annotate src/video/win32/SDL_gapirender_c.h @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 6338b7f2d024
children f7b03b6838cb
rev   line source
3168
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 Stefan Klug
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23 klug.stefan@gmx.de
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24 */
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25
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26 #define WIN32_LEAN_AND_MEAN
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27 #include <windows.h>
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28
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29 /* hi res definitions */
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30 typedef struct _RawFrameBufferInfo
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31 {
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32 WORD wFormat;
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33 WORD wBPP;
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34 VOID *pFramePointer;
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35 int cxStride;
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36 int cyStride;
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37 int cxPixels;
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38 int cyPixels;
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39 } RawFrameBufferInfo;
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40
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41 #define GETRAWFRAMEBUFFER 0x00020001
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42
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43 #define FORMAT_565 1
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44 #define FORMAT_555 2
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45 #define FORMAT_OTHER 3
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46
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47
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48 /* From gx.h, since it's not really C compliant */
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49
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50 struct GXDisplayProperties
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51 {
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52 DWORD cxWidth;
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53 DWORD cyHeight; // notice lack of 'th' in the word height.
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54 long cbxPitch; // number of bytes to move right one x pixel - can be negative.
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55 long cbyPitch; // number of bytes to move down one y pixel - can be negative.
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56 long cBPP; // # of bits in each pixel
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57 DWORD ffFormat; // format flags.
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58 };
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59
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60 struct GXKeyList
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61 {
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62 short vkUp; // key for up
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63 POINT ptUp; // x,y position of key/button. Not on screen but in screen coordinates.
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64 short vkDown;
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65 POINT ptDown;
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66 short vkLeft;
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67 POINT ptLeft;
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68 short vkRight;
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69 POINT ptRight;
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70 short vkA;
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71 POINT ptA;
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72 short vkB;
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73 POINT ptB;
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74 short vkC;
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75 POINT ptC;
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76 short vkStart;
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77 POINT ptStart;
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78 };
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79
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80 typedef int (*PFNGXOpenDisplay) (HWND hWnd, DWORD dwFlags);
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81 typedef int (*PFNGXCloseDisplay) ();
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82 typedef void *(*PFNGXBeginDraw) ();
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83 typedef int (*PFNGXEndDraw) ();
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84 typedef int (*PFNGXOpenInput) ();
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85 typedef int (*PFNGXCloseInput) ();
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86 typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties) ();
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87 typedef struct GXKeyList (*PFNGXGetDefaultKeys) (int iOptions);
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88 typedef int (*PFNGXSuspend) ();
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89 typedef int (*PFNGXResume) ();
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90 typedef int (*PFNGXSetViewport) (DWORD dwTop, DWORD dwHeight,
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91 DWORD dwReserved1, DWORD dwReserved2);
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92 typedef BOOL(*PFNGXIsDisplayDRAMBuffer) ();
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93
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94 struct GapiFunc
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95 {
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96 PFNGXOpenDisplay GXOpenDisplay;
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97 PFNGXCloseDisplay GXCloseDisplay;
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98 PFNGXBeginDraw GXBeginDraw;
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99 PFNGXEndDraw GXEndDraw;
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100 PFNGXOpenInput GXOpenInput;
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101 PFNGXCloseInput GXCloseInput;
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102 PFNGXGetDisplayProperties GXGetDisplayProperties;
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103 PFNGXGetDefaultKeys GXGetDefaultKeys;
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104 PFNGXSuspend GXSuspend;
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105 PFNGXResume GXResume;
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106 PFNGXSetViewport GXSetViewport;
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107 PFNGXIsDisplayDRAMBuffer GXIsDisplayDRAMBuffer;
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108 } gx;
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109
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110 #define kfLandscape 0x8 // Screen is rotated 270 degrees
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111 #define kfPalette 0x10 // Pixel values are indexes into a palette
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112 #define kfDirect 0x20 // Pixel values contain actual level information
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113 #define kfDirect555 0x40 // 5 bits each for red, green and blue values in a pixel.
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114 #define kfDirect565 0x80 // 5 red bits, 6 green bits and 5 blue bits per pixel
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115 #define kfDirect888 0x100 // 8 bits each for red, green and blue values in a pixel.
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116 #define kfDirect444 0x200 // 4 red, 4 green, 4 blue
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117 #define kfDirectInverted 0x400
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118
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119 #define GX_FULLSCREEN 0x01 // for OpenDisplay()
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120 #define GX_NORMALKEYS 0x02
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121 #define GX_LANDSCAPEKEYS 0x03