Mercurial > sdl-ios-xcode
annotate src/SDL.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Initialization code for SDL */ | |
24 | |
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25 #ifdef ENABLE_PTH |
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26 #include <pth.h> |
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27 #endif |
0 | 28 |
29 #include "SDL.h" | |
30 #include "SDL_endian.h" | |
31 #include "SDL_fatal.h" | |
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It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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32 #include "SDL_stdlib.h" |
0 | 33 #ifndef DISABLE_VIDEO |
34 #include "SDL_leaks.h" | |
35 #endif | |
36 | |
37 /* Initialization/Cleanup routines */ | |
38 #ifndef DISABLE_JOYSTICK | |
39 extern int SDL_JoystickInit(void); | |
40 extern void SDL_JoystickQuit(void); | |
41 #endif | |
42 #ifndef DISABLE_CDROM | |
43 extern int SDL_CDROMInit(void); | |
44 extern void SDL_CDROMQuit(void); | |
45 #endif | |
46 #ifndef DISABLE_TIMERS | |
47 extern void SDL_StartTicks(void); | |
48 extern int SDL_TimerInit(void); | |
49 extern void SDL_TimerQuit(void); | |
50 #endif | |
51 | |
52 /* The current SDL version */ | |
53 static SDL_version version = | |
54 { SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL }; | |
55 | |
56 /* The initialized subsystems */ | |
57 static Uint32 SDL_initialized = 0; | |
58 static Uint32 ticks_started = 0; | |
59 | |
60 #ifdef CHECK_LEAKS | |
61 int surfaces_allocated = 0; | |
62 #endif | |
63 | |
64 int SDL_InitSubSystem(Uint32 flags) | |
65 { | |
66 #ifndef DISABLE_VIDEO | |
67 /* Initialize the video/event subsystem */ | |
68 if ( (flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO) ) { | |
69 if ( SDL_VideoInit(getenv("SDL_VIDEODRIVER"), | |
70 (flags&SDL_INIT_EVENTTHREAD)) < 0 ) { | |
71 return(-1); | |
72 } | |
73 SDL_initialized |= SDL_INIT_VIDEO; | |
74 } | |
75 #else | |
76 if ( flags & SDL_INIT_VIDEO ) { | |
77 SDL_SetError("SDL not built with video support"); | |
78 return(-1); | |
79 } | |
80 #endif | |
81 | |
82 #ifndef DISABLE_AUDIO | |
83 /* Initialize the audio subsystem */ | |
84 if ( (flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO) ) { | |
85 if ( SDL_AudioInit(getenv("SDL_AUDIODRIVER")) < 0 ) { | |
86 return(-1); | |
87 } | |
88 SDL_initialized |= SDL_INIT_AUDIO; | |
89 } | |
90 #else | |
91 if ( flags & SDL_INIT_AUDIO ) { | |
92 SDL_SetError("SDL not built with audio support"); | |
93 return(-1); | |
94 } | |
95 #endif | |
96 | |
97 #ifndef DISABLE_TIMERS | |
98 /* Initialize the timer subsystem */ | |
99 if ( ! ticks_started ) { | |
100 SDL_StartTicks(); | |
101 ticks_started = 1; | |
102 } | |
103 if ( (flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER) ) { | |
104 if ( SDL_TimerInit() < 0 ) { | |
105 return(-1); | |
106 } | |
107 SDL_initialized |= SDL_INIT_TIMER; | |
108 } | |
109 #else | |
110 if ( flags & SDL_INIT_TIMER ) { | |
111 SDL_SetError("SDL not built with timer support"); | |
112 return(-1); | |
113 } | |
114 #endif | |
115 | |
116 #ifndef DISABLE_JOYSTICK | |
117 /* Initialize the joystick subsystem */ | |
118 if ( (flags & SDL_INIT_JOYSTICK) && | |
119 !(SDL_initialized & SDL_INIT_JOYSTICK) ) { | |
120 if ( SDL_JoystickInit() < 0 ) { | |
121 return(-1); | |
122 } | |
123 SDL_initialized |= SDL_INIT_JOYSTICK; | |
124 } | |
125 #else | |
126 if ( flags & SDL_INIT_JOYSTICK ) { | |
127 SDL_SetError("SDL not built with joystick support"); | |
128 return(-1); | |
129 } | |
130 #endif | |
131 | |
132 #ifndef DISABLE_CDROM | |
133 /* Initialize the CD-ROM subsystem */ | |
134 if ( (flags & SDL_INIT_CDROM) && !(SDL_initialized & SDL_INIT_CDROM) ) { | |
135 if ( SDL_CDROMInit() < 0 ) { | |
136 return(-1); | |
137 } | |
138 SDL_initialized |= SDL_INIT_CDROM; | |
139 } | |
140 #else | |
141 if ( flags & SDL_INIT_CDROM ) { | |
142 SDL_SetError("SDL not built with cdrom support"); | |
143 return(-1); | |
144 } | |
145 #endif | |
146 return(0); | |
147 } | |
148 | |
149 int SDL_Init(Uint32 flags) | |
150 { | |
397 | 151 #if !defined(DISABLE_THREADS) && defined(ENABLE_PTH) |
152 if (!pth_init()) { | |
153 return -1; | |
154 } | |
155 #endif | |
156 | |
0 | 157 /* Clear the error message */ |
158 SDL_ClearError(); | |
159 | |
160 /* Initialize the desired subsystems */ | |
161 if ( SDL_InitSubSystem(flags) < 0 ) { | |
162 return(-1); | |
163 } | |
164 | |
165 /* Everything is initialized */ | |
166 if ( !(flags & SDL_INIT_NOPARACHUTE) ) { | |
167 SDL_InstallParachute(); | |
168 } | |
169 return(0); | |
170 } | |
171 | |
172 void SDL_QuitSubSystem(Uint32 flags) | |
173 { | |
174 /* Shut down requested initialized subsystems */ | |
175 #ifndef DISABLE_CDROM | |
176 if ( (flags & SDL_initialized & SDL_INIT_CDROM) ) { | |
177 SDL_CDROMQuit(); | |
178 SDL_initialized &= ~SDL_INIT_CDROM; | |
179 } | |
180 #endif | |
181 #ifndef DISABLE_JOYSTICK | |
182 if ( (flags & SDL_initialized & SDL_INIT_JOYSTICK) ) { | |
183 SDL_JoystickQuit(); | |
184 SDL_initialized &= ~SDL_INIT_JOYSTICK; | |
185 } | |
186 #endif | |
187 #ifndef DISABLE_TIMERS | |
188 if ( (flags & SDL_initialized & SDL_INIT_TIMER) ) { | |
189 SDL_TimerQuit(); | |
190 SDL_initialized &= ~SDL_INIT_TIMER; | |
191 } | |
192 #endif | |
193 #ifndef DISABLE_AUDIO | |
194 if ( (flags & SDL_initialized & SDL_INIT_AUDIO) ) { | |
195 SDL_AudioQuit(); | |
196 SDL_initialized &= ~SDL_INIT_AUDIO; | |
197 } | |
198 #endif | |
199 #ifndef DISABLE_VIDEO | |
200 if ( (flags & SDL_initialized & SDL_INIT_VIDEO) ) { | |
201 SDL_VideoQuit(); | |
202 SDL_initialized &= ~SDL_INIT_VIDEO; | |
203 } | |
204 #endif | |
205 } | |
206 | |
207 Uint32 SDL_WasInit(Uint32 flags) | |
208 { | |
209 if ( ! flags ) { | |
210 flags = SDL_INIT_EVERYTHING; | |
211 } | |
212 return (SDL_initialized&flags); | |
213 } | |
214 | |
215 void SDL_Quit(void) | |
216 { | |
217 /* Quit all subsystems */ | |
1190 | 218 #ifdef DEBUG_BUILD |
219 printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n"); fflush(stdout); | |
220 #endif | |
0 | 221 SDL_QuitSubSystem(SDL_INIT_EVERYTHING); |
222 | |
223 #ifdef CHECK_LEAKS | |
1190 | 224 #ifdef DEBUG_BUILD |
225 printf("[SDL_Quit] : CHECK_LEAKS\n"); fflush(stdout); | |
226 #endif | |
227 | |
0 | 228 /* Print the number of surfaces not freed */ |
229 if ( surfaces_allocated != 0 ) { | |
230 fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n", | |
231 surfaces_allocated); | |
232 } | |
233 #endif | |
1190 | 234 #ifdef DEBUG_BUILD |
235 printf("[SDL_Quit] : SDL_UninstallParachute()\n"); fflush(stdout); | |
236 #endif | |
0 | 237 |
238 /* Uninstall any parachute signal handlers */ | |
239 SDL_UninstallParachute(); | |
397 | 240 |
241 #if !defined(DISABLE_THREADS) && defined(ENABLE_PTH) | |
242 pth_kill(); | |
243 #endif | |
1190 | 244 #ifdef DEBUG_BUILD |
245 printf("[SDL_Quit] : Returning!\n"); fflush(stdout); | |
246 #endif | |
247 | |
0 | 248 } |
249 | |
250 /* Return the library version number */ | |
251 const SDL_version * SDL_Linked_Version(void) | |
252 { | |
253 return(&version); | |
254 } | |
255 | |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
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256 #if defined(__OS2__) |
1190 | 257 // Building for OS/2 |
258 #ifdef __WATCOMC__ | |
259 | |
260 #define INCL_DOSERRORS | |
261 #define INCL_DOSEXCEPTIONS | |
262 #include <os2.h> | |
263 | |
264 // Exception handler to prevent the Audio thread hanging, making a zombie process! | |
265 ULONG _System SDL_Main_ExceptionHandler(PEXCEPTIONREPORTRECORD pERepRec, | |
266 PEXCEPTIONREGISTRATIONRECORD pERegRec, | |
267 PCONTEXTRECORD pCtxRec, | |
268 PVOID p) | |
269 { | |
270 if (pERepRec->fHandlerFlags & EH_EXIT_UNWIND) | |
271 return XCPT_CONTINUE_SEARCH; | |
272 if (pERepRec->fHandlerFlags & EH_UNWINDING) | |
273 return XCPT_CONTINUE_SEARCH; | |
274 if (pERepRec->fHandlerFlags & EH_NESTED_CALL) | |
275 return XCPT_CONTINUE_SEARCH; | |
276 | |
277 // Do cleanup at every fatal exception! | |
278 if (((pERepRec->ExceptionNum & XCPT_SEVERITY_CODE) == XCPT_FATAL_EXCEPTION) && | |
279 (pERepRec->ExceptionNum != XCPT_BREAKPOINT) && | |
280 (pERepRec->ExceptionNum != XCPT_SINGLE_STEP) | |
281 ) | |
282 { | |
283 if (SDL_initialized & SDL_INIT_AUDIO) | |
284 { | |
285 // This removes the zombie audio thread in case of emergency. | |
286 #ifdef DEBUG_BUILD | |
287 printf("[SDL_Main_ExceptionHandler] : Calling SDL_CloseAudio()!\n"); | |
288 #endif | |
289 SDL_CloseAudio(); | |
290 } | |
291 } | |
292 return (XCPT_CONTINUE_SEARCH); | |
293 } | |
294 | |
295 | |
296 EXCEPTIONREGISTRATIONRECORD SDL_Main_xcpthand = {0, SDL_Main_ExceptionHandler}; | |
297 | |
298 // The main DLL entry for DLL Initialization and Uninitialization: | |
299 unsigned _System LibMain(unsigned hmod, unsigned termination) | |
300 { | |
301 if (termination) | |
302 { | |
303 #ifdef DEBUG_BUILD | |
304 // printf("[SDL DLL Unintialization] : Removing exception handler\n"); | |
305 #endif | |
306 DosUnsetExceptionHandler(&SDL_Main_xcpthand); | |
307 return 1; | |
308 } else | |
309 { | |
310 #ifdef DEBUG_BUILD | |
311 // Make stdout and stderr unbuffered! | |
312 setbuf(stdout, NULL); | |
313 setbuf(stderr, NULL); | |
314 #endif | |
315 // Fire up exception handler | |
316 #ifdef DEBUG_BUILD | |
317 // printf("[SDL DLL Initialization] : Setting exception handler\n"); | |
318 #endif | |
319 // Set exception handler | |
320 DosSetExceptionHandler(&SDL_Main_xcpthand); | |
321 | |
322 return 1; | |
323 } | |
324 } | |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
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325 #endif /* __WATCOMC__ */ |
1190 | 326 |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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327 #elif defined(_WIN32) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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328 |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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329 #if !defined(HAVE_LIBC) || defined(_WIN32_WCE) || (defined(__WATCOMC__) && defined(BUILD_DLL)) |
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It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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330 /* Need to include DllMain() on Windows CE and Watcom C for some reason.. */ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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331 #include "SDL_windows.h" |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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332 |
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It's now possible to build SDL without any C runtime at all on Windows,
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333 BOOL APIENTRY _DllMainCRTStartup( HANDLE hModule, |
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334 DWORD ul_reason_for_call, |
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335 LPVOID lpReserved ) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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336 { |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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337 switch (ul_reason_for_call) { |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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338 case DLL_PROCESS_ATTACH: |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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339 case DLL_THREAD_ATTACH: |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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changeset
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340 case DLL_THREAD_DETACH: |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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341 case DLL_PROCESS_DETACH: |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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342 break; |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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343 } |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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344 return TRUE; |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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345 } |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
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346 #endif /* _WIN32_WCE and building DLL with Watcom C */ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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347 |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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348 #endif /* OS/2 elif _WIN32 */ |