annotate docs/html/guidetimeexamples.html @ 495:4503f9475cf2

Date: Thu, 12 Sep 2002 20:35:51 -0400 From: Darrell Walisser Subject: Jag joystick fix (take 2) This patch enables all HID devices, not just joysticks. This quell complaints about gamepads not working, though I don't have I gamepad to verify this theory. Before, only joysticks were recognized. Now, all HID devices except the keyboard and mouse will be recognized.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 Sep 2002 06:50:26 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Time Examples</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Examples"
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14 HREF="guideexamples.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="CDROM Examples"
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17 HREF="guidecdromexamples.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL Reference"
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20 HREF="reference.html"></HEAD
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21 ><BODY
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="guidecdromexamples.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 >Chapter 4. Examples</TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="reference.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><DIV
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69 CLASS="SECT1"
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70 ><H1
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71 CLASS="SECT1"
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72 ><A
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73 NAME="GUIDETIMEEXAMPLES"
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74 >Time Examples</A
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75 ></H1
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76 ><P
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77 ></P
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78 ><DIV
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79 CLASS="SECT2"
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80 ><H2
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81 CLASS="SECT2"
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82 ><A
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83 NAME="AEN412"
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84 >Time based game loop</A
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85 ></H2
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86 ><P
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87 ><PRE
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88 CLASS="PROGRAMLISTING"
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89 >#define TICK_INTERVAL 30
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90
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91 static Uint32 next_time;
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92
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93 Uint32 time_left(void)
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94 {
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95 Uint32 now;
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96
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97 now = SDL_GetTicks();
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98 if(next_time &#60;= now)
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99 return 0;
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100 else
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101 return next_time - now;
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102 }
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103
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104
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105 /* main game loop */
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106
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107 next_time = SDL_GetTicks() + TICK_INTERVAL;
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108 while ( game_running ) {
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109 update_game_state();
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110 SDL_Delay(time_left());
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111 next_time += TICK_INTERVAL;
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112 }&#13;</PRE
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113 ></P
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114 ></DIV
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115 ></DIV
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116 ><DIV
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117 CLASS="NAVFOOTER"
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118 ><HR
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119 ALIGN="LEFT"
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120 WIDTH="100%"><TABLE
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121 WIDTH="100%"
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122 BORDER="0"
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123 CELLPADDING="0"
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124 CELLSPACING="0"
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125 ><TR
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126 ><TD
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127 WIDTH="33%"
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128 ALIGN="left"
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129 VALIGN="top"
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130 ><A
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131 HREF="guidecdromexamples.html"
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132 >Prev</A
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133 ></TD
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134 ><TD
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135 WIDTH="34%"
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136 ALIGN="center"
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137 VALIGN="top"
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138 ><A
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139 HREF="index.html"
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140 >Home</A
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141 ></TD
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142 ><TD
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143 WIDTH="33%"
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144 ALIGN="right"
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145 VALIGN="top"
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146 ><A
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147 HREF="reference.html"
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148 >Next</A
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149 ></TD
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150 ></TR
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151 ><TR
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152 ><TD
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153 WIDTH="33%"
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154 ALIGN="left"
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155 VALIGN="top"
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156 >CDROM Examples</TD
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157 ><TD
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158 WIDTH="34%"
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159 ALIGN="center"
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160 VALIGN="top"
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161 ><A
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162 HREF="guideexamples.html"
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163 >Up</A
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164 ></TD
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165 ><TD
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166 WIDTH="33%"
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167 ALIGN="right"
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168 VALIGN="top"
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169 >SDL Reference</TD
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170 ></TR
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171 ></TABLE
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172 ></DIV
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173 ></BODY
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174 ></HTML
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175 >