annotate test/testloadso.c @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 2c835d58faad
children 9de326b3099c
rev   line source
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dcdb175c2829 Merged r2899:2900 from SDL-1.2 branch to trunk: testloadso program.
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1
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2 /* Test program to test dynamic loading with the loadso subsystem.
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3 */
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4
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5 #include <stdio.h>
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6 #include <stdlib.h>
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7
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8 #include "SDL.h"
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10 typedef int (*fntype) (const char *);
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12 int
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13 main(int argc, char *argv[])
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14 {
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15 int retval = 0;
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16 int hello = 0;
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17 const char *libname = NULL;
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18 const char *symname = NULL;
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19 void *lib = NULL;
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20 fntype fn = NULL;
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22 if (argc != 3) {
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23 const char *app = argv[0];
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24 fprintf(stderr, "USAGE: %s <library> <functionname>\n", app);
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25 fprintf(stderr, " %s --hello <lib with puts()>\n", app);
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26 return 1;
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27 }
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29 /* Initialize SDL */
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30 if (SDL_Init(0) < 0) {
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31 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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32 return 2;
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33 }
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35 if (strcmp(argv[1], "--hello") == 0) {
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36 hello = 1;
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37 libname = argv[2];
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38 symname = "puts";
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39 } else {
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40 libname = argv[1];
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41 symname = argv[2];
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42 }
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44 lib = SDL_LoadObject(libname);
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45 if (lib == NULL) {
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46 fprintf(stderr, "SDL_LoadObject('%s') failed: %s\n",
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47 libname, SDL_GetError());
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48 retval = 3;
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49 } else {
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50 fn = (fntype) SDL_LoadFunction(lib, symname);
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51 if (fn == NULL) {
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52 fprintf(stderr, "SDL_LoadFunction('%s') failed: %s\n",
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53 symname, SDL_GetError());
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54 retval = 4;
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55 } else {
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56 printf("Found %s in %s at %p\n", symname, libname, fn);
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57 if (hello) {
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58 printf("Calling function...\n");
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59 fflush(stdout);
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60 fn(" HELLO, WORLD!\n");
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61 printf("...apparently, we survived. :)\n");
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62 printf("Unloading library...\n");
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63 fflush(stdout);
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64 }
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65 }
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66 SDL_UnloadObject(lib);
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67 }
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68 SDL_Quit();
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69 return (0);
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70 }