Mercurial > sdl-ios-xcode
annotate docs/html/sdlpauseaudio.html @ 495:4503f9475cf2
Date: Thu, 12 Sep 2002 20:35:51 -0400
From: Darrell Walisser
Subject: Jag joystick fix (take 2)
This patch enables all HID devices, not just joysticks. This quell
complaints about gamepads not working, though I don't have I gamepad to
verify this theory.
Before, only joysticks were recognized. Now, all HID devices except the
keyboard and mouse will be recognized.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Sep 2002 06:50:26 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_PauseAudio</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_OpenAudio" | |
17 HREF="sdlopenaudio.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GetAudioStatus" | |
20 HREF="sdlgetaudiostatus.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlopenaudio.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlgetaudiostatus.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLPAUSEAUDIO" | |
71 >SDL_PauseAudio</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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76 NAME="AEN6377" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_PauseAudio -- Pauses and unpauses the audio callback processing</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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84 NAME="AEN6380" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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91 NAME="AEN6381" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >void <B | |
103 CLASS="FSFUNC" | |
104 >SDL_PauseAudio</B | |
105 ></CODE | |
106 >(int pause_on);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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115 NAME="AEN6387" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >This function pauses and unpauses the audio callback processing. | |
121 It should be called with <TT | |
122 CLASS="PARAMETER" | |
123 ><I | |
124 >pause_on</I | |
125 ></TT | |
126 >=0 after opening the audio | |
127 device to start playing sound. This is so you can safely initialize | |
128 data for your callback function after opening the audio device. | |
129 Silence will be written to the audio device during the pause.</P | |
130 ></DIV | |
131 ><DIV | |
132 CLASS="REFSECT1" | |
133 ><A | |
181
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134 NAME="AEN6391" |
0 | 135 ></A |
136 ><H2 | |
137 >See Also</H2 | |
138 ><P | |
139 ><A | |
140 HREF="sdlgetaudiostatus.html" | |
141 ><TT | |
142 CLASS="FUNCTION" | |
143 >SDL_GetAudioStatus</TT | |
144 ></A | |
145 >, | |
146 <A | |
147 HREF="sdlopenaudio.html" | |
148 ><TT | |
149 CLASS="FUNCTION" | |
150 >SDL_OpenAudio</TT | |
151 ></A | |
152 ></P | |
153 ></DIV | |
154 ><DIV | |
155 CLASS="NAVFOOTER" | |
156 ><HR | |
157 ALIGN="LEFT" | |
158 WIDTH="100%"><TABLE | |
159 WIDTH="100%" | |
160 BORDER="0" | |
161 CELLPADDING="0" | |
162 CELLSPACING="0" | |
163 ><TR | |
164 ><TD | |
165 WIDTH="33%" | |
166 ALIGN="left" | |
167 VALIGN="top" | |
168 ><A | |
169 HREF="sdlopenaudio.html" | |
170 >Prev</A | |
171 ></TD | |
172 ><TD | |
173 WIDTH="34%" | |
174 ALIGN="center" | |
175 VALIGN="top" | |
176 ><A | |
177 HREF="index.html" | |
178 >Home</A | |
179 ></TD | |
180 ><TD | |
181 WIDTH="33%" | |
182 ALIGN="right" | |
183 VALIGN="top" | |
184 ><A | |
185 HREF="sdlgetaudiostatus.html" | |
186 >Next</A | |
187 ></TD | |
188 ></TR | |
189 ><TR | |
190 ><TD | |
191 WIDTH="33%" | |
192 ALIGN="left" | |
193 VALIGN="top" | |
194 >SDL_OpenAudio</TD | |
195 ><TD | |
196 WIDTH="34%" | |
197 ALIGN="center" | |
198 VALIGN="top" | |
199 ><A | |
200 HREF="audio.html" | |
201 >Up</A | |
202 ></TD | |
203 ><TD | |
204 WIDTH="33%" | |
205 ALIGN="right" | |
206 VALIGN="top" | |
207 >SDL_GetAudioStatus</TD | |
208 ></TR | |
209 ></TABLE | |
210 ></DIV | |
211 ></BODY | |
212 ></HTML | |
213 > |