Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_ExposeEvent.3 @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 546f7c1eb755 |
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1 .TH "SDL_ExposeEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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Merged revision 3472 from SDL 1.2, fixing bug #493
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3 SDL_ExposeEvent \- Quit requested event |
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4 .SH "STRUCTURE DEFINITION" |
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5 .PP |
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6 .nf |
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7 \f(CWtypedef struct{ |
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8 Uint8 type |
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9 } SDL_ExposeEvent;\fR |
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10 .fi |
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11 .PP |
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12 .SH "STRUCTURE DATA" |
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13 .TP 20 |
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14 \fBtype\fR |
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15 \fBSDL_VIDEOEXPOSE\fP |
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16 .SH "DESCRIPTION" |
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17 .PP |
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18 \fBSDL_ExposeEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used whan an event of type \fBSDL_VIDEOEXPOSE\fP is reported\&. |
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19 .PP |
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20 A VIDEOEXPOSE event is triggered when the screen has been modified outside of the application, usually by the window manager and needs to be redrawn\&. |
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21 .SH "SEE ALSO" |
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22 .PP |
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23 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR |
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |