Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_DestroySemaphore.3 @ 4142:4433ef2a1802 SDL-1.2
We probably want to still do this for fullscreen surfaces, since we may be
clearing the edges of a centered video mode or garbage left over from a mode
switch.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 29 Feb 2008 14:01:45 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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1 .TH "SDL_DestroySemaphore" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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3 SDL_DestroySemaphore \- Destroys a semaphore that was created by \fISDL_CreateSemaphore\fR\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 #include "SDL_thread\&.h" | |
8 .sp | |
9 \fBvoid \fBSDL_DestroySemaphore\fP\fR(\fBSDL_sem *sem\fR); | |
10 .SH "DESCRIPTION" | |
11 .PP | |
12 \fBSDL_DestroySemaphore\fP destroys the semaphore pointed to by \fBsem\fR that was created by \fI\fBSDL_CreateSemaphore\fP\fR\&. It is not safe to destroy a semaphore if there are threads currently blocked waiting on it\&. | |
13 .SH "EXAMPLES" | |
14 .PP | |
15 .PP | |
16 .nf | |
17 \f(CWif (my_sem != NULL) { | |
18 SDL_DestroySemaphore(my_sem); | |
19 my_sem = NULL; | |
20 }\fR | |
21 .fi | |
22 .PP | |
23 .SH "SEE ALSO" | |
24 .PP | |
25 \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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26 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |