annotate docs/man3/SDL_GL_LoadLibrary.3 @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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1 .TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GL_LoadLibrary \- Specify an OpenGL library
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&.
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12 .SH "SEE ALSO"
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13 .PP
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14 \fI\fBSDL_GL_GetProcAddress\fP\fR
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01