Mercurial > sdl-ios-xcode
annotate include/SDL_thread.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 67114343400d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifndef _SDL_thread_h | |
24 #define _SDL_thread_h | |
25 | |
26 /* Header for the SDL thread management routines | |
27 | |
28 These are independent of the other SDL routines. | |
29 */ | |
30 | |
31 #include "SDL_main.h" | |
32 #include "SDL_types.h" | |
33 | |
34 /* Thread synchronization primitives */ | |
35 #include "SDL_mutex.h" | |
36 | |
37 #include "begin_code.h" | |
38 /* Set up for C function definitions, even when using C++ */ | |
39 #ifdef __cplusplus | |
40 extern "C" { | |
41 #endif | |
42 | |
43 /* The SDL thread structure, defined in SDL_thread.c */ | |
44 struct SDL_Thread; | |
45 typedef struct SDL_Thread SDL_Thread; | |
46 | |
47 /* Create a thread */ | |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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48 #if defined(_WIN32) || defined(__OS2__) |
1190 | 49 /* |
50 We compile SDL into a DLL on OS/2. This means, that it's the DLL which | |
51 creates a new thread for the calling process with the SDL_CreateThread() | |
52 API. There is a problem with this, that only the RTL of the SDL.DLL will | |
53 be initialized for those threads, and not the RTL of the calling application! | |
54 To solve this, we make a little hack here. | |
55 We'll always use the caller's _beginthread() and _endthread() APIs to | |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
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56 start a new thread. This way, if it's the SDL.DLL which uses this API, |
1190 | 57 then the RTL of SDL.DLL will be used to create the new thread, and if it's |
58 the application, then the RTL of the application will be used. | |
59 So, in short: | |
60 Always use the _beginthread() and _endthread() of the calling runtime library! | |
61 */ | |
62 #include <process.h> // This has _beginthread() and _endthread() defined! | |
63 #ifdef __EMX__ | |
64 #include <stdlib.h> // This has _beginthread() and _endthread() defined, if -Zmt flag is used! | |
65 #endif | |
66 | |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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67 #ifdef __OS2__ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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68 typedef int (__cdecl *pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); |
450721ad5436
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parents:
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69 typedef void (__cdecl *pfnSDL_CurrentEndThread)(void); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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70 #else |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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71 #ifdef __GNUC__ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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72 #include <stdint.h> |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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73 #endif |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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74 typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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75 unsigned (__stdcall *func)(void *), void *arg, |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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76 unsigned, unsigned *threadID); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
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77 typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
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78 #endif |
1190 | 79 |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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80 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); |
1190 | 81 |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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82 #ifdef __OS2__ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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83 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
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84 #elif defined(_WIN32_WCE) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
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85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
86 #else |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
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87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
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88 #endif |
1190 | 89 #else |
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Date: Fri, 20 Aug 2004 08:31:20 +0200
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90 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); |
1190 | 91 #endif |
0 | 92 |
93 /* Get the 32-bit thread identifier for the current thread */ | |
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94 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); |
0 | 95 |
96 /* Get the 32-bit thread identifier for the specified thread, | |
97 equivalent to SDL_ThreadID() if the specified thread is NULL. | |
98 */ | |
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99 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
0 | 100 |
101 /* Wait for a thread to finish. | |
102 The return code for the thread function is placed in the area | |
103 pointed to by 'status', if 'status' is not NULL. | |
104 */ | |
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105 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
0 | 106 |
107 /* Forcefully kill a thread without worrying about its state */ | |
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108 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); |
0 | 109 |
110 | |
111 /* Ends C function definitions when using C++ */ | |
112 #ifdef __cplusplus | |
113 } | |
114 #endif | |
115 #include "close_code.h" | |
116 | |
117 #endif /* _SDL_thread_h */ |