Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GL_LoadLibrary.3 @ 634:44d574ed4780
Date: Thu, 05 Jun 2003 09:36:40 +0100
From: "alan buckley" <alan_baa@hotmail.com>
Subject: Modification for RISC OS SDL port
My name is Alan Buckley and I have been working on the RISC OS SDL port.
I've attached a modification to SDL_WimpVideo.c to this email that ensures
the Window is displayed immediately when the video mode is set to a windowed
mode.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 14 Jun 2003 07:18:40 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_GL_LoadLibrary\- Specify an OpenGL library | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. | |
12 .SH "SEE ALSO" | |
13 .PP | |
14 \fI\fBSDL_GL_GetProcAddress\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |