annotate test/loopwave.c @ 1257:448a9a64537b

[PATCH] SDL_GetVideoMode() does not find best mode, part 2 Following commit 1.51, I come accross a problem when SDL must choose between several video modes that could suit the one asked. If I ask 320x240 with this list: 768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200 The smallest selectables modes are 384x240 and 320x400. And SDL choose the later in this list, but 384x240 is more suitable. So I added a check to compare the pixel count (surface) of modes, and select the one which has the smallest pixel count. In my example, 384x240 has 92160 pixels, and 320x400 has 128000 pixels. So now SDL will choose 384x240 for the asked 320x240 mode.
author Patrice Mandin <patmandin@gmail.com>
date Thu, 19 Jan 2006 21:28:52 +0000
parents be9c9c8f6d53
children 0394f8ebc42d
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1
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2 /* Program to load a wave file and loop playing it using SDL sound */
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3
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4 /* loopwaves.c is much more robust in handling WAVE files --
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5 This is only for simple WAVEs
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6 */
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7
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8 #include <stdio.h>
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9 #include <stdlib.h>
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10 #include <signal.h>
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11
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12 #include "SDL.h"
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13 #include "SDL_audio.h"
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14
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15 struct {
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16 SDL_AudioSpec spec;
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17 Uint8 *sound; /* Pointer to wave data */
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18 Uint32 soundlen; /* Length of wave data */
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19 int soundpos; /* Current play position */
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20 } wave;
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21
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22
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23 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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24 static void quit(int rc)
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25 {
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26 SDL_Quit();
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27 exit(rc);
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28 }
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30
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31 void fillerup(void *unused, Uint8 *stream, int len)
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32 {
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33 Uint8 *waveptr;
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34 int waveleft;
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35
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36 /* Set up the pointers */
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37 waveptr = wave.sound + wave.soundpos;
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38 waveleft = wave.soundlen - wave.soundpos;
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39
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40 /* Go! */
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41 while ( waveleft <= len ) {
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42 SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME);
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43 stream += waveleft;
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44 len -= waveleft;
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45 waveptr = wave.sound;
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46 waveleft = wave.soundlen;
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47 wave.soundpos = 0;
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48 }
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49 SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME);
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50 wave.soundpos += len;
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51 }
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52
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53 static int done = 0;
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54 void poked(int sig)
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55 {
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56 done = 1;
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57 }
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58
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59 int main(int argc, char *argv[])
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60 {
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61 char name[32];
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62
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63 /* Load the SDL library */
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64 if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
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65 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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66 return(1);
0
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67 }
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68
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69 if ( argv[1] == NULL ) {
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70 fprintf(stderr, "Usage: %s <wavefile>\n", argv[0]);
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71 quit(1);
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72 }
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73
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74 /* Load the wave file into memory */
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75 if ( SDL_LoadWAV(argv[1],
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76 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
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77 fprintf(stderr, "Couldn't load %s: %s\n",
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78 argv[1], SDL_GetError());
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79 quit(1);
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80 }
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81 wave.spec.callback = fillerup;
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82
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83 /* Set the signals */
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84 #ifdef SIGHUP
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85 signal(SIGHUP, poked);
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86 #endif
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87 signal(SIGINT, poked);
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88 #ifdef SIGQUIT
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89 signal(SIGQUIT, poked);
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90 #endif
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91 signal(SIGTERM, poked);
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92
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93 /* Initialize fillerup() variables */
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94 if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
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95 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
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96 SDL_FreeWAV(wave.sound);
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97 quit(2);
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98 }
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99 SDL_PauseAudio(0);
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100
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101 /* Let the audio run */
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102 printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
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103 while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) )
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104 SDL_Delay(1000);
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105
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106 /* Clean up on signal */
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107 SDL_CloseAudio();
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108 SDL_FreeWAV(wave.sound);
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109 SDL_Quit();
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110 return(0);
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111 }