Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_EnableKeyRepeat.3 @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_EnableKeyRepeat" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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3 SDL_EnableKeyRepeat \- Set keyboard repeat rate\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_EnableKeyRepeat\fP\fR(\fBint delay, int interval\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Enables or disables the keyboard repeat rate\&. \fBdelay\fR specifies how long the key must be pressed before it begins repeating, it then repeats at the speed specified by \fBinterval\fR\&. Both \fBdelay\fR and \fBinterval\fR are expressed in milliseconds\&. | |
12 .PP | |
13 Setting \fBdelay\fR to 0 disables key repeating completely\&. Good default values are \fBSDL_DEFAULT_REPEAT_DELAY\fP and \fISDL_DEFAULT_REPEAT_INTERVAL\fP\&. | |
14 .SH "RETURN VALUE" | |
15 .PP | |
16 Returns \fB0\fR on success and \fB-1\fR on failure\&. | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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17 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |