annotate include/Makefile.am @ 158:4382c38dfbee

Date: Tue, 21 Aug 2001 03:50:01 +0200 From: Max Horn <max@quendi.de> Subject: New patch for OS X Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments. * fixes the activation issues, which also caused the window to be always drawn like an inactive. The close/minimize widgets now are animated properly, too. * the menu items are automatically adjusted to use the app name instead of just "SDL App". I did this so that we really can use one central SDLMain.nib file, w/o requiring developers to make a copy of it and adjust it. * libSDLMain now contains the proper cocoa code, not as before the carbon code. This means apps no longer have to carry a copy of SDLMain.m/SDLMain.h * revamped configure.in to properly build a Cocoa/Quartz SDL lib, not a Carbon based SDL lib
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Aug 2001 07:19:59 +0000
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children 0e5d6dd77bda
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1 # The input Makefile for SDL header files
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2
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3 # The directory where the include files will be installed
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4 libSDLincludedir = $(includedir)/SDL
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5
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6 # Which header files to install
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7 libSDLinclude_HEADERS = \
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8 SDL.h \
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9 SDL_active.h \
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10 SDL_audio.h \
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11 SDL_byteorder.h \
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12 SDL_cdrom.h \
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13 SDL_copying.h \
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14 SDL_endian.h \
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15 SDL_error.h \
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16 SDL_events.h \
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17 SDL_getenv.h \
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18 SDL_joystick.h \
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19 SDL_keyboard.h \
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20 SDL_keysym.h \
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21 SDL_main.h \
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22 SDL_mouse.h \
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23 SDL_mutex.h \
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24 SDL_quit.h \
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25 SDL_rwops.h \
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26 SDL_syswm.h \
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27 SDL_thread.h \
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28 SDL_timer.h \
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29 SDL_types.h \
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30 SDL_version.h \
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31 SDL_video.h \
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32 begin_code.h \
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33 close_code.h