Mercurial > sdl-ios-xcode
annotate src/thread/win32/win_ce_semaphore.h @ 1257:448a9a64537b
[PATCH] SDL_GetVideoMode() does not find best mode, part 2
Following commit 1.51, I come accross a problem when SDL must choose between
several video modes that could suit the one asked.
If I ask 320x240 with this list:
768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200
The smallest selectables modes are 384x240 and 320x400. And SDL choose the later
in this list, but 384x240 is more suitable. So I added a check to compare
the pixel count (surface) of modes, and select the one which has the smallest
pixel count.
In my example, 384x240 has 92160 pixels, and 320x400 has 128000 pixels. So now
SDL will choose 384x240 for the asked 320x240 mode.
author | Patrice Mandin <patmandin@gmail.com> |
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date | Thu, 19 Jan 2006 21:28:52 +0000 |
parents | 13ee9f4834ea |
children | 782fd950bd46 c121d94672cb |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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1 /* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */ |
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Sam Lantinga <slouken@lokigames.com>
parents:
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2 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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3 typedef struct _SYNCH_HANDLE_STRUCTURE { |
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Sam Lantinga <slouken@lokigames.com>
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4 HANDLE hEvent; |
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Sam Lantinga <slouken@lokigames.com>
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5 HANDLE hMutex; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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6 HANDLE hSemph; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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7 LONG MaxCount; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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8 volatile LONG CurCount; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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9 LPCTSTR lpName; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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10 } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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11 |
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Sam Lantinga <slouken@lokigames.com>
parents:
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12 #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE) |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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13 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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14 /* Error codes - all must have bit 29 set */ |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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15 #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */ |
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Sam Lantinga <slouken@lokigames.com>
parents:
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16 |
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Sam Lantinga <slouken@lokigames.com>
parents:
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17 extern SYNCHHANDLE CreateSemaphoreCE (LPSECURITY_ATTRIBUTES, LONG, LONG, LPCTSTR); |
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Sam Lantinga <slouken@lokigames.com>
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18 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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19 extern BOOL ReleaseSemaphoreCE (SYNCHHANDLE, LONG, LPLONG); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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20 extern DWORD WaitForSemaphoreCE (SYNCHHANDLE, DWORD); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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21 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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22 extern BOOL CloseSynchHandle (SYNCHHANDLE); |