Mercurial > sdl-ios-xcode
annotate test/testgl2.c @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 7f684f249ec9 |
children | 55541ddf13e3 |
rev | line source |
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1 #include <stdlib.h> |
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2 #include <stdio.h> |
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3 #include <string.h> |
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4 #include <math.h> |
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5 |
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6 #include "common.h" |
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7 |
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8 #ifdef __MACOS__ |
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9 #define HAVE_OPENGL |
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10 #endif |
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11 |
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12 #ifdef HAVE_OPENGL |
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13 |
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14 #include "SDL_opengl.h" |
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15 |
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16 /* Undefine this if you want a flat cube instead of a rainbow cube */ |
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17 #define SHADED_CUBE |
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18 |
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19 static CommonState *state; |
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20 static SDL_GLContext context; |
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21 |
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22 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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23 static void |
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24 quit(int rc) |
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25 { |
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26 if (context) { |
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27 /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ |
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28 SDL_GL_DeleteContext(context); |
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29 } |
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30 CommonQuit(state); |
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31 exit(rc); |
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32 } |
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33 |
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34 static void |
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35 Render() |
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36 { |
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37 static float color[8][3] = { |
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38 {1.0, 1.0, 0.0}, |
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39 {1.0, 0.0, 0.0}, |
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40 {0.0, 0.0, 0.0}, |
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41 {0.0, 1.0, 0.0}, |
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42 {0.0, 1.0, 1.0}, |
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43 {1.0, 1.0, 1.0}, |
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44 {1.0, 0.0, 1.0}, |
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45 {0.0, 0.0, 1.0} |
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46 }; |
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47 static float cube[8][3] = { |
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48 {0.5, 0.5, -0.5}, |
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49 {0.5, -0.5, -0.5}, |
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50 {-0.5, -0.5, -0.5}, |
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51 {-0.5, 0.5, -0.5}, |
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52 {-0.5, 0.5, 0.5}, |
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53 {0.5, 0.5, 0.5}, |
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54 {0.5, -0.5, 0.5}, |
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55 {-0.5, -0.5, 0.5} |
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56 }; |
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57 |
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58 /* Do our drawing, too. */ |
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59 glClearColor(0.0, 0.0, 0.0, 1.0); |
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60 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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61 |
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62 glBegin(GL_QUADS); |
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63 |
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64 #ifdef SHADED_CUBE |
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65 glColor3fv(color[0]); |
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66 glVertex3fv(cube[0]); |
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67 glColor3fv(color[1]); |
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68 glVertex3fv(cube[1]); |
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69 glColor3fv(color[2]); |
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70 glVertex3fv(cube[2]); |
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71 glColor3fv(color[3]); |
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72 glVertex3fv(cube[3]); |
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73 |
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74 glColor3fv(color[3]); |
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75 glVertex3fv(cube[3]); |
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76 glColor3fv(color[4]); |
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77 glVertex3fv(cube[4]); |
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78 glColor3fv(color[7]); |
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79 glVertex3fv(cube[7]); |
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80 glColor3fv(color[2]); |
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81 glVertex3fv(cube[2]); |
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82 |
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83 glColor3fv(color[0]); |
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84 glVertex3fv(cube[0]); |
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85 glColor3fv(color[5]); |
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86 glVertex3fv(cube[5]); |
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87 glColor3fv(color[6]); |
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88 glVertex3fv(cube[6]); |
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89 glColor3fv(color[1]); |
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90 glVertex3fv(cube[1]); |
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91 |
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92 glColor3fv(color[5]); |
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93 glVertex3fv(cube[5]); |
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94 glColor3fv(color[4]); |
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95 glVertex3fv(cube[4]); |
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96 glColor3fv(color[7]); |
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97 glVertex3fv(cube[7]); |
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98 glColor3fv(color[6]); |
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99 glVertex3fv(cube[6]); |
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100 |
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101 glColor3fv(color[5]); |
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102 glVertex3fv(cube[5]); |
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103 glColor3fv(color[0]); |
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104 glVertex3fv(cube[0]); |
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105 glColor3fv(color[3]); |
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106 glVertex3fv(cube[3]); |
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107 glColor3fv(color[4]); |
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108 glVertex3fv(cube[4]); |
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109 |
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110 glColor3fv(color[6]); |
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111 glVertex3fv(cube[6]); |
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112 glColor3fv(color[1]); |
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113 glVertex3fv(cube[1]); |
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114 glColor3fv(color[2]); |
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115 glVertex3fv(cube[2]); |
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116 glColor3fv(color[7]); |
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117 glVertex3fv(cube[7]); |
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118 #else /* flat cube */ |
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119 glColor3f(1.0, 0.0, 0.0); |
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120 glVertex3fv(cube[0]); |
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121 glVertex3fv(cube[1]); |
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122 glVertex3fv(cube[2]); |
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123 glVertex3fv(cube[3]); |
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124 |
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125 glColor3f(0.0, 1.0, 0.0); |
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126 glVertex3fv(cube[3]); |
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127 glVertex3fv(cube[4]); |
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128 glVertex3fv(cube[7]); |
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129 glVertex3fv(cube[2]); |
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130 |
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131 glColor3f(0.0, 0.0, 1.0); |
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132 glVertex3fv(cube[0]); |
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133 glVertex3fv(cube[5]); |
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134 glVertex3fv(cube[6]); |
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135 glVertex3fv(cube[1]); |
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136 |
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137 glColor3f(0.0, 1.0, 1.0); |
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138 glVertex3fv(cube[5]); |
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139 glVertex3fv(cube[4]); |
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140 glVertex3fv(cube[7]); |
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141 glVertex3fv(cube[6]); |
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142 |
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143 glColor3f(1.0, 1.0, 0.0); |
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144 glVertex3fv(cube[5]); |
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145 glVertex3fv(cube[0]); |
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146 glVertex3fv(cube[3]); |
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147 glVertex3fv(cube[4]); |
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148 |
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149 glColor3f(1.0, 0.0, 1.0); |
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150 glVertex3fv(cube[6]); |
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151 glVertex3fv(cube[1]); |
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152 glVertex3fv(cube[2]); |
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153 glVertex3fv(cube[7]); |
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154 #endif /* SHADED_CUBE */ |
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155 |
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156 glEnd(); |
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157 |
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158 glMatrixMode(GL_MODELVIEW); |
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159 glRotatef(5.0, 1.0, 1.0, 1.0); |
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160 } |
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161 |
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162 int |
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163 main(int argc, char *argv[]) |
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164 { |
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165 int fsaa, accel; |
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166 int value; |
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167 int i, done; |
1967
01e29c3e9a29
In general, fill in pointers to structures, rather than return them.
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168 SDL_DisplayMode mode; |
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169 SDL_Event event; |
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170 Uint32 then, now, frames; |
3099
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
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171 int status; |
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172 |
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173 /* Initialize parameters */ |
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174 fsaa = 0; |
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175 accel = 0; |
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176 |
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177 /* Initialize test framework */ |
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178 state = CommonCreateState(argv, SDL_INIT_VIDEO); |
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179 if (!state) { |
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180 return 1; |
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181 } |
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182 for (i = 1; i < argc;) { |
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183 int consumed; |
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184 |
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185 consumed = CommonArg(state, i); |
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186 if (consumed == 0) { |
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187 if (SDL_strcasecmp(argv[i], "--fsaa") == 0) { |
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188 ++fsaa; |
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189 consumed = 1; |
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190 } else if (SDL_strcasecmp(argv[i], "--accel") == 0) { |
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191 ++accel; |
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192 consumed = 1; |
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193 } else { |
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194 consumed = -1; |
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195 } |
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196 } |
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197 if (consumed < 0) { |
1985
8055185ae4ed
Added source color and alpha modulation support.
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198 fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0], |
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199 CommonUsage(state)); |
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200 quit(1); |
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201 } |
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202 i += consumed; |
1914
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|
203 } |
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|
204 |
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205 /* Set OpenGL parameters */ |
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206 state->window_flags |= SDL_WINDOW_OPENGL; |
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207 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); |
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208 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); |
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|
209 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); |
1914
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210 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
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|
211 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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|
212 if (fsaa) { |
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|
213 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); |
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|
214 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); |
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215 } |
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216 if (accel) { |
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217 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); |
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218 } |
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219 if (!CommonInit(state)) { |
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220 quit(2); |
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|
221 } |
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222 |
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223 /* Create OpenGL context */ |
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224 context = SDL_GL_CreateContext(state->windows[0]); |
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225 if (!context) { |
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226 fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); |
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227 quit(2); |
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228 } |
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229 |
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SDL constants are all uppercase.
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230 if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { |
1914
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|
231 SDL_GL_SetSwapInterval(1); |
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|
232 } else { |
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Added a test program framework for easy initialization.
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|
233 SDL_GL_SetSwapInterval(0); |
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|
234 } |
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235 |
1967
01e29c3e9a29
In general, fill in pointers to structures, rather than return them.
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|
236 SDL_GetCurrentDisplayMode(&mode); |
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In general, fill in pointers to structures, rather than return them.
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237 printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format)); |
1914
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|
238 printf("\n"); |
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|
239 printf("Vendor : %s\n", glGetString(GL_VENDOR)); |
051df511279c
Added a test program framework for easy initialization.
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|
240 printf("Renderer : %s\n", glGetString(GL_RENDERER)); |
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241 printf("Version : %s\n", glGetString(GL_VERSION)); |
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242 printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); |
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243 printf("\n"); |
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244 |
3139 | 245 status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
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246 if (!status) { |
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247 printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); |
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248 } else { |
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249 printf("Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError()); |
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250 } |
3139 | 251 status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
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252 if (!status) { |
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253 printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); |
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254 } else { |
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255 printf("Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError()); |
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256 } |
3139 | 257 status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
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258 if (!status) { |
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259 printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); |
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260 } else { |
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261 printf("Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError()); |
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262 } |
3139 | 263 status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
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264 if (!status) { |
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265 printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); |
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266 } else { |
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267 printf("Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError()); |
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268 } |
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269 if (fsaa) { |
3139 | 270 status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
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271 if (!status) { |
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272 printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
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273 } else { |
3139 | 274 printf("Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", |
275 SDL_GetError()); | |
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276 } |
3139 | 277 status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
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278 if (!status) { |
3139 | 279 printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
280 value); | |
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281 } else { |
3139 | 282 printf("Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", |
283 SDL_GetError()); | |
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284 } |
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285 } |
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286 if (accel) { |
3139 | 287 status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
288 if (!status) { | |
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289 printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); |
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290 } else { |
3139 | 291 printf("Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", |
292 SDL_GetError()); | |
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293 } |
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294 } |
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295 |
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296 /* Set rendering settings */ |
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297 glMatrixMode(GL_PROJECTION); |
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298 glLoadIdentity(); |
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299 glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
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300 glMatrixMode(GL_MODELVIEW); |
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301 glLoadIdentity(); |
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302 glEnable(GL_DEPTH_TEST); |
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303 glDepthFunc(GL_LESS); |
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304 glShadeModel(GL_SMOOTH); |
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305 |
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306 /* Main render loop */ |
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307 frames = 0; |
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308 then = SDL_GetTicks(); |
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309 done = 0; |
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310 while (!done) { |
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311 /* Check for events */ |
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312 ++frames; |
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313 while (SDL_PollEvent(&event)) { |
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314 CommonEvent(state, &event, &done); |
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315 } |
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316 for (i = 0; i < state->num_windows; ++i) { |
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317 int w, h; |
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318 SDL_GL_MakeCurrent(state->windows[i], context); |
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319 SDL_GetWindowSize(state->windows[i], &w, &h); |
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320 glViewport(0, 0, w, h); |
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321 Render(); |
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322 SDL_GL_SwapWindow(state->windows[i]); |
1914
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323 } |
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324 } |
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325 |
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326 /* Print out some timing information */ |
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327 now = SDL_GetTicks(); |
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328 if (now > then) { |
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329 printf("%2.2f frames per second\n", |
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330 ((double) frames * 1000) / (now - then)); |
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331 } |
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332 quit(0); |
2232 | 333 return 0; |
1914
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334 } |
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335 |
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336 #else /* HAVE_OPENGL */ |
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337 |
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338 int |
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339 main(int argc, char *argv[]) |
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340 { |
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341 printf("No OpenGL support on this system\n"); |
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342 return 1; |
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343 } |
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344 |
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345 #endif /* HAVE_OPENGL */ |