annotate test/testkeys.c @ 158:4382c38dfbee

Date: Tue, 21 Aug 2001 03:50:01 +0200 From: Max Horn <max@quendi.de> Subject: New patch for OS X Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments. * fixes the activation issues, which also caused the window to be always drawn like an inactive. The close/minimize widgets now are animated properly, too. * the menu items are automatically adjusted to use the app name instead of just "SDL App". I did this so that we really can use one central SDLMain.nib file, w/o requiring developers to make a copy of it and adjust it. * libSDLMain now contains the proper cocoa code, not as before the carbon code. This means apps no longer have to carry a copy of SDLMain.m/SDLMain.h * revamped configure.in to properly build a Cocoa/Quartz SDL lib, not a Carbon based SDL lib
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Aug 2001 07:19:59 +0000
parents 74212992fb08
children d93862a3d821
rev   line source
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2 /* Print out all the keysyms we have, just to verify them */
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4 #include <stdio.h>
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5 #include <ctype.h>
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6
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7 #include "SDL.h"
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8
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9 int main(int argc, char *argv[])
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10 {
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11 SDLKey key;
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12
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13 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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14 fprintf(stderr, "Couldn't initialize SDL: %s\n",
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15 SDL_GetError());
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16 exit(1);
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17 }
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18 for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) {
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19 printf("Key #%d, \"%s\"\n", key, SDL_GetKeyName(key));
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20 }
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21 SDL_Quit();
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22 return(0);
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23 }