annotate docs/man3/SDL_SemTryWait.3 @ 984:44fd54a0ae5f

Add OSMesa OpenGL support to the Atari GEM video driver
author Patrice Mandin <patmandin@gmail.com>
date Sun, 21 Nov 2004 21:59:47 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
181
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
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1 .TH "SDL_SemTryWait" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_SemTryWait\- Attempt to lock a semaphore but don\&'t suspend the thread\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 #include "SDL_thread\&.h"
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8 .sp
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9 \fBint \fBSDL_SemTryWait\fP\fR(\fBSDL_sem *sem\fR);
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10 .SH "DESCRIPTION"
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11 .PP
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12 \fBSDL_SemTryWait\fP is a non-blocking varient of \fI\fBSDL_SemWait\fP\fR\&. If the value of the semaphore pointed to by \fBsem\fR is positive it will atomically decrement the semaphore value and return 0, otherwise it will return \fBSDL_MUTEX_TIMEOUT\fR instead of suspending the thread\&.
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13 .PP
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14 After \fBSDL_SemTryWait\fP is successful, the semaphore can be released and its count atomically incremented by a successful call to \fISDL_SemPost\fR\&.
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15 .SH "RETURN VALUE"
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16 .PP
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17 Returns \fB0\fR if the semaphore was successfully locked or either \fBSDL_MUTEX_TIMEOUT\fR or \fB-1\fR if the thread would have suspended or there was an error, respectivly\&.
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18 .PP
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19 If the semaphore was not successfully locked, the semaphore will be unchanged\&.
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20 .SH "EXAMPLES"
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21 .PP
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22 .PP
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23 .nf
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24 \f(CWres = SDL_SemTryWait(my_sem);
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25
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26 if (res == SDL_MUTEX_TIMEOUT) {
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27 return TRY_AGAIN;
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28 }
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29 if (res == -1) {
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30 return WAIT_ERROR;
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31 }
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32
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33 \&.\&.\&.
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34
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35 SDL_SemPost(my_sem);\fR
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36 .fi
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37 .PP
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38 .SH "SEE ALSO"
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39 .PP
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40 \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR
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41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00