Mercurial > sdl-ios-xcode
annotate src/thread/SDL_thread.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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Sam Lantinga <slouken@libsdl.org>
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* System independent thread management routines for SDL */ | |
24 | |
25 #include "SDL_error.h" | |
26 #include "SDL_mutex.h" | |
27 #include "SDL_thread.h" | |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
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28 #include "SDL_stdlib.h" |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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29 #include "SDL_string.h" |
0 | 30 #include "SDL_thread_c.h" |
31 #include "SDL_systhread.h" | |
32 | |
33 #define ARRAY_CHUNKSIZE 32 | |
34 /* The array of threads currently active in the application | |
35 (except the main thread) | |
36 The manipulation of an array here is safer than using a linked list. | |
37 */ | |
38 static int SDL_maxthreads = 0; | |
39 static int SDL_numthreads = 0; | |
40 static SDL_Thread **SDL_Threads = NULL; | |
41 static SDL_mutex *thread_lock = NULL; | |
42 int _creating_thread_lock = 0; | |
43 | |
44 int SDL_ThreadsInit(void) | |
45 { | |
46 int retval; | |
47 | |
48 retval = 0; | |
49 /* Set the thread lock creation flag so that we can reuse an | |
50 existing lock on the system - since this mutex never gets | |
51 destroyed (see SDL_ThreadsQuit()), we want to reuse it. | |
52 */ | |
53 _creating_thread_lock = 1; | |
54 thread_lock = SDL_CreateMutex(); | |
55 _creating_thread_lock = 0; | |
56 if ( thread_lock == NULL ) { | |
57 retval = -1; | |
58 } | |
59 return(retval); | |
60 } | |
61 | |
62 /* This should never be called... | |
63 If this is called by SDL_Quit(), we don't know whether or not we should | |
64 clean up threads here. If any threads are still running after this call, | |
65 they will no longer have access to any per-thread data. | |
66 */ | |
67 void SDL_ThreadsQuit() | |
68 { | |
69 SDL_mutex *mutex; | |
70 | |
71 mutex = thread_lock; | |
72 thread_lock = NULL; | |
73 if ( mutex != NULL ) { | |
74 SDL_DestroyMutex(mutex); | |
75 } | |
76 } | |
77 | |
78 /* Routines for manipulating the thread list */ | |
79 static void SDL_AddThread(SDL_Thread *thread) | |
80 { | |
81 SDL_Thread **threads; | |
82 | |
83 /* WARNING: | |
84 If the very first threads are created simultaneously, then | |
85 there could be a race condition causing memory corruption. | |
86 In practice, this isn't a problem because by definition there | |
87 is only one thread running the first time this is called. | |
88 */ | |
89 if ( thread_lock == NULL ) { | |
90 if ( SDL_ThreadsInit() < 0 ) { | |
91 return; | |
92 } | |
93 } | |
94 SDL_mutexP(thread_lock); | |
95 | |
96 /* Expand the list of threads, if necessary */ | |
97 #ifdef DEBUG_THREADS | |
98 printf("Adding thread (%d already - %d max)\n", | |
99 SDL_numthreads, SDL_maxthreads); | |
100 #endif | |
101 if ( SDL_numthreads == SDL_maxthreads ) { | |
102 threads=(SDL_Thread **)malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)* | |
103 (sizeof *threads)); | |
104 if ( threads == NULL ) { | |
105 SDL_OutOfMemory(); | |
106 goto done; | |
107 } | |
108 memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads)); | |
109 SDL_maxthreads += ARRAY_CHUNKSIZE; | |
110 if ( SDL_Threads ) { | |
111 free(SDL_Threads); | |
112 } | |
113 SDL_Threads = threads; | |
114 } | |
115 SDL_Threads[SDL_numthreads++] = thread; | |
116 done: | |
117 SDL_mutexV(thread_lock); | |
118 } | |
119 | |
120 static void SDL_DelThread(SDL_Thread *thread) | |
121 { | |
122 int i; | |
123 | |
124 if ( thread_lock ) { | |
125 SDL_mutexP(thread_lock); | |
126 for ( i=0; i<SDL_numthreads; ++i ) { | |
127 if ( thread == SDL_Threads[i] ) { | |
128 break; | |
129 } | |
130 } | |
131 if ( i < SDL_numthreads ) { | |
340
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132 if ( --SDL_numthreads > 0 ) { |
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133 while ( i < SDL_numthreads ) { |
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134 SDL_Threads[i] = SDL_Threads[i+1]; |
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135 ++i; |
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136 } |
b9f1ce709960
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parents:
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137 } else { |
b9f1ce709960
Fixed a minor memory leak in the SDL thread subsystem
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parents:
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138 SDL_maxthreads = 0; |
b9f1ce709960
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Sam Lantinga <slouken@libsdl.org>
parents:
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139 free(SDL_Threads); |
b9f1ce709960
Fixed a minor memory leak in the SDL thread subsystem
Sam Lantinga <slouken@libsdl.org>
parents:
329
diff
changeset
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140 SDL_Threads = NULL; |
0 | 141 } |
142 #ifdef DEBUG_THREADS | |
143 printf("Deleting thread (%d left - %d max)\n", | |
144 SDL_numthreads, SDL_maxthreads); | |
145 #endif | |
146 } | |
147 SDL_mutexV(thread_lock); | |
148 } | |
149 } | |
150 | |
151 /* The default (non-thread-safe) global error variable */ | |
152 static SDL_error SDL_global_error; | |
153 | |
154 /* Routine to get the thread-specific error variable */ | |
155 SDL_error *SDL_GetErrBuf(void) | |
156 { | |
157 SDL_error *errbuf; | |
158 | |
159 errbuf = &SDL_global_error; | |
160 if ( SDL_Threads ) { | |
161 int i; | |
162 Uint32 this_thread; | |
163 | |
164 this_thread = SDL_ThreadID(); | |
165 SDL_mutexP(thread_lock); | |
166 for ( i=0; i<SDL_numthreads; ++i ) { | |
167 if ( this_thread == SDL_Threads[i]->threadid ) { | |
168 errbuf = &SDL_Threads[i]->errbuf; | |
169 break; | |
170 } | |
171 } | |
172 SDL_mutexV(thread_lock); | |
173 } | |
174 return(errbuf); | |
175 } | |
176 | |
177 | |
178 /* Arguments and callback to setup and run the user thread function */ | |
179 typedef struct { | |
180 int (*func)(void *); | |
181 void *data; | |
182 SDL_Thread *info; | |
183 SDL_sem *wait; | |
184 } thread_args; | |
185 | |
186 void SDL_RunThread(void *data) | |
187 { | |
188 thread_args *args; | |
189 int (*userfunc)(void *); | |
190 void *userdata; | |
191 int *statusloc; | |
192 | |
193 /* Perform any system-dependent setup | |
194 - this function cannot fail, and cannot use SDL_SetError() | |
195 */ | |
196 SDL_SYS_SetupThread(); | |
197 | |
198 /* Get the thread id */ | |
199 args = (thread_args *)data; | |
200 args->info->threadid = SDL_ThreadID(); | |
201 | |
202 /* Figure out what function to run */ | |
203 userfunc = args->func; | |
204 userdata = args->data; | |
205 statusloc = &args->info->status; | |
206 | |
207 /* Wake up the parent thread */ | |
208 SDL_SemPost(args->wait); | |
209 | |
210 /* Run the function */ | |
211 *statusloc = userfunc(userdata); | |
212 } | |
213 | |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
214 #if defined(_WIN32) || defined(__OS2__) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
215 #undef SDL_CreateThread |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
216 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) |
1190 | 217 #else |
218 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data) | |
219 #endif | |
0 | 220 { |
221 SDL_Thread *thread; | |
222 thread_args *args; | |
223 int ret; | |
224 | |
225 /* Allocate memory for the thread info structure */ | |
226 thread = (SDL_Thread *)malloc(sizeof(*thread)); | |
227 if ( thread == NULL ) { | |
228 SDL_OutOfMemory(); | |
229 return(NULL); | |
230 } | |
231 memset(thread, 0, (sizeof *thread)); | |
232 thread->status = -1; | |
233 | |
234 /* Set up the arguments for the thread */ | |
235 args = (thread_args *)malloc(sizeof(*args)); | |
236 if ( args == NULL ) { | |
237 SDL_OutOfMemory(); | |
238 free(thread); | |
239 return(NULL); | |
240 } | |
241 args->func = fn; | |
242 args->data = data; | |
243 args->info = thread; | |
244 args->wait = SDL_CreateSemaphore(0); | |
245 if ( args->wait == NULL ) { | |
246 free(thread); | |
247 free(args); | |
248 return(NULL); | |
249 } | |
250 | |
251 /* Add the thread to the list of available threads */ | |
252 SDL_AddThread(thread); | |
253 | |
254 /* Create the thread and go! */ | |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
255 #if defined(_WIN32) || defined(__OS2__) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
256 ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread); |
1190 | 257 #else |
0 | 258 ret = SDL_SYS_CreateThread(thread, args); |
1190 | 259 #endif |
0 | 260 if ( ret >= 0 ) { |
261 /* Wait for the thread function to use arguments */ | |
262 SDL_SemWait(args->wait); | |
263 } else { | |
264 /* Oops, failed. Gotta free everything */ | |
265 SDL_DelThread(thread); | |
266 free(thread); | |
267 thread = NULL; | |
268 } | |
269 SDL_DestroySemaphore(args->wait); | |
270 free(args); | |
271 | |
272 /* Everything is running now */ | |
273 return(thread); | |
274 } | |
275 | |
276 void SDL_WaitThread(SDL_Thread *thread, int *status) | |
277 { | |
278 if ( thread ) { | |
279 SDL_SYS_WaitThread(thread); | |
280 if ( status ) { | |
281 *status = thread->status; | |
282 } | |
283 SDL_DelThread(thread); | |
284 free(thread); | |
285 } | |
286 } | |
287 | |
288 Uint32 SDL_GetThreadID(SDL_Thread *thread) | |
289 { | |
290 Uint32 id; | |
291 | |
292 if ( thread ) { | |
293 id = thread->threadid; | |
294 } else { | |
295 id = SDL_ThreadID(); | |
296 } | |
297 return(id); | |
298 } | |
299 | |
300 void SDL_KillThread(SDL_Thread *thread) | |
301 { | |
302 if ( thread ) { | |
303 SDL_SYS_KillThread(thread); | |
304 SDL_WaitThread(thread, NULL); | |
305 } | |
306 } | |
307 |