annotate include/SDL_name.h @ 4768:4435e014eacc

Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author Eli Gottlieb <eligottlieb@gmail.com>
date Tue, 25 May 2010 00:23:41 -0400
parents d2d48e10f370
children
rev   line source
293
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Sam Lantinga <slouken@libsdl.org>
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1
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2 #ifndef _SDLname_h_
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3 #define _SDLname_h_
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4
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5 #if defined(__STDC__) || defined(__cplusplus)
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6 #define NeedFunctionPrototypes 1
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7 #endif
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8
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9 #define SDL_NAME(X) SDL_##X
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10
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11 #endif /* _SDLname_h_ */