annotate docs/html/sdlopenaudio.html @ 47:45b1c4303f87

Added initial support for Quartz video (thanks Darrell!)
author Sam Lantinga <slouken@lokigames.com>
date Thu, 07 Jun 2001 14:28:11 +0000
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children 55f1f1b3e27d
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_OpenAudio</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Audio"
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14 HREF="audio.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_AudioSpec"
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17 HREF="sdlaudiospec.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_PauseAudio"
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20 HREF="sdlpauseaudio.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlaudiospec.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlpauseaudio.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLOPENAUDIO"
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71 >SDL_OpenAudio</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN6028"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_OpenAudio&nbsp;--&nbsp;Opens the audio device with the desired parameters.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN6031"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN6032"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >int <B
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103 CLASS="FSFUNC"
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104 >SDL_OpenAudio</B
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105 ></CODE
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106 >(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN6038"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >This function opens the audio device with the <TT
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121 CLASS="PARAMETER"
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122 ><I
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123 >desired</I
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124 ></TT
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125 > parameters, and
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126 returns 0 if successful, placing the actual hardware parameters in the
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127 structure pointed to by <TT
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128 CLASS="PARAMETER"
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129 ><I
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130 >obtained</I
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131 ></TT
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132 >. If <TT
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133 CLASS="PARAMETER"
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134 ><I
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135 >obtained</I
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136 ></TT
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137 > is NULL, the audio
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138 data passed to the callback function will be guaranteed to be in the
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139 requested format, and will be automatically converted to the hardware
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140 audio format if necessary. This function returns -1 if it failed
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141 to open the audio device, or couldn't set up the audio thread.</P
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142 ><P
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143 >To open the audio device a <TT
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144 CLASS="PARAMETER"
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145 ><I
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146 >desired</I
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147 ></TT
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148 > <A
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149 HREF="sdlaudiospec.html"
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150 ><SPAN
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151 CLASS="STRUCTNAME"
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152 >SDL_AudioSpec</SPAN
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153 ></A
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154 > must be created.
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155 <PRE
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156 CLASS="PROGRAMLISTING"
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157 >SDL_AudioSpec *desired;
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158 .
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159 .
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160 desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));</PRE
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161 >
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162 You must then fill this structure with your desired audio specifications.</P
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163 ><P
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164 ></P
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165 ><DIV
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166 CLASS="VARIABLELIST"
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167 ><DL
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168 ><DT
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169 ><SPAN
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170 CLASS="STRUCTNAME"
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171 >desired</SPAN
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172 >-&#62;<TT
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173 CLASS="STRUCTFIELD"
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174 ><I
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175 >freq</I
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176 ></TT
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177 ></DT
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178 ><DD
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179 ><P
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180 >The desired audio frequency in samples-per-second.</P
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181 ></DD
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182 ><DT
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183 ><SPAN
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184 CLASS="STRUCTNAME"
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185 >desired</SPAN
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186 >-&#62;<TT
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187 CLASS="STRUCTFIELD"
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188 ><I
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189 >format</I
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190 ></TT
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191 ></DT
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192 ><DD
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193 ><P
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194 >The desired audio format (see <A
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195 HREF="sdlaudiospec.html"
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196 ><SPAN
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197 CLASS="STRUCTNAME"
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198 >SDL_AudioSpec</SPAN
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199 ></A
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200 >)</P
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201 ></DD
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202 ><DT
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203 ><SPAN
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204 CLASS="STRUCTNAME"
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205 >desired</SPAN
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206 >-&#62;<TT
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207 CLASS="STRUCTFIELD"
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208 ><I
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209 >samples</I
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210 ></TT
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211 ></DT
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212 ><DD
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213 ><P
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214 >The desired size of the audio buffer in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq</P
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215 ></DD
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216 ><DT
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217 ><SPAN
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218 CLASS="STRUCTNAME"
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219 >desired</SPAN
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220 >-&#62;<TT
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221 CLASS="STRUCTFIELD"
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222 ><I
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223 >callback</I
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224 ></TT
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225 ></DT
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226 ><DD
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227 ><P
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228 >This should be set to a function that will be called when the audio device is ready for more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling <A
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229 HREF="sdllockaudio.html"
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230 ><TT
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231 CLASS="FUNCTION"
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232 >SDL_LockAudio</TT
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233 ></A
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234 > and <A
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235 HREF="sdlunlockaudio.html"
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236 ><TT
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237 CLASS="FUNCTION"
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238 >SDL_UnlockAudio</TT
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239 ></A
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240 > in your code. The callback prototype is:
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241 <PRE
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242 CLASS="PROGRAMLISTING"
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243 >void callback(void *userdata, Uint8 *stream, int len);</PRE
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244 >
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245 <TT
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246 CLASS="PARAMETER"
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247 ><I
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248 >userdata</I
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249 ></TT
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250 > is the pointer stored in <TT
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251 CLASS="STRUCTFIELD"
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252 ><I
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253 >userdata</I
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254 ></TT
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255 > field of the <SPAN
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256 CLASS="STRUCTNAME"
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257 >SDL_AudioSpec</SPAN
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258 >. <TT
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259 CLASS="PARAMETER"
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260 ><I
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261 >stream</I
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262 ></TT
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263 > is a pointer to the audio buffer you want to fill with information and <TT
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264 CLASS="PARAMETER"
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265 ><I
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266 >len</I
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267 ></TT
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268 > is the length of the audio buffer in bytes.</P
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269 ></DD
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270 ><DT
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271 ><SPAN
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272 CLASS="STRUCTNAME"
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273 >desired</SPAN
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274 >-&#62;<TT
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275 CLASS="STRUCTFIELD"
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276 ><I
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277 >userdata</I
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278 ></TT
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279 ></DT
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280 ><DD
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281 ><P
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282 >This pointer is passed as the first parameter to the <TT
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283 CLASS="FUNCTION"
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284 >callback</TT
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285 > function.</P
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286 ></DD
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287 ></DL
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288 ></DIV
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289 ><P
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290 ><TT
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291 CLASS="FUNCTION"
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292 >SDL_OpenAudio</TT
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293 > reads these fields from the <TT
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294 CLASS="PARAMETER"
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295 ><I
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296 >desired</I
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297 ></TT
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298 > <SPAN
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299 CLASS="STRUCTNAME"
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300 >SDL_AudioSpec</SPAN
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301 > structure pass to the function and attempts to find an audio configuration matching your <TT
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302 CLASS="PARAMETER"
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303 ><I
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304 >desired</I
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305 ></TT
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306 >. As mentioned above, if the <TT
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307 CLASS="PARAMETER"
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308 ><I
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309 >obtained</I
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310 ></TT
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311 > parameter is <TT
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312 CLASS="LITERAL"
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313 >NULL</TT
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314 > then SDL with convert from your <TT
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315 CLASS="PARAMETER"
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316 ><I
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317 >desired</I
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318 ></TT
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319 > audio settings to the hardware settings as it plays.</P
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320 ><P
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321 >If <TT
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322 CLASS="PARAMETER"
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323 ><I
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324 >obtained</I
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325 ></TT
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326 > is <TT
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327 CLASS="LITERAL"
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328 >NULL</TT
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329 > then the <TT
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330 CLASS="PARAMETER"
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331 ><I
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332 >desired</I
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333 ></TT
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334 > <SPAN
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335 CLASS="STRUCTNAME"
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336 >SDL_AudioSpec</SPAN
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337 > is your working specification, otherwise the <TT
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338 CLASS="PARAMETER"
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339 ><I
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340 >obtained</I
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341 ></TT
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342 > <SPAN
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343 CLASS="STRUCTNAME"
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344 >SDL_AudioSpec</SPAN
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345 > becomes the working specification and the <TT
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346 CLASS="PARAMETER"
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347 ><I
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348 >desirec</I
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349 ></TT
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350 > specification can be deleted. The data in the working specification is used when building <SPAN
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351 CLASS="STRUCTNAME"
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352 >SDL_AudioCVT</SPAN
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353 >'s for converting loaded data to the hardware format.</P
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354 ><P
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355 ><TT
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356 CLASS="FUNCTION"
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357 >SDL_OpenAudio</TT
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358 > calculates the <TT
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359 CLASS="STRUCTFIELD"
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360 ><I
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361 >size</I
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362 ></TT
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363 > and <TT
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364 CLASS="STRUCTFIELD"
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365 ><I
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366 >silence</I
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367 ></TT
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368 > fields for both the <TT
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369 CLASS="PARAMETER"
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370 ><I
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371 >desired</I
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372 ></TT
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373 > and <TT
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374 CLASS="PARAMETER"
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375 ><I
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376 >obtained</I
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377 ></TT
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378 > specifications. The <TT
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379 CLASS="STRUCTFIELD"
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380 ><I
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381 >size</I
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382 ></TT
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383 > field stores the total size of the audio buffer in bytes, while the <TT
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384 CLASS="STRUCTFIELD"
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385 ><I
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386 >silence</I
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387 ></TT
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388 > stores the value used to represent silence in the audio buffer</P
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389 ><P
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390 >The audio device starts out playing <TT
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391 CLASS="STRUCTFIELD"
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392 ><I
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393 >silence</I
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394 ></TT
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395 > when it's opened, and should be enabled for playing by calling <A
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396 HREF="sdlpauseaudio.html"
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397 ><TT
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398 CLASS="FUNCTION"
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399 >SDL_PauseAudio</TT
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400 >(<TT
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401 CLASS="PARAMETER"
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402 ><I
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403 >0</I
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404 ></TT
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405 >)</A
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406 > when you are ready for your audio <TT
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407 CLASS="STRUCTFIELD"
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408 ><I
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409 >callback</I
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410 ></TT
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411 > function to be called. Since the audio driver may modify the requested <TT
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412 CLASS="STRUCTFIELD"
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413 ><I
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414 >size</I
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415 ></TT
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416 > of the audio buffer, you should allocate any local mixing buffers after you open the audio device.</P
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417 ></DIV
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418 ><DIV
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419 CLASS="REFSECT1"
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420 ><A
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421 NAME="AEN6125"
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422 ></A
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423 ><H2
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424 >Examples</H2
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425 ><PRE
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426 CLASS="PROGRAMLISTING"
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427 >/* Prototype of our callback function */
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428 void my_audio_callback(void *userdata, Uint8 *stream, int len);
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429
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430 /* Open the audio device */
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431 SDL_AudioSpec *desired, *obtained;
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432 SDL_AudioSpec *hardware_spec;
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433
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434 /* Allocate a desired SDL_AudioSpec */
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435 desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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436
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437 /* Allocate space for the obtained SDL_AudioSpec */
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438 obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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439
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440 /* 22050Hz - FM Radio quality */
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441 desired-&#62;freq=22050;
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442
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443 /* 16-bit signed audio */
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444 desired-&#62;format=AUDIO_S16LSB;
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445
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446 /* Large audio buffer reduces risk of dropouts but increases response time */
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447 desired-&#62;samples=8192;
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448
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449 /* Our callback function */
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450 desired-&#62;callback=my_audio_callback;
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451
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452 desired-&#62;userdata=NULL;
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453
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454 /* Open the audio device */
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455 if ( SDL_OpenAudio(desired, obtained) &#60; 0 ){
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456 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
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457 exit(-1);
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458 }
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459 /* desired spec is no longer needed */
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460 free(desired);
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461 hardware_spec=obtained;
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462 .
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463 .
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464 /* Prepare callback for playing */
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465 .
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466 .
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Sam Lantinga <slouken@lokigames.com>
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467 .
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468 /* Start playing */
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469 SDL_PauseAudio(0);</PRE
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470 ></DIV
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Sam Lantinga <slouken@lokigames.com>
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471 ><DIV
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Sam Lantinga <slouken@lokigames.com>
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472 CLASS="REFSECT1"
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473 ><A
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Sam Lantinga <slouken@lokigames.com>
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474 NAME="AEN6128"
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Sam Lantinga <slouken@lokigames.com>
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475 ></A
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Sam Lantinga <slouken@lokigames.com>
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476 ><H2
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Sam Lantinga <slouken@lokigames.com>
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477 >See Also</H2
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Sam Lantinga <slouken@lokigames.com>
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478 ><P
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Sam Lantinga <slouken@lokigames.com>
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479 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
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480 HREF="sdlaudiospec.html"
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Sam Lantinga <slouken@lokigames.com>
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481 ><TT
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Sam Lantinga <slouken@lokigames.com>
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482 CLASS="FUNCTION"
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483 >SDL_AudioSpec</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
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484 ></A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 >,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 <A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 HREF="sdllockaudio.html"
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Sam Lantinga <slouken@lokigames.com>
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488 ><TT
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Sam Lantinga <slouken@lokigames.com>
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489 CLASS="FUNCTION"
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Sam Lantinga <slouken@lokigames.com>
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490 >SDL_LockAudio</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
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491 ></A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 >,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 <A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 HREF="sdlunlockaudio.html"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 ><TT
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Sam Lantinga <slouken@lokigames.com>
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496 CLASS="FUNCTION"
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parents:
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497 >SDL_UnlockAudio</TT
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Sam Lantinga <slouken@lokigames.com>
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498 ></A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 >,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 <A
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Sam Lantinga <slouken@lokigames.com>
parents:
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501 HREF="sdlpauseaudio.html"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 CLASS="FUNCTION"
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parents:
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504 >SDL_PauseAudio</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 ></A
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Sam Lantinga <slouken@lokigames.com>
parents:
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506 ></P
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 ></DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 ><DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 CLASS="NAVFOOTER"
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Sam Lantinga <slouken@lokigames.com>
parents:
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510 ><HR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 WIDTH="100%"><TABLE
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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514 BORDER="0"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 CELLPADDING="0"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 CELLSPACING="0"
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parents:
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517 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
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518 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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519 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
parents:
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522 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 HREF="sdlaudiospec.html"
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Sam Lantinga <slouken@lokigames.com>
parents:
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524 >Prev</A
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525 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
parents:
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530 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 HREF="index.html"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 >Home</A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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534 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 WIDTH="33%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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536 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 HREF="sdlpauseaudio.html"
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Sam Lantinga <slouken@lokigames.com>
parents:
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540 >Next</A
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Sam Lantinga <slouken@lokigames.com>
parents:
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541 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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542 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 ALIGN="left"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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548 >SDL_AudioSpec</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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549 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 ALIGN="center"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 HREF="audio.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 >Up</A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 WIDTH="33%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 ALIGN="right"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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560 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 >SDL_PauseAudio</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 ></TR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 ></TABLE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 ></BODY
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 ></HTML
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 >