaption (char **title, char **icon) | |
1565 { | |
1566 if ( title ) { | |
1567 *title = wm_title; | |
1568 } | |
1569 if ( icon ) { | |
1570 *icon = wm_icon; | |
1571 } | |
1572 } | |
1573 | |
1574 /* Utility function used by SDL_WM_SetIcon() */ | |
1575 static void CreateMaskFromColorKey(SDL_Surface *icon, Uint8 *mask) | |
1576 { | |
1577 int x, y; | |
1578 Uint32 colorkey; | |
1579 #define SET_MASKBIT(icon, x, y, mask) \ | |
1580 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1581 | |
1582 colorkey = icon->format->colorkey; | |
1583 switch (icon->format->BytesPerPixel) { | |
1584 case 1: { Uint8 *pixels; | |
1585 for ( y=0; y<icon->h; ++y ) { | |
1586 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1587 for ( x=0; x<icon->w; ++x ) { | |
1588 if ( *pixels++ == colorkey ) { | |
1589 SET_MASKBIT(icon, x, y, mask); | |
1590 } | |
1591 } | |
1592 } | |
1593 } | |
1594 break; | |
1595 | |
1596 case 2: { Uint16 *pixels; | |
1597 for ( y=0; y<icon->h; ++y ) { | |
1598 pixels = (Uint16 *)icon->pixels + | |
1599 y*icon->pitch/2; | |
1600 for ( x=0; x<icon->w; ++x ) { | |
1601 if ( *pixels++ == colorkey ) { | |
1602 SET_MASKBIT(icon, x, y, mask); | |
1603 } | |
1604 } | |
1605 } | |
1606 } | |
1607 break; | |
1608 | |
1609 case 4: { Uint32 *pixels; | |
1610 for ( y=0; y<icon->h; ++y ) { | |
1611 pixels = (Uint32 *)icon->pixels + | |
1612 y*icon->pitch/4; | |
1613 for ( x=0; x<icon->w; ++x ) { | |
1614 if ( *pixels++ == colorkey ) { | |
1615 SET_MASKBIT(icon, x, y, mask); | |
1616 } | |
1617 } | |
1618 } | |
1619 } | |
1620 break; | |
1621 } | |
1622 } | |
1623 | |
1624 /* | |
1625 * Sets the window manager icon for the display window. | |
1626 */ | |
1627 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1628 { | |
1629 SDL_VideoDevice *video = current_video; | |
1630 SDL_VideoDevice *this = current_video; | |
1631 | |
1632 if ( icon && video->SetIcon ) { | |
1633 /* Generate a mask if necessary, and create the icon! */ | |
1634 if ( mask == NULL ) { | |
1635 int mask_len = icon->h*(icon->w+7)/8; | |
1636 mask = (Uint8 *)malloc(mask_len); | |
1637 if ( mask == NULL ) { | |
1638 return; | |
1639 } | |
1640 memset(mask, ~0, mask_len); | |
1641 if ( icon->flags & SDL_SRCCOLORKEY ) { | |
1642 CreateMaskFromColorKey(icon, mask); | |
1643 } | |
1644 video->SetIcon(video, icon, mask); | |
1645 free(mask); | |
1646 } else { | |
1647 video->SetIcon(this, icon, mask); | |
1648 } | |
1649 } | |
1650 } | |
1651 | |
1652 /* | |
1653 * Grab or ungrab the keyboard and mouse input. | |
1654 * This function returns the final grab mode after calling the | |
1655 * driver dependent function. | |
1656 */ | |
1657 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1658 { | |
1659 SDL_VideoDevice *video = current_video; | |
1660 SDL_VideoDevice *this = current_video; | |
1661 | |
1662 /* Only do something if we have support for grabs */ | |
1663 if ( video->GrabInput == NULL ) { | |
1664 return(video->input_grab); | |
1665 } | |
1666 | |
1667 /* If the final grab mode if off, only then do we actually grab */ | |
1668 #ifdef DEBUG_GRAB | |
1669 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1670 #endif | |
1671 if ( mode == SDL_GRAB_OFF ) { | |
1672 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1673 mode = video->GrabInput(this, mode); | |
1674 } | |
1675 } else { | |
1676 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1677 mode = video->GrabInput(this, mode); | |
1678 } | |
1679 } | |
1680 if ( mode != video->input_grab ) { | |
1681 video->input_grab = mode; | |
1682 if ( video->CheckMouseMode ) { | |
1683 video->CheckMouseMode(this); | |
1684 } | |
1685 } | |
1686 #ifdef DEBUG_GRAB | |
1687 printf("Final mode %d\n", video->input_grab); | |
1688 #endif | |
1689 | |
1690 /* Return the final grab state */ | |
1691 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1692 mode -= SDL_GRAB_FULLSCREEN; | |
1693 } | |
1694 return(mode); | |
1695 } | |
1696 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1697 { | |
1698 SDL_VideoDevice *video = current_video; | |
1699 | |
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1700 /* If the video isn't initialized yet, we can't do anything */ |
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1701 if ( ! video ) { |
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1702 return SDL_GRAB_OFF; |
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1703 } |
0 | 1704 |
1705 /* Return the current mode on query */ | |
1706 if ( mode == SDL_GRAB_QUERY ) { | |
1707 mode = video->input_grab; | |
1708 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1709 mode -= SDL_GRAB_FULLSCREEN; | |
1710 } | |
1711 return(mode); | |
1712 } | |
1713 | |
1714 #ifdef DEBUG_GRAB | |
1715 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1716 #endif | |
1717 /* If the video surface is fullscreen, we always grab */ | |
1718 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1719 mode -= SDL_GRAB_FULLSCREEN; | |
1720 } | |
1721 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1722 mode += SDL_GRAB_FULLSCREEN; | |
1723 } | |
1724 return(SDL_WM_GrabInputRaw(mode)); | |
1725 } | |
1726 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1727 { | |
1728 SDL_GrabMode mode; | |
1729 | |
1730 /* First query the current grab state */ | |
1731 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1732 | |
1733 /* Now explicitly turn off input grab */ | |
1734 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1735 | |
1736 /* Return the old state */ | |
1737 return(mode); | |
1738 } | |
1739 | |
1740 /* | |
1741 * Iconify the window in window managed environments. | |
1742 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1743 */ | |
1744 int SDL_WM_IconifyWindow(void) | |
1745 { | |
1746 SDL_VideoDevice *video = current_video; | |
1747 SDL_VideoDevice *this = current_video; | |
1748 int retval; | |
1749 | |
1750 retval = 0; | |
1751 if ( video->IconifyWindow ) { | |
1752 retval = video->IconifyWindow(this); | |
1753 } | |
1754 return(retval); | |
1755 } | |
1756 | |
1757 /* | |
1758 * Toggle fullscreen mode | |
1759 */ | |
1760 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1761 { | |
1762 SDL_VideoDevice *video = current_video; | |
1763 SDL_VideoDevice *this = current_video; | |
1764 int toggled; | |
1765 | |
1766 toggled = 0; | |
1767 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1768 video->ToggleFullScreen ) { | |
1769 if ( surface->flags & SDL_FULLSCREEN ) { | |
1770 toggled = video->ToggleFullScreen(this, 0); | |
1771 if ( toggled ) { | |
1772 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1773 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1774 } | |
1775 } else { | |
1776 toggled = video->ToggleFullScreen(this, 1); | |
1777 if ( toggled ) { | |
1778 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1779 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1780 } | |
1781 } | |
1782 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1783 if ( toggled ) { | |
1784 SDL_WM_GrabInput(video->input_grab); | |
1785 } | |
1786 } | |
1787 return(toggled); | |
1788 } | |
1789 | |
1790 /* | |
1791 * Get some platform dependent window manager information | |
1792 */ | |
1793 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1794 { | |
1795 SDL_VideoDevice *video = current_video; | |
1796 SDL_VideoDevice *this = current_video; | |
1797 | |
1798 if ( video && video->GetWMInfo ) { | |
1799 return(video->GetWMInfo(this, info)); | |
1800 } else { | |
1801 return(0); | |
1802 } | |
1803 } |